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    How to always pivot around the origin point?

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    • S Offline
      sixteenbits
      last edited by

      I have my workspace set to parallel projection. I'm wondering if there is a way to tumble the camera so that the origin is always the pivot point, even when I zoom in and out. Meaning, is there a way to lock the origin point at the center of the screen?

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      • Dave RD Offline
        Dave R
        last edited by

        I think you mean orbit instead of tumble, right?

        There isn't a way to lock it that way while using the standard navigation tools. You can set up specific views for scenes at points around the origin but it wouldn't be all that useful while you're modeling. Are you just wanting to set up camera positions around the origin for viewing your model?

        Etaoin Shrdlu

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        • S Offline
          sixteenbits
          last edited by

          Hi Dave. Yes, orbit is what I meant to say.

          I'm using Sketchup to help visualize an idea for a 3D game, so defining camera positions won't work for my needs, unfortunately. I really need to orbit with a locked origin. If I don't zoom it's not a big issue, so that might be a good workaround for now.

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            There's a similar built-in. (But it spins around the model's boundingbox center.)

            PC only, at the Ruby Console type:
            Sketchup.send_action(21146)

            (Integer actions only work on PC, I do not know if their is a string argument that works on Mac.)

            I'm not here much anymore.

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            • S Offline
              sixteenbits
              last edited by

              Thanks for the link and example, Dan! I can see those Ruby actions being incredibly useful.

              I don't think I described my use case clearly, but I'm hoping to use the orbit tool and input my own orbit commands, rather than do a automatic, single-axis rotation with a console command. But thank you nonetheless!

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