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    Can this be made into a solid

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    • HumpmetwiceH Offline
      Humpmetwice
      last edited by

      I've tried everything I know to do, it's starting to make me feel it's useless but thought I might try here. Please Sketch-up Gods show me the light.All I want is to is combine the too pieces into one solid and have the hole, thats all.

      Thanks Kurt


      Kee 70-5.skp

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        The 'eye-piece', or whatever it is, doesn't match the mating cyclinder. The base is much denser.

        Download the free D'oh Book for SketchUp πŸ“–

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Kee 70-5.skp

          Download the free D'oh Book for SketchUp πŸ“–

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          • HumpmetwiceH Offline
            Humpmetwice
            last edited by

            Thanks Rich
            I think I understand the problem but not sure how to fix it without having to redraw the whole thing from scratch. Was hoping for an easy fix!This is what I think I'm going to settle with. 😞 πŸ‘Ž πŸ‘Ž


            Kee 70-5.skp

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            • TIGT Offline
              TIG Moderator
              last edited by

              You are working with some very small sizes so an intersect, follow-me etc can fail to form tiny edges/facets. If you are having issues you could try scaling up x10 or >> and then back down when done.

              The two parts are solids... but the horizontal stub-cylinder's end doesn't marry nicely with the main-body's surface, so they can never be merged into one solid object - without some adjustments.

              Switch View > Hidden Geometry off, if it's on...
              Locate this stub-group where it will be when done - it's outermost end located properly.
              Edit the stub-group.
              Extend the inaccurately curved end through the outer face of the main-body, but not right through it. To do this select the curved surface and move it constrained axially...
              Now select the surface of the stub's cylinder and context-menu Intersect with rest of model.
              A curved line will form around the stub's cylindrical surface where it intersects the main-body.
              Exit the stub-group edit and now edit the main-body-group. Select its surface that is at the moment penetrated by the stub-group, context-menu Intersect with rest of model. A curved line will form on the surface around the stub.
              View > Component Edit > Hide rest of model... so temporarily only the main-body is visible during the edit [a shortcut to toggle this on/off is recommended]. Select the unwanted surface that is where the stub has cut the surface, a hole will form - you need that because a Solid can't have any inner 'partitions' which this would become when the two parts merge later - every edge in a solid must have two faces - no more, no fewer.
              Exit the main-body-group edit and in Entity Info you'll see it no longer reports it as Solid because of the hole.
              Now edit the stub-group, it should be the only thing visible too - making selection etc possible. At the end where it would end up inside the main-body select the unwanted parts and Delete. Now you have a stub with an open end. On exiting the edit it will again report as non-solid because of this.
              So we now have two non-solids that marry up perfectly at there meeting - they have each 'cut' the other.
              Group these two parts - that group will report as a non-solid because it contains sub-groups rather than raw geometry of edges/faces [note that guides etc are allowed inside solids though]. Edit the new group and explode both of the sub-groups so their geometries merge.
              On exiting the edit Entity Info will report the new group as being a Solid once more...
              It looks like a lot of steps, but it's actually much quicker to do this than read about it [or type these instructions]...
              The simple rule to remember is that a Solid should contain nothing other than guide-geometry, and edges and faces... and that every edge must have exactly two faces. πŸ€“

              TIG

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              • HumpmetwiceH Offline
                Humpmetwice
                last edited by

                Thanks Tig!
                All that makes sense and I'll try it.

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                • HumpmetwiceH Offline
                  Humpmetwice
                  last edited by

                  I tried it Tig and maybe its over my head but I could get it to work!I probably didn't do something right but I couldn't get the outer edge to intersect with the main housing at all.


                  Kee 70-5.skp

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    First I scaled everything up by 1000, used Joint PushPull to extend the face of the "stub" before moving it into position, then scaled the lot back to its original size.


                    Kee 70-5.skp

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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