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  • Need help making a hexagonal grid around a sphere!

    sketchup
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    TIGT
    Make a basic sphere. Draw a circle with the number of segments equal to the number of facets desired - default is 24 but it's also editable in Entity Info - let's assume 12 ]. Snap its center onto the model axes origin. It'll make later operations easier... The radius of this first circle is unimportant. Select this circle and use Rotate snapped on to its center to get a segment parallel with the Red axis [with 12s that's 30/2 = 15 degrees] Draw a second circle perpendicular to the first - this time give it the same radius as wanted for the bottle - it must be vertically above the first circle's center and not touching it, also give it the same number of segments. Select this second circle and use Rotate snapped on to its center to get a segment 'vertical' [with 12s that's 30/2 = 15 degrees] We want the 'equator' to be vertical. With even numbers of segments the top/bottom facets of the sphere are 'flat', as would be likely in a real-bottle... Select the first circle and then the FollowMe tool. Click on the second circle and it should now morph into a sphere. Select the sphere and group it. Now with the sphere [group] selected use the Context-menu tool to 'Smooth' the sphere - but slide to 0 so all edges are UNsmoothed - this makes the next steps easier. You can now use the sphere-group as a framework, onto which you can draw your hexagonal facets. Make a hexagon face [on one of the 'equator' facets of the sphere]. Explode its Curve and make it into a Component [so whatever you change in one is change in all others] Select the instance and use Rotate+Ctrl 30 11x to copy it around the equator of the sphere. Now select all of the instances and make then into a Group. Copy that Group upwards [using Shift to constrain in the Blue axis.] Edit the second Group and Select all. Use the Context-menu Make Unique so that when we edit the instances in this level it previous ones are not affected. Rotate these instances about the circle-1-center/origin by 15 so it's offset from the equator set. Move it down so the bottom most vertices of its hexagons snap to the indents in the equator set. Now start editing a component in the equator set and second set, alternating and snapping to each others vertices. Use Edit Component Edit's Hide Rest... and Hide Similar toggles to help with seeing what you are doing and snapping. Xray mode will also come in useful... Scale the group so that its top aligns with a change of surface angle in the guide-sphere. You'll need to do axial rotations and relocation of vertices to get the hexagons in the second level's set approximating to the surface of the sphere. Repeat this process for another level nearer the top. Note how the hexagons in the levels get increasingly distorted to remain planar and mesh with their neighbors. At the top you need to add triangles to make a non-serated rim. You do not need to make the lower levels' facets as these will be a handed version of top ones. Select those Move+Ctrl to copy to the side, Group and Flip so this copy is upside down. Relocate it with Move Snapping to the equator set. It's impossible to make a perfect sphere from regular hexagons, but distorting them as they move away from the equator towards the poles , so that they will remain planar but join together gives you something that approximates to a spherical form. Geodesic domes have distorted panels to make them mesh together, or non-hex panels to make it work in 3d... To add a 'frame' and 'glass', edit the 3 hexagonal [and one triangular topmost] components, PushPull outwards to make 3d, Offset the main faces to delineate the frame, and PushPull inwards on both sides to form the 'glass' [not shown in my quick illustration]. Then color the frame and glass faces as desired... [image: DnNc_Capture.PNG]
  • Distorted and fragmented .dwg files

    sketchup
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    D
    it looks like your importing at too small a scale and inferencing is joining the ends of the dashed lines in a random fashion... there is https://sefaira.zendesk.com/hc/en-us/articles/203399495-Best-Practice-for-Importing-Microstation-Files-into-Sketchup that may offer some clues... here's a gif to make it easier for others to view... [image: 4oFj_dng_dxf.gif] john
  • How to solve wrong line intersections

    sketchup
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    Dave RD
    By the term "wrong intersection", do you mean there isn't one? It would help if you turn off endpoints and extensions in your style.
  • Curviloft

    sketchup
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    pilouP
    I am affraid if you are totally exit of the plugin you can't go back inside for edit without reselect something!
  • Icon Image in SU 16

    sketchup
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    KathrynGK
    @driven said: glad it's working for you... when I first wrote it, my daughter [then 10] said I should charge a penny an icon to repay the time I spend on it... I told her I couldn't because it was a temporary solution and SU would add the ability back in 'any day'... that was v8, I should have heeded her advice... john Absolutely correct. However, I can empathise, since I have long since accepted the fact that I shall not die rich, as I can never seem to charge people for anything that I do, from wedding cakes to digital artwork to assorted types of projects glass to wood and beyond. I do though get great pleasure from just the "doing" and hey! What would I do with all that money anyway - right?
  • External References

    sketchup
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    A
    Thanks juju, that looks like just the ticket, I'll give it a try.
  • Texture workflow

    sketchup
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    P
    After 3 years HeadsUp UV layout still the best way for me to texture some geometries even though some times I have problems exporting and importing uvs not to menthion that I can't save the unwrapping/texturing for another day. does any one have similiar problem? I have noticed in the last catchup ed19 that mr Obrien is also using Blender and reality paint. Whats the best method for you to unwrap geometry for texturing this days? Thx for any comment.
  • Parallel ruler

    sketchup
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    I
    Thank you for your comment. I was hoping there might have been an alternative short cut on the lines of Pilou, having found that what he suggested did not work. Thank you again Ian
  • Best way to create traffic ramp, edges to faces?

    sketchup
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    pilouP
    So if you don't want make your own ramp with Shape Bender, you have this specialized one! Instant Road [image: roadGif3small.gif]
  • Updating Scene does not save selected visible layers

    sketchup
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    D
    Yup, Im having this problem, and best I can figure, my Groups and Components are good, its just going back to Main layer, seems to reset visible layers in all other scenes automatically, I would love to hear what the solution was. Thanks
  • Component origin as inference point

    sketchup
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    TIGT
    There are several tools to draw cpoints [aka guide-points] - including Rich's excellent PenTools. http://sketchucation.com/pluginstore?pln=Pen_Tools and http://sketchucation.com/pluginstore?pln=tt_guide_tools This simple snippet pasted into the Ruby Console adds a cpoint at all selected component-instances' insertion points. Naturally, you'll need to have Guides set to be visible to see these cpoints... Sketchup.active_model.selection.grep( Sketchup;;ComponentInstance ).each{|e| e.parent.entities.add_cpoint( e.transformation.origin ) }
  • How to show full shadow toolbar

    sketchup
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    HornOxxH
    Thanks Box for your note - anyway, I'll install SU 2016 asap in order to be up to date ...
  • Why are the surfaces overlayed on google map all jaggered

    sketchup
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    G
    @utiler said: Its called "Z fighting". Where two planes are co-planer.... A simple google search of Z fighting will explain for you. Thanks for providing the name for this phenomenon. I've looked up z fighting and see that it is caused by 2 surfaces occupying the same plain. So, in my case, the answer was to delete the google map since I was finished with it anyway. For those having trouble deleting the google map, you have to unlock it first (right-click > unlock) then erase it (right-click > erase).
  • Round corner info tab

    sketchup
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    MahootM
    Thank you for that slbaumgartner. Im on a 15" macbook pro with retina. Checking the retina box has more than doubled the size of the tab. Scott
  • Question: how to project texture as a bow ?

    sketchup
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    massimoM
  • I have downloaded SU 16

    sketchup
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    I
    Many thanks I had not spotted footnotes at the bottom. I am united with my lady again
  • Lock circle tool on a specific plane.

    sketchup
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    zain01Z
    Cheers Dave
  • SU 8.0 - how to install .rbz plugins?

    sketchup
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    G
    I believe that the maintenance release of SU8 was from Trimble and has a very different licensing agreement as does the original release from Google. I myself decided not to go with Trimble's update.
  • Importing same scene to different files

    sketchup
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    HornOxxH
    Hi Julia Christina Eneroth has a bunch of great plugins. One of them is "Eneroth Camera Memory" with which you can copy a scene´s camera settings and paste these on an other scene. This procedure works within a file itself but olso between different files. There are no icons, the plugin´s two options are added into the Camera´s menu. Since I work with SkUp 2013 I do not know if it works with later SU versions so just try it out. (unfortunately this principle does not work at two-point perspectives) http://extensions.sketchup.com/en/user/5736/store http://extensions.sketchup.com/en/content/eneroth-camera-memory [image: B6dJ_EnerothCameraMemory.jpg]
  • How? Roundover All Edges Of Cube

    sketchup
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    StinkieS
    @cotty said: Newer verions allow to use a double click in the near of a corner to repeat the last rounding... D'oh!

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