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  • Auto generated fly-through

    sketchup
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    JQLJ
    Camera Key Maker might be the one for you http://sketchucation.com/forums/viewtopic.php?p=320705#p320705 If you find your animation Jerky you might want to try smooth step animation too: http://sketchucation.com/pluginstore?pln=smoothStepAnim
  • Rendering Plugins

    sketchup
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    jujuJ
    take a look at Podium a well, decent output for the money... I've moved onto Indigo from Podium and Lightup, price is 595 euro for full version or 145 euro for "RT" version...
  • Quick Dimensions Question

    sketchup
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    S
    Like I said its been awhile , this is exactly what I was looking for!
  • Convert component to group?

    sketchup
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    pilouP
    @unknownuser said: There's a plugin that converts components into groups somewhere in the Plugin Store The Inverse Groups in Components yes by Thomthom but this one ? You have Loose to groups by Chris Fullmer but this one ?
  • Measurement tool (urgent!!)

    sketchup
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    P
    thanks all for your fast and clear reply's, it's fixed now!!
  • Materials Editor Problem

    sketchup
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    G
    Dave R, Thanks,That helped.
  • Scale Change on Reparent

    sketchup
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    JQLJ
    Hard to really tell what your problem is but: When you scale a component you don't change it's original instance saved in the model. That specific component effectivelly displays as scaled but it is actually different from what you see in it's original state. If you insert it from component browser (wich you seem to have open) it will be inserted at it's original scale. The same thing might happen in some other situations but what you have to be always sure of, is if your component is at a scaled size or the actual scale. For being sure of this you can use "reset scale" on the component in the rightclick context menu. Also you can insert a component at original scale, scale it to a new scale and them make it save that scale as if it was the original scale. You have to use "scale definition" from the rightclick context menu to do this.
  • How to hide black lines

    sketchup
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    N
    @dave r said: Probably just turn off Hidden Geometry under the view menu. If that doesn't get rid of them, Soften them using Smooth/Soften. Your image is such low resolution, I can't tell if those are Softened edges showing because Hidden Geometry is on or if the edges need to be softened. It was Hiddem Geometry, thanks!
  • Recreating freeform hills, organic shapes, terrain modeling.

    sketchup
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    A
    You did it! You've cut the sandbox thank you, buddy! And you have no idea how many people will benefit from it! Thank you x1000!
  • Open HTML page at each function change

    sketchup
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    A
    Thanks John. I've turned it off and it works perfectly fine now. Thanks for your help!
  • Component image URL attribute export to CSV

    sketchup
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    G
    A CSV file can only contain text. An html file can contain embedded images. first convert the image to Base64 <img src="data;image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAM0AAAD NCAMAAAAsYgRbAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5c cllPAAAABJQTFRF3NSmzMewPxIG//ncJEJsldTou1jHgAAAARBJREFUeNrs2EEK gCAQBVDLuv+V20dENbMY831wKz4Y/VHb/5RGQ0NDQ0NDQ0NDQ0NDQ0NDQ 0NDQ0NDQ0NDQ0NDQ0NDQ0NDQ0PzMWtyaGhoaGhoaGhoaGhoaGhoxtb0QGho aGhoaGhoaGhoaGhoaMbRLEvv50VTQ9OTQ5OpyZ01GpM2g0bfmDQaL7S+ofFC6x v3ZpxJiywakzbvd9r3RWPS9I2+MWk0+kbf0Hih9Y17U0nTHibrDDQ0NDQ0NDQ0 NDQ0NDQ0NTXbRSL/AK72o6GhoaGhoRlL8951vwsNDQ0NDQ1NDc0WyHtDTEhD Q0NDQ0NTS5MdGhoaGhoaGhoaGhoaGhoaGhoaGhoaGposzSHAAErMwwQ2HwRQ AAAAAElFTkSuQmCC" alt="beastie.png">
  • Best way to bring TIN ground to level with buildings

    sketchup
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    pbacotP
    Here's an example (attached picture). The house walls (foundation and subgrade shown) are extended stepped down to meet existing grades. There's also retaining walls at the existing upslope and where fill for driveway was added. In this case I did not try to join the "fill" element to the rest of the mesh. That might be a good idea at some later point in project when modeling is done. oops "simulate" [image: Fqhd_Untitled-1.png]
  • Help desperately needed - centring shapes

    sketchup
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    pilouP
    OK I have made an big effort! [image: l08N_pyr.jpg]
  • Save As questions

    sketchup
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    S
    What you are probably missing is that you bring a component into the model by locating it in the component window, selecting it, and then placing it in the model. If you just open a file in which you saved a component, it opens as a model.
  • Axes and Glue Plane help needed

    sketchup
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    U
    Thank you for the support. I have a love/hate relationship with this tool, but I'm feeling more love as I learn more. It's opening up quite a few possibilities. Thanks again!
  • Using dot instead of comma

    sketchup
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    TIGT
    @gnue said: yes, you can. you need to change the decimal separating and number grouping indicators from OS's control table. for MAC - System Preferences>Language&Region, hit Advanced button, change Number Separators. But be careful this will be changed for whole system and in every other program you use. The use of some locale's alternative decimal-point as a ',' [versus '.'] and the 'separator' as ';' [versus ','] now work on many locales... Unfortunately SketchUp has been somewhat tardy in fixing some issues... For example, when typing absolute/relative coordinates into the VCB [requiring a ] or > etc] - then this can cause SketchUp to skip the input [aka 'fail']. This is a known issue... although there are PC based [temporary] fixes using PC's AutoHotKeys... obviously it should be fixable at the Trimble end !
  • Need help making a hexagonal grid around a sphere!

    sketchup
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    TIGT
    Make a basic sphere. Draw a circle with the number of segments equal to the number of facets desired - default is 24 but it's also editable in Entity Info - let's assume 12 ]. Snap its center onto the model axes origin. It'll make later operations easier... The radius of this first circle is unimportant. Select this circle and use Rotate snapped on to its center to get a segment parallel with the Red axis [with 12s that's 30/2 = 15 degrees] Draw a second circle perpendicular to the first - this time give it the same radius as wanted for the bottle - it must be vertically above the first circle's center and not touching it, also give it the same number of segments. Select this second circle and use Rotate snapped on to its center to get a segment 'vertical' [with 12s that's 30/2 = 15 degrees] We want the 'equator' to be vertical. With even numbers of segments the top/bottom facets of the sphere are 'flat', as would be likely in a real-bottle... Select the first circle and then the FollowMe tool. Click on the second circle and it should now morph into a sphere. Select the sphere and group it. Now with the sphere [group] selected use the Context-menu tool to 'Smooth' the sphere - but slide to 0 so all edges are UNsmoothed - this makes the next steps easier. You can now use the sphere-group as a framework, onto which you can draw your hexagonal facets. Make a hexagon face [on one of the 'equator' facets of the sphere]. Explode its Curve and make it into a Component [so whatever you change in one is change in all others] Select the instance and use Rotate+Ctrl 30 11x to copy it around the equator of the sphere. Now select all of the instances and make then into a Group. Copy that Group upwards [using Shift to constrain in the Blue axis.] Edit the second Group and Select all. Use the Context-menu Make Unique so that when we edit the instances in this level it previous ones are not affected. Rotate these instances about the circle-1-center/origin by 15 so it's offset from the equator set. Move it down so the bottom most vertices of its hexagons snap to the indents in the equator set. Now start editing a component in the equator set and second set, alternating and snapping to each others vertices. Use Edit Component Edit's Hide Rest... and Hide Similar toggles to help with seeing what you are doing and snapping. Xray mode will also come in useful... Scale the group so that its top aligns with a change of surface angle in the guide-sphere. You'll need to do axial rotations and relocation of vertices to get the hexagons in the second level's set approximating to the surface of the sphere. Repeat this process for another level nearer the top. Note how the hexagons in the levels get increasingly distorted to remain planar and mesh with their neighbors. At the top you need to add triangles to make a non-serated rim. You do not need to make the lower levels' facets as these will be a handed version of top ones. Select those Move+Ctrl to copy to the side, Group and Flip so this copy is upside down. Relocate it with Move Snapping to the equator set. It's impossible to make a perfect sphere from regular hexagons, but distorting them as they move away from the equator towards the poles , so that they will remain planar but join together gives you something that approximates to a spherical form. Geodesic domes have distorted panels to make them mesh together, or non-hex panels to make it work in 3d... To add a 'frame' and 'glass', edit the 3 hexagonal [and one triangular topmost] components, PushPull outwards to make 3d, Offset the main faces to delineate the frame, and PushPull inwards on both sides to form the 'glass' [not shown in my quick illustration]. Then color the frame and glass faces as desired... [image: DnNc_Capture.PNG]
  • Distorted and fragmented .dwg files

    sketchup
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    D
    it looks like your importing at too small a scale and inferencing is joining the ends of the dashed lines in a random fashion... there is https://sefaira.zendesk.com/hc/en-us/articles/203399495-Best-Practice-for-Importing-Microstation-Files-into-Sketchup that may offer some clues... here's a gif to make it easier for others to view... [image: 4oFj_dng_dxf.gif] john
  • How to solve wrong line intersections

    sketchup
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    Dave RD
    By the term "wrong intersection", do you mean there isn't one? It would help if you turn off endpoints and extensions in your style.
  • Curviloft

    sketchup
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    pilouP
    I am affraid if you are totally exit of the plugin you can't go back inside for edit without reselect something!

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