Thank you very much! 
Latest posts made by TheOwl
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RE: Export selected groups into individual OBJ automatically?
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Export selected groups into individual OBJ automatically?So I am done with a project and I want to export each group as an individual OBJ file. And there is a ton of them! Its a pain to select each group and do the File>Export>3d Model>(input filename). Is there a plugin out there that all I need to do is to select them all, run the plugin and it will save each group as an individual OBJ file with numbers like OBJfile001, OBJfile002...etc? 
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Convert component to group?I made a model and imported it to another existing project. When I made a copy of it, I realized that the copy is a component which the copies change according to the changes done on the others. This is not what I intended to do. I guess I had a mistake. I want to make the copies into a plain and simple groups that will not be effected when I change the rest. Is there a way to convert the components into simple groups? 
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[Solved]Why cant I export materials while a simple cube can?If I just create a simple cube and put a different color for each face and export as an OBJ, the exported model contains all of the 6 materials as you can see below. Now if I create a complicated model. The materials exported is only one!  I need to export all of the materials I made, is there something missing or this is a limitation in SU? I need to export all of the materials I made, is there something missing or this is a limitation in SU?
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RE: Remove Coplanar faces when exported to .dae?@mitcorb said: Does Meshlab do anything for this? I just downloaded Meshlab. I am unfamiliar on how to use it. Can you give me a newbie instruction? 
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Remove Coplanar faces when exported to .dae?I just started using Sketchup 8.0 Free edition and exported what I created in a .dae extension. I imported it into a 3d hobbyist software called Poser which can import collada files. It went smoothly when I realized after rendering that all the model's faces are coplanar faces. This means it will be hell to create a UV map of this thing and the file larger than it should be. Is there a much faster way to remove coplanar faces other than exporting it to a different 3d modeling software and delete each coplanar face individually? 

