It as late night when I had the problem. I saved the project and closed PC. When I started today, so all was right. Except, that when I loaded the file, it looked the same as on the screenshot. But when I moved and zoomed so everything in right in parallel view. I will come back here if I will have some similar issues. Thanks
@tig said:
Also be warned that SketchyPhysics [one of a few 'rogue-scripts' around] will probably mess with some base-classes relating to groups etc ill-advisedly, thereby breaking the correct operation of some others' tools, that of course expect that the API is working as it should !
I recommend you only have SketchyPhysics installed in Plugins when you need it, this will allow other tools to run correctly...
warning taken. I have it removed for now. not ready for it yet anyways.
I figured out what was wrong. Windows 7 was treating the file as a text file when I saved it. So the extension was .txt rather than .rb I changed the extension to rb and the toolbox installed correctly. The next issue was, the insert link was not working when trying to insert into a 2D template. I changed to a 3D template and I am climbing up the learning curve. I've only been using this for 2-3 hours. Thanks for the help!
Project a shadow of your Bezier curve (Find the angle that fit with your wish)
then redraw on this shadow on the surface surface / volume with the "free hand" from the Tool on surface
[image: file.php?id=41868&t=1]
Maybe more simple to extrude your curve to the surface then Intersect
Projection by didier Bur
Thanks for the link and example, Dan! I can see those Ruby actions being incredibly useful.
I don't think I described my use case clearly, but I'm hoping to use the orbit tool and input my own orbit commands, rather than do a automatic, single-axis rotation with a console command. But thank you nonetheless!
I just tried WINDOW-MODEL INFO-STATISTIC-PURGE UNUSED and now it works fine. The empty file with that template has 112Kb what is OK I think.
Thanks for help
@dexterk said:
extracting a footprint, over several levels if necessary, building the component and putting it back in the same spot is what I think you're suggesting.
Yes, exactly. I have been using this method for various (usually complex) sub-structures successfully.
Another "easy" way of doing it (as per Dave's popular method) is to create the component - then make a copy outside of the region of your complicated model - modify this copy (and the one in place will naturally reflect all modifications)
Draw your freehand lines onto a temporary face.
Then they'll be coplanar.
Erase the face[s] before using followme on the 'curves'...
Incidentally, very tiny facets won't form with tools like followme, so if this likely scale up the path face to followme [group first] then extrude. Scale back down afterwards - small faces can exist it's just that Sketchup/OpenGL can't cope with creating very tiny [or for that matter very gigantic] geometry...
create the roof objects with different mats applied in the same file.
set up views and save them as scenes.
use 'add hidden layer' ruby: create set of hidden layers (according to the number of mats)
assign those layers to corresponding roofs.
tweak the roofs layers visibility and update\add your scenes.
Hi Scrubush. power to you for your passion. Have you considered Industrial Design? from your words and interest spectum, it may be a good fit for you. This forum is full of like-minded people only too willing to assist.
First I scaled everything up by 1000, used Joint PushPull to extend the face of the "stub" before moving it into position, then scaled the lot back to its original size.
Kee 70-5.skp
no worry
here is my result with solid inspector
[image: capture01kl.jpg]
I am now looking for identify all suspect errors
so, I resolved 99% of errors but it still be one
it seems it's the circle, but I dont know how to repair it..
[image: capture01vp.jpg]
p.s. I heard about ''fix solid'' plugin.. would be something good for me in that case ?
http://forums.sketchucation.com/viewtopic.php?f=323&t=33471
@twingi said:
now how will things work out in Flash?
I have no idea about that as have never used Flash for animations.
Note that you can always export to image sequences (just change the avi file type to a static image and make sure to export them in a separate folder). Maybe your flash app can handle those better (no transcoding and all that stuff needed)