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    Recent Best Controversial
    • RE: Computer Specs

      @utiler If its straight up SketchUp stuff you're fine with that build. More than enough.

      Really nice to hear from you too. Those late night IRE v AUS banter sessions were fun. 😛

      posted in Hardware
      Rich O BrienR
      Rich O Brien
    • RE: [Plugin] Material Browser - v1.1.1 - 15 Nov 2025

      Great update Sam. Thanks for sharing.

      posted in Plugins
      Rich O BrienR
      Rich O Brien
    • RE: "Watt" Micrometer

      @Dave-R I just watched Indiana Jones Dial of Destiny and this reminds me of the Archimedes device.

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Formfonts Redux

      @Alan-Fraser said in Formfonts Redux:

      TBH I'm quite happy to use the forum to give updates on the progress, if that's okay?

      Not a problem. I hear you on that 3D Warehouse issue too. It's the wild west of copyright infringement and the sheriff hides his badge.

      posted in SketchUp Discussions
      Rich O BrienR
      Rich O Brien
    • RE: How to grab 18,000+ Quixel Assets while they are free

      @Gus-R said in How to grab 18,000+ Quixel Assets while they are free:

      And idea what will happen with Quixel Bridge and/or Quixel Mixer or will that go through Fab?

      Link Preview Image

      favicon

      (www.unrealengine.com)

      What does this mean for Quixel?

      When Fab launches, Quixel Megascans content will move from Quixel.com and Bridge to Fab, and be available through the Fab website and Fab’s Unreal Engine and UEFN integrations.

      In 2025, we will begin charging for Quixel Megascans to support the ongoing improvement, curation and development of new Megascans content. While we will continue to offer some content for free, the majority of Megascans will no longer be available for free unlimited use in Unreal Engine projects.

      From Fab launch until the end of 2024, Megascans will be free for everyone under Fab's Standard License, for all engines and tools. When you acquire Quixel content on Fab - whether free or paid - you can use it forever.

      You will continue to have access to any previously-acquired content through Quixel.com and the Bridge app. MetaHumans will also continue to be available via Bridge until they move over to Fab. We'll eventually discontinue hosting Quixel content on Quixel.com and the Bridge app, and we'll provide advance notice when that time approaches.

      Starting today, we are discontinuing automatic renewals of paid subscriptions. If you are a paying Quixel subscriber, you will have an opportunity to convert to Epic Wallet credit or refund any active paid points balances when Fab launches.

      posted in Hardware
      Rich O BrienR
      Rich O Brien
    • RE: [Plugin] Multiple Offsets (Updated 09-Feb-2014)

      @HornOxx said in [Plugin] Multiple Offsets (Updated 09-Feb-2014):

      Hi everyone—does anyone know if this plugin also works somehow on SU 2025? Unfortunately, I can't get it to work.

      Yeah, it is broken. If you check the Console you can see it throws some errors.

      We will take a look.

      posted in Plugins
      Rich O BrienR
      Rich O Brien
    • RE: "Watt" Micrometer

      The engineering in the spindle arm is something else. Its so refreshing to see the inners working compared to modern devices.

      This is so plug and play. You would struggle to disassemble and fix a modern micrometer and then recalibrate it yourself.

      I could disassemble a modern micrometer but probably couldn't reassemble it. 😉

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: sketchup to unreal workflow

      Did you triangulate faces in SketchUp prior to exporting? It is best to triangulate the mesh in SketchUp to circumvent any potential UV/Material issues.

      Don't use the triangulate feature in the export options. Triangulate the mesh using a plugin/extension and then export the triangulated mesh.

      I would lean towards DAE or OBJ format because of the issues with FBX exports with SketchUp.

      But if you are getting errors exporting from Blender to Unreal with materials then it would be an good idea to pay attention to how materials are assigned.

      posted in SketchUp Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Twinmotion 2025 ecosystem

      What I find interesting with Unreal is that so many Triple A gaming studios are adopting rather than developing in-house engines.

      That means Unreal is only going to get better over time as top talent finding roadblocks making 3D environments will benefit the engine.

      That naturally passes to Twin Motion which will get a more user friendly feature/s for visualisation. Acquiring TM was such as good move by Epic. Especially when you add Quixel, Megascans and SketchFab.

      If Epic ever decides to provide a modelling platform to users it will really shake up the space.

      This video shows there's a ton of setup that has happened to help automate. Can you imagine what something like this could be if it cooks and refines for another 12 months!

      posted in Hardware
      Rich O BrienR
      Rich O Brien
    • RE: Scene animation with Animator

      Great, just keep plugging away. There is no better way to learn other than just brute force.

      Failing is part of winning.

      posted in Animator Beta
      Rich O BrienR
      Rich O Brien
    • RE: SketchUp's AO and Vray

      That works really well. Especially with the metals.

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: How to extrude multiple face groups at once?

      What seems at face value a rather basic operation is actually a lot more complex potentially.

      Rather than trying to executing a mass extrusion process do a sample extrusion to see what kind of geometry is output.

      A planar n-gon with 6 entities will result in 22 entities when extruded. Imagine if those 740 groups have ~100 entities each then you are asking Sketchup to create ~300k entities.

      SketchUp then has to consider other things like its inbuilt tolerance, are there curves etc....

      This is not a simple as a simple extrusion if the geometry you are extruding is not efficient.

      posted in SketchUp Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Twinmotion 2025 ecosystem

      @Mike-Amos said in Twinmotion 2025 ecosystem:

      Having found that gravy train, not likely to change is it?

      I wouldn't go that far. They need a recurring payment model to continue development.

      But an option like a SketchUp only app without all the extra bells and whistles.

      I have never used Trimble Connect, the web based app or mobile apps etc. So for me its just a bunch of stuff.

      I don't need a swiss army knife. I just want a knife....one can dream

      posted in Hardware
      Rich O BrienR
      Rich O Brien
    • RE: thanks Thom..

      That's right up my alley.

      Love that toon style vibe

      posted in SUbD
      Rich O BrienR
      Rich O Brien
    • RE: House with one wall

      brave_b2fB3mXTLD.png

      For some reason I am drawn to the material. So much so I ended up look for real world interior shots. My first thought was some type of galvanised steel.

      You actually mimicked camera positions of photographs!

      Link Preview Image
      House with One Wall / Christian Kerez

      Completed in 2007 in Zurich, Switzerland. Images by Walter Mair. A two-family house is a building with a wall that divides it into two halves. The dividing wall is the only wall in the entire house. It cannot be...

      favicon

      ArchDaily (www.archdaily.com)

      If you jump between real world shots and your renders its nuts!

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: changing radius on a radius

      @Dave-R

      In the example file it's not as a clean and pre-planned as your good example.

      I think that it is doable but not on the file shared. Where the tube is intersecting the flat top face is a bit of a mess. The tube geometry has a few probably unintentional edges.

      You can do this but you need to pre-plan the profiles to get the nice results Dave does in his sleep.

      posted in SketchUp Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Twinmotion 2025 ecosystem

      Yes, Its the GI component of the light aspect in UE. Resources heavy and benefits for RTX cards.

      You get all that beautiful bounce light and realtime AO but you can see even in Triple A gaming that the hardware to run this is pretty hefty.

      The new 50 series nVidia cards, in particular the 5090 at ~$2000, are really suited and geared towards this tech. Apps like Twin Motion will benefit from that but the consumer needs to invest every year in GPU cards to leverage these benefits.

      When you take the yearly cost of SketchUp, Twinmotion and GPU/CPU it means you need good paying project work to even consider staying competitive. Tech is moving so fast these days but its is also bringing with it rising costs.

      I still prefer old path tracing engines rather than these realtime solutions. I feel they lack that physical correctness in materials. There's something I just like when it comes to authoring my own physically correct material and seeing the results.

      I've the same fondness with SketchUp as it has simpler approach to 3D that works.

      posted in Hardware
      Rich O BrienR
      Rich O Brien
    • RE: SubD examples and models

      Thats really nice. Would love to play Tony Hawk's around that.

      Really appreciate the UDIM workflow. I thinks it something we need to have a think about implementing in WrapR

      posted in SUbD
      Rich O BrienR
      Rich O Brien
    • RE: House with one wall

      Just when you think 'I can render' the legend returns and reminds me that I can't.

      The attention the detail is insane. I'm in awe 😮

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: stinky

      Hope he found peace and happiness wherever he is.

      Always liked his Indigo renders of unique imagery.

      posted in Uncategorized
      Rich O BrienR
      Rich O Brien
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