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    Recreating freeform hills, organic shapes, terrain modeling.

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    • A Offline
      Adam121212
      last edited by Adam121212

      Hello guys,
      I'm having a problem with making smooth shapes in Sketchup. I'm trying to construct a decorative hill like this one

      http://oi68.tinypic.com/x37os1.jpg

      It's a natural looking hill starting 8cm above the ground, with a protective band, and it's bottom plane is a curvy form.

      I tried to make it with Sandbox tools, but then they are set on a square, so I cant put them flat on the protective band model.

      Then I manipulated the Sandbox with FredoScale tools, but bending gives me tears in the surface.

      http://oi68.tinypic.com/34px93q.jpg

      And again it's not even on a curvy surface....

      Is there any way to turn TIN into solid shape? So I can intersect/cut it?

      What would be the PROPER way to start making this? Sandbox from contours based on Bezier Curves?

      You can't imagine how important it is, and I'm starting to loose all hope. Please help.

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      • pilouP Offline
        pilou
        last edited by

        Are you sure that you have explored all possibilities of Sand Box ? πŸ˜‰

        Joint Push Pull Interactive for the Thickness by Fredo6?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • A Offline
          Adam121212
          last edited by

          Och dear mister, I see the contours don't have to be closed... Workflow from other software made me think that iso lines need to be closed loops. It's getting me somewhere.

          With the Fredo's joint push pull plugin... I don't even know where to start. And got time till tomorrow, so I need like the one and best solution. Sticking with the Sandbox from contour for now, trying to make it work, as some shapes are complex, and feature two or more hills on one plane. Gotta try it all.

          I'm watching the lecture, but if someone has any other ideas, please respond.

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          • pbacotP Offline
            pbacot
            last edited by

            Make sure your grid is detailed enough. Also from contours-- add points if contours have too many straight lines. The points on adjacent contours should not be too much closer than the points on the same contour. Vertex tools and Artisan also have manipulation tools. As for the time constraints, remember it's all relative with shaping landscape, nothing will be exact in the end anyway, so get the general idea and come back later to fine tune and fuss if you have time.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • soloS Offline
              solo
              last edited by

              I did a fast tutorial, hope it helps

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • A Offline
                Adam121212
                last edited by

                You did it! You've cut the sandbox πŸ˜„ thank you, buddy! And you have no idea how many people will benefit from it! Thank you x1000!

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