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    • RE: Kids/Sketchup?

      I've 3 under 16. They see me do stuff all the time in 3D and understand the fundamentals.

      Kids have a ton of options to get into 3D. Roblox, a gaming sandbox, allows them to delve into coding, modelling and animation.

      My eldest lad does tech drawing and engineering in school and it's Autodesk products that are pushed. But he did do the Donut Tutorial in Blender and nailed it.

      There's also apps like Godot that are great to get kids into coding, game creations and 3D.

      I think if SketchUp was part of the school curriculum here then maybe there would be more uptake. But Open Source software is easiest point of entry for kids interested.

      It comes down to parents and teachers helping them discover 3D. As soon as it becomes homework you've put a red flag up!

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Window aspect ratio

      The viewport, in essence, is a camera and scenes are camera positions. Since you are moving from SketchUp to some render engine you could do your composition in the render app.

      To control the aspect ratio in SketchUp for the camera the render app would need some type of integration. For example, Rayscaper does allow you set and see various composition guides to help frame your shots in SketchUp. Other engines do too.

      image.png

      Otherwise you are dicking around resizing the SketchUp window which is not a rewarding approach.

      Maybe install the Rayscaper trial and use its composition tools to frame your shots then go where you need to.

      posted in SketchUcation Community Forums
      Rich O BrienR
      Rich O Brien
    • RE: [Plugin] Material Browser - v1.1.1 - 15 Nov 2025

      Yummy. Great feature to add.

      posted in Plugins
      Rich O BrienR
      Rich O Brien
    • RE: Follow Me Question

      @box said:

      You're slightly misunderstanding what Rich is saying/doing.

      I must take the stone out of me mouth before I speak 😕

      posted in Newbie Forum
      Rich O BrienR
      Rich O Brien
    • RE: "Watt" Micrometer

      @Dave-R You plan to print that? Its a beautiful model.

      Soon you'll be able to open a digital museum of historical devices

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: retopology?

      @L-i-am said in retopology?:

      @L-i-am Thanks Rich, might it be easier to import the model into blender?

      There's a workflow I use where I exported quad meshes from Blender to OBJ format.

      Thomthom's Quadface Tools has an OBJ import that converts the OBJ quads to SU quads.

      Its probably a topic I should put together an article on so users can benefit from that type of pipeline. Having it my head it not benefitting anyone.

      I know @panixia also has a particular approach to go from SU to Substance Painter and support UDIMs which is something the community would benefit from.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: How would model and texture this vase?

      Then try scanning it with your phone using RealityScan or PolyCam.

      Rub some talc on it first to dull reflections.

      You could then bake the texture to a proper lower poly model with better UVs afterwards.

      posted in SketchUcation Community Forums
      Rich O BrienR
      Rich O Brien
    • RE: Texture scaling

      To me it looks like the dimensions of the texture for the material are not the same as the image.

      I've encountered this when I create a material using a non-uniform texture dimension. Then I decide to switch the image texture for another non-uniform image.

      You end up with a material that has its width and height skewed and resetting doesn't consider the image dimensions.

      Did you try right clicking Texture > Reset

      I believe the issues I'm seeing are extension related.

      Try having the ruby console open while your painting to see if there's a clue.

      posted in SketchUp Forums
      Rich O BrienR
      Rich O Brien
    • RE: [Plugin] Material Browser - v1.1.1 - 15 Nov 2025

      Great update Sam. Thanks for sharing.

      posted in Plugins
      Rich O BrienR
      Rich O Brien
    • RE: "Watt" Micrometer

      @Dave-R I just watched Indiana Jones Dial of Destiny and this reminds me of the Archimedes device.

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: chaise longe

      When I look at the plans all I see is the most beautifully packed UV map.

      I'd say the chair is pretty hefty to lift too.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Silly/Dumb Question about Guidelines

      @ntxdave get well soon

      posted in SketchUcation Community Forums
      Rich O BrienR
      Rich O Brien
    • RE: SketchUp 2025 with PBR Materials - Chair

      The environment maps included play a big role to get a suitable appearance...

      image.png

      image.png

      The roughness doesn't quite match the expected result with certain HDRs

      Definitely a nice addition to have in the viewport. SKP file sizes obviously take a hit because of the additional maps packed into the file.

      posted in SketchUp Forums
      Rich O BrienR
      Rich O Brien
    • RE: [Plugin] Multiple Offsets (Updated 09-Feb-2014)

      @HornOxx said in [Plugin] Multiple Offsets (Updated 09-Feb-2014):

      Hi everyone—does anyone know if this plugin also works somehow on SU 2025? Unfortunately, I can't get it to work.

      Yeah, it is broken. If you check the Console you can see it throws some errors.

      We will take a look.

      posted in Plugins
      Rich O BrienR
      Rich O Brien
    • RE: "Watt" Micrometer

      The engineering in the spindle arm is something else. Its so refreshing to see the inners working compared to modern devices.

      This is so plug and play. You would struggle to disassemble and fix a modern micrometer and then recalibrate it yourself.

      I could disassemble a modern micrometer but probably couldn't reassemble it. 😉

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Twinmotion render

      Images like this will be subject to added scrutiny from rendering purists that see the noticeable shortcomings of realtime.

      This is a very good advert for TwinMotion but certain things standout.

      • there is zero hair on the model which suggests TM struggles with hair shaders for closeup portraits
      • the DOF effect is failing just beyond the point focus if you look at the shoulders
      • the SSS is not prominent considering the very direct light

      That said the modelling, texturing and composition is high level. This does highlight that realtime rendering has come quite far in terms of photorealism but keen eyed individuals will pick it apart from a human portrait aspect.

      From a technical aspect it is very impressive and beyond my abilities. If the files were publicly available it would make for a interesting case study to see what a path tracing engine can achieve in comparison to realtime.

      Kudos to the creator for creating a beautiful storytelling render. In terms of hyper-realism, that the likes of Vray, Redshift and even Cycles would achieve, it is falling short.

      Thanks for sharing though it is quite impressive if it is realtime. The texturing in particular is top tier stuff.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Create new or adjust materials

      Sometimes it's easier to start 2D flat and progress to 3D then add gentle deformations...

      image.png

      With the 'crude' form you can then let SUbD do the heaving lifting.

      But, like your other thread this is now unrelated to creating materials.

      My advice to practice, make mistakes, try fix them yourself and rinse repeat.

      posted in SketchUcation Community Forums
      Rich O BrienR
      Rich O Brien
    • RE: Fredocorner freezing

      Lots to consider. Generating geometry is intensive and since you have not shared any info regarding the details it is hard to say why.

      Can you share the model or a portion of it where this happening?

      posted in Plugins
      Rich O BrienR
      Rich O Brien
    • RE: SketchUp's AO and Vray

      That works really well. Especially with the metals.

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Eddie Jordan, F1 great.

      A huge presence in the paddock. Always enjoyed his mischief and getting rumours going.

      Gave Schumacher his first outing too. He’ll be missed.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
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