⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Another Shape Bender Problem

    sketchup
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    Dave RD
  • The location of the component

    sketchup
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    JQLJ
    There's a problem here with round edges... You will have to make hidden lines visible first. Go to menu View > Hidden Geometry so you can see the lines that make the round edges and can accurately place your model.
  • Rotate animation of an object

    sketchup
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    pilouP
    have you try Mover ? And the French Forum
  • Sandbox "smooth normals/soften coplanar" Question

    sketchup
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    Mistro11M
    @cotty said: To clean up, you can delete the outer face first and select all border lines (even if segemented) with a double click afterwards to delete them all at once. Do you remember the step when the segmentation happens? Thanks cotty. Don't know why I didn't think of double clicking. But it still bothers me that I am not getting the results like before. I right-clicked the sandbox group and clicked on "smooth normals/soften coplanar" and moved the slider all the way to 180 as instructed in the video. The weird thing is I did it a few days ago and got the exact results like in the video with solid edges not broken up into segments. I don't know if it's related but yesterday when I launched Sketchup, at first it hung and I had to force quit. Then I launched again to find all my plugin bars dismounted into the middle of the screen and I had to organize them again.
  • Помогите разобраться в Round Сorner

    sketchup
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    S
    Thank you, thank you very much
  • Brick-by-brick project - mailbox

    sketchup
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    T
    Thanks, Dave R. Yes, once I got going it was pretty easy. It is lacking mortar but I think I may just leave that out. Correct, I was wanting to get an idea for the number of bricks I would need and what cuts I would have to make so just a brick texture would not help. In this case the bricks determine the size unless I want to make a lot more cuts.
  • Super newb with some haphazard success.

    sketchup
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    M
    Pics and their lack of entropy often led to more guesses and questions than possible solutions and extend the time to final solution. Posting your model or a portion thereof may get you there quicker?
  • How To Cut Cylinder at Angle

    sketchup
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    S
    Wow. Thanks for the great tips guys! I will definitely do this. I hope my question wasn't too stupid. I'm still trying to learn this program after a year of using it. I'm still learning new things, and I'm pretty sure I'll still have many new questions for a long time! Thanks again!
  • Applying texture to complex structures!

    sketchup
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    Dave RD
    Of course it'll look stretched then if you have it set to Projected. It's doing what you're telling it to do. But that's not the same as your original image and situation, though. Don't make the material projected and it works just fine. [image: XXtf_2014-08-19_08-12-02.png]
  • How shoulid i to extend with more than 4 edges

    sketchup
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    mitcorbM
    or, to make a discrete selection and use the move tool
  • Problem with sketchup 2013

    sketchup
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    cottyC
    It's impossible to help you without any further details... (Did you send the error report with some details to the SketchUp team?)
  • Missing parts in 3d print

    sketchup
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    TIGT
    Even if your SKP model is perfectly formed and a 'solid', there can still be limitations with the 3d-printer itself. Sometimes fine details or thin parts cannot be manufactured. Because you can model it doesn't mean you can 3d-print it. Such limitations vary with the 3d-printer-type and the material being used. The printing-firm should give guidance on the minimum [and maximum] sizes - like indentations, surface protrusions, thin walls, slim post/beam sections etc... these are often often ~1mm and 3mm respectively... but find out... If in doubt ask... Your SKP model needs to be setup to be printable - they want you to succeed - so get it right before submission...
  • Is there a way to judge a edge is through face or not?

    sketchup
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    TIGT
    @fluffy82 said: I would just draw a guideline through both points, no need for complicated scripts or plugins ^^ The OP did ask for a Plugin that did this... But yes, there are many ways to judge this 'visually'...
  • 2d graphic export only edge

    sketchup
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    D
    I had the same problem exporting 2d image only exported edges. This worked for me Thanks! changing OpenGL and Hardware Acceleration settings under Preferences>OpenGL.
  • Joining Sliced Geometry

    sketchup
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    Mistro11M
    Thank you Dave for your help. Turns out Zorro2 was not even necessary. Your suggestion to simply select the top part of the model and move it down worked like a charm.
  • Weird transparency problems

    sketchup
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    Dave RD
    The situation you describe is not a bug. It is typical behavior due to the way OpenGL works. In the situation you describe with sheathing over studs, when you soom back beyond a certain point, the sheathing isn't thick enough to mask the studs. OpenGL considers the inside and outside faces to be in the same plane and in the same plane as the outside surface of the studs. You'll notice as you zoom in, the display changes and the studs no longer show. There are solutions to prevent the studs from showing through the sheathing. A common one and probably the easiest would be to put the framing groups or components on a layer separate from the sheathing. When you don't need to show the framing, turn that layer off.
  • Grouping and copying

    sketchup
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    Dave RD
    It sounds to me as if you are opening the group's wrapper and copying the geometry inside. Then you are pasting it while the group is still open for editing leaving that geometry inside the same wrapper. Instead you should make sure the group is closed. and copy it wrapper and all. When you select the group for copying it should have a blue box around it. That indicates you've got the whole group to copy. Next, instead of copying with Ctrl-C you should be using the Move tool to copy the group. Select the group, get the Move tool and hit Ctrl to toggle on the copy function. Then click on the the group and move the copy in the desired direction. You can specify the distance by letting go of the mouse and typing the desired distance. You should check out the online help files (use the Help menu) on the Move tool. If you are creating a stud wall, you can do something such as copy the first stud and type 16, hit Enter. Then immediately type *n or Xn where n is the number of copies you want in addition to the original. Each copy will be 16 in. from the previous one. It's dead simple to create a stud wall that way. As in real construction, it is likely the last one will need to be moved in a little bit but you can do that easily enough when you get tot hat point. Also, instead of making the stud a group, make it a component. You can save it for later use and leverage a number of strengths components have over groups.
  • Cannot Create Windows

    sketchup
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    I
    Great, thanks. I've just been watching Youtube tutorials, but these are much more helpful
  • Place Camera

    sketchup
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    A
    YES! It was stray geometry so thanks. Easily sorted. A.
  • External 3D Models

    sketchup
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    S
    Oh...duhhh..... Thanks. Hopefully that works.

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