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    Viz Pro 2.0 Parametric Modeling

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    • F Offline
      fluid
      last edited by

      We just released Viz Pro 2.0 parametric modeling extension. You can get it here.

      This new version brings a lot of changes compared to version 1.0:

      • Integration with OpenCascade CAD library
      • Support for NURBS curves and surfaces
      • Many modeling operations such as Fillet, Chamfer, Draft, Extrude, Revolve, Pipe, Loft, etc
      • Perform computations and output the result as Leader Text
      • Boolean Operations and Solid Modeling
      • Added useful widgets such as Sliders, Numeric Input and Preview
      • Major UI enhancements
      • Much improved stability
      • New User Manual

      [flash:1cc7d4yi]https://www.youtube.com/v/eCfhdooV4ho[/flash:1cc7d4yi]

      Fillet operation done on the fly:

      https://www.fluidinteractive.com/wordpress/wp-content/uploads/2017/07/Fillet-5.jpg

      Compute the area of faces of a SketchUp model and export the result back to SketchUp on the fly as leader text:

      https://www.fluidinteractive.com/wordpress/wp-content/uploads/2017/08/area-4.jpg

      Operations on NURBS curves:

      https://www.fluidinteractive.com/wordpress/wp-content/uploads/2017/08/divide-curve.jpg

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      • F Offline
        fluid
        last edited by

        We just released Viz Pro 2.1, you can get it here.

        This version adds parametric materials and procedural textures to SketchUp:

        [flash:kzq5qqh1]https://www.youtube.com/v/39q0ZC-Q6-o[/flash:kzq5qqh1]

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          What!

          Can it extrapolate masks from mesh data? AO or Curvature?

          That looks insane. Well done

          Download the free D'oh Book for SketchUp πŸ“–

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          • PixeroP Offline
            Pixero
            last edited by

            That looks real impressive. How is it working with SU material? Is it writing data to a png file or what?

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            • K Offline
              kaas
              last edited by

              WoW! I tried the first version of Viz a while ago but the plugin has come a long way!

              A question; is it / would it be possible to map a parametric function to a key-press (or button) so you can select a few objects, key-press = run a parametric 'script', select something else - key-press etc..?
              Like this it would almost be just like you apply any other regular SketchUp function to an object.

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              • F Offline
                fluid
                last edited by

                @Rich: Masks from mesh data is not yet supported, but it's something we are thinking of adding in the future.

                @Pixero: Yes, we are saving temporary data to an image file, it could be .png or .jpg depending on the situation.

                @kaas: It's not possible yet, but it sounds like something that might be pretty useful.

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                • K Offline
                  kaas
                  last edited by

                  @fluid said:

                  It's not possible yet, but it sounds like something that might be pretty useful.

                  I think it could be. Your functions really add another dimension to the native functions in SketchUp. If it would be just as easy to apply them to objects as the native functions (without the need for opening your parametric graph scheme) that would make users like me happy I think.

                  Also, something like this could help users, who don't have any programming skills, make their own 'plugins' by just connection nodes and methods in your parametric graph. Once it works fine, bind the complete parametric function to a keypress and happily use your own new plugin from then on.

                  Way more easy said then done probably...

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                  • jujuJ Offline
                    juju
                    last edited by

                    @fluid said:

                    We just released Viz Pro 2.1, you can get it here.

                    This version adds parametric materials and procedural textures to SketchUp:

                    [flash:3vj8s6p5]https://www.youtube.com/v/39q0ZC-Q6-o[/flash:3vj8s6p5]

                    Holy moly! You actually did it?!

                    Save the Earth, it's the only planet with chocolate.

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                    • R Offline
                      rv1974
                      last edited by

                      I noticed all objects come with inverted normals. Is it easy to fix?
                      Is creation of dynamic components for archviz somewhat
                      easier via this editor comparing
                      to unusable built-in one?

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                      • F Offline
                        fluid
                        last edited by

                        The normals are not inverted, blue is the color we chose to represent objects in Viz. We'll probably change it in the future, to avoid confusion with the SketchUp convention.
                        Working with the editor should be quite easy, but the main difference is the amount of operations available, which is much bigger than dynamic components.

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                        • N Offline
                          Near2010
                          last edited by

                          Hi, could it be possible to link it to excel and can it survive on large scale or detailed model?

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                          • F Offline
                            fluid
                            last edited by

                            From excel, you need to save in csv or text files, then Viz is able load the data and interpret it depending on the context, as either points, vectors, or single values etc.
                            For large models, it really depends on the operations your going to do.

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                            • F Offline
                              fluid
                              last edited by

                              We just released a new getting started video about Viz Pro:
                              [flash:y0kppd87]https://www.youtube.com/v/Zhx8WMOiQuk[/flash:y0kppd87]

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                Thanks for the tutorial. I will have to try it out soon. I like the bar at the top with the different categories.

                                Any chance for a tutorial on making parametric tiles with random materials?

                                Is it possible to save groups of ready made nodes for working quicker?

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                                • F Offline
                                  fluid
                                  last edited by

                                  We are currently working of a series of new tutorials, hopefully we'll be able to include that as well.

                                  Yes, you can create container nodes that can group multiple nodes into one:

                                  Link Preview Image
                                  Viz Help - Containers

                                  favicon

                                  Fluid Interactive (www.fluidinteractive.com)

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