Hi all, I've tried to recreate the above model and have done it every way but the right way. How did the modeler get that radial mesh, and is it necessary for the end result?
I made a rectangular mesh with the Sandbox tools (grid and smoove), drew a circle over it, exploded, and then trimmed everything outside the circle. However, the pizza picture has to be tediously painted onto each polygon. It appears that the modeler just painted one complete image onto it (or maybe I'm wrong. Just didn't think anyone would spend the time doing that). I tried smooth/softening, but that didn't work, either.
I can position the pizza texture nicely inside a circle, I can make a rectangular mesh inside a circle, but I can't put the two together. Any ideas?