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  • 2D printing overlay

    sketchup
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    Do you see the error? Angles are broken
  • Trying to create a radius

    sketchup
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    pbacotP
    Actually I tried it and I didn't have a problem doing it your way with follow-me, so I don't know what is stopping you, without checking the file. I placed the sliver for the follow me, and I had to hide the outside face of the shape to click on the sliver for the operation. There are many ways to do this. You may have less clean-up if you start your sliver shape lower down at the inside edge of the miter. The finish work at the miter is similar but you aren't left with extra geometry inside of the shape. You could have used follow-me on the whole path (including the upper rounding) and it would be faster. [image: Xes2_ScreenShot2019-06-02at10.47.37AM.png] [image: FmSu_ScreenShot2019-06-02at10.48.20AM.png]
  • Coordinates and origen

    sketchup
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    Hi All. _ Have solved the mystery - and I think its a bug in the software. If you start with a new sheet/drawing then the coordinates displayed by the text tool are correct in relation to the reference point (Origen) [0,0,0]. However if you change the axis at all then the coordinates displayed by the text tool are still relative to the original axis and Origen. The only point in space that is updated to the new Origen is 0,0,0 (or any combination). I found this be creating some boxes and moving then to points in space with the MOVE[x,y,z]. This worked perfectly until I changed the Origen - then s--t happened. Thanks for reading the post.
  • Convert to .dwg

    sketchup
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    Ok, thanks!!
  • Rescaling

    sketchup
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    Thanks!!
  • Measure terrain area

    sketchup
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    Yes, that makes a lot of sense to me. Thanks a bunch to you both!
  • Bézier curve

    sketchup
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    Thanks Guys, great advice
  • Is there a tool or plugin that works like the 3ds Max Gizmo?

    sketchup
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    pbacotP
    You can lock into an axis or inference direction with the shift key. The axes directions can also be locked in with the arrow keys as well. I'm not sure how the gizmo is more helpful. I use ThomThoms vertex tools gizmo and it's OK for some things but it means you can't get the snaps (as far as I can tell). If you just try moving a little before you get a constrained direction it will tend to just snap where you don't want.Sometimes you have to move too far or the opposite direction first to find the axis direction. But no there isn't a native gizmo for SketchUp. Try some of the tutorials on the move tool.
  • Stl import/export

    sketchup
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    Dave RD
    Could you upload the SKP file for your part? You say you are using SketchUp 2015. If I remember correctly, that was a long time ago, after all, STL export was only available through a plugin. I don't remember enough of that plugin but there is probably a place to set export options. Is there a reason you aren't using SketchUp 2017? It has a native STL exporter and there are options to set related to size and such.
  • THis doesn't add up

    sketchup
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    Dave - thanks so much for taking the time. Much appreciated!
  • Image jpeg to 3D

    sketchup
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    bossisB
    Waaaaahh.. Tout réussi... Merci pour vos super plugings ...et explications... voilà à quoi ça ressemble avant impression 3D!... Et... après impression... [image: ei3P_boite.png] [image: CfX8_20190515_072322-grand.jpg]
  • Make an object stationary in viewspace

    sketchup
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    Dave RD
    HUD is kind of a good analogy. The image can be of a 3D object but of course it will be a 2D representation because it's an image.
  • Drawing polygons to apothem

    sketchup
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    BoxB
    @blenkey said: click ctrl, polygon will toggle between corner and centre of line. This feature was added after this thread, so the ctrl toggle of polygons doesn't work in versions before 2015.
  • The vanishing section plane

    sketchup
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    pbacotP
    Nevermind my previous note. See how it works once you get rid of the manhole. That seems to help. But if you keep losing section cuts, try moving the model to a new file.
  • Help with scale tool please

    sketchup
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    @pbacot said: Sorry that asterisk is meant for "Multiply" X is the amount you must multiply roof surface area by to give Lineal feet of rafters. Thank you.
  • Problem when saving/importing altered components

    sketchup
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    pbacotP
    I don't get the same result when renaming the master component. Perhaps more detail is required. How do you "save" the components as separate files? Save-as (contextual menu) command? How do you import? the import command? Or are you using a component library? Are you importing to the original file where the component first resided? A new file? Are there old versions of the component in the file?
  • Changing UI / Toolbar colours

    sketchup
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    I know, the thread is oldish but maybe someone will find my little research helpful. I found a theme based on Windows Aero which looks neat and it's quite dark. So dark that you may even find some icons hard to see. But anyways I prefer low contrast brought by this theme. A lot more comfort to the eyes. If you share my love for dark GUIs, check this out and follow their instructions: https://www.deviantart.com/yorgash/art/Steam-VS-for-Windows-7-449032822
  • S4u to components failed!

    sketchup
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    @dave r said: I haven't used the extension but there appear to be some instructions here. Have you tried following them? You could also e-mail the author and see if he can give you some idea. Probably need to send the SKP file to him, too. Thank you Dave. I feel like it’s the axis’ that I didn’t set up correctly, yes I know where to download the plugin only I don’t have a paypal, I’ll work with trial version for now. This plugin the ‘Lines to Component’ requires a face and line(s), I had the line(s) turned to component when I set a line to be component, just couldn’t get the correct direction - my model component is horizontal, but plugin turned component is vertical... I prob should set the XYZ axis the exact as the sketch up origins.
  • Materials from face to components

    sketchup
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    @tig said: This alternative one-liner will process all selected component-instances, making those instances take the material of the first face found within the component's definition. ms=[];mod=Sketchup.active_model;mod.selection.grep(Sketchup;;ComponentInstance).each{|i|d=i.definition;d.entities.grep(Sketchup;;Face).each{|f|ms<<f.material};m=ms.compact[0];i.material=m}; To make a menu item of such simple commands you can try the following. It's not difficult - just take care... Use a plain-text editor, like Notepad++ [or TextWrangler on a MAC], and add a new file into your Plugins folder*** named say 'MyOneLiners.rb' - ensure that its encoding is set to UTF-8. Add this line to the very start of the file to be on the safe side: # encoding: UTF-8 Then add the following line for each 'one-liner'... UI.menu("Plugins").add_item("TITLE"){CODE} Substituting your desired 'name' for your command in place of TITLE [keeping the paired ""], and also copy and paste the full code into where it says CODE [leaving the pair of enclosing {} ] Do a new line for each command you want. Save the RB file, and restart SketchUp to see your new command[s] listed under the SketchUp Extensions menu [previously called Plugins]... ***To open your Plugins folder [which is hidden by default] just copy+paste+enter this one-liner into the Ruby Console: UI.openURL("file;///#{Sketchup.find_support_file('Plugins')}") You could even add that command to your menu items, as say "OpenMyPluginsFolder" ! Work fine thanks for the help !!
  • Obj import

    sketchup
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    TIGT
    @lurch23 said: Please help, I am an absolute newbie with Sketchup so I really don't have any clue as to what I am doing. I am trying to import an obj file with its mtl file and textures but all it keeps loading is just the obj file without the textures. This is what I am trying to import with,TIG: Import OBJ with Materials v2.2[/b], I have also tried the obj importer from Simlab. You should have two files named **xxx**.OBJ and **xxx**.MTL, and a subfolder of texture image files - named ' **xxx**', or sometimes perhaps ' **xxx**_Textures'. It's usual to have all three with a common name and all located in the same folder... Depending on where you got the OBJ file from, you might need to edit the files with Notepad++ [or equivalent plain-text editor on MAC] and check the format of those files is correct. Some downloaded OBJ's are badly formatted and files/images can be missing ! The OBJ file will have a line near its start, looking for the MTL file: mtllib **xxx.mtl** Ensure it is looking for the correctly named MTL file, in the same location as the OBJ itself. The MTL file will in turn be looking for the necessary image files, so again also ensure that the subfolder's paths in the file are correct, the paths will occur once for each texture's image so you might need to edit several lines - or perhaps rename the images' subfolder to match the MTL text - whichever is the simplest ! Also check that the image files that are listed have the correctly named equivalent files in the subfolder... Typical MTL line example: map_Kd **xxx/**MyLovelyTexture1.jpg After editing the files, save and close, and retry the importing...

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