Yay! Great update Thomas
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RE: Rayscaper New Releases
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RE: The Larner@Gus-R I love me some noise. That's a really cool vibe. It does have that 50's camera look to it. It's missing Dennis the Menace!  I actually loved Thea's approach to camera lenses where you could generate all sorts of looks based off real world sensor data. This is so good though. Have you tried a cooler light colour for the interior? 
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RE: RayScaper@pixelcruncher The issue without still have the plane in SketchUp would be it blocking your view. Your point and directional components are great because they are not intrusive. So a similar setup to that would be perfect....  
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RE: Struggling to fit a texture to individual facesTry Skimp to import as its importers are better than the native I find. Or Sam's Universal Importer: https://sketchucation.com/pluginstore?pln=universal_importer 
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RE: Rayscaper, My trip down the road to adjumacation.@Mike-Amos Since the viewport zooming/panning update I've noticed that behaviour. I tend to use the material list to pick materials because its not giving me a sense of security picking materials from the render viewport. 
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RE: Sketchucation Tools 5.0.3Sketchucation Tools 5.0.2 released - Bugfixing and improvements
- SketchUp 2026 compatibility
 
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RE: 2026 Materials Dropdown showing ALL folders and subfoldersWhen you add a root folder every child and nested folder gets added to the dropdown list. In the panel itself you get the more typical folder based structure. 
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RE: Hidden Temple@pixelcruncher said in Hidden Temple: What is kitbashing? Taking 3D assets and lumping them together to make something.  In this case it was some Quixel pieces, 4 in total to make a little scene. Rayscaper actually did really well with the scene. Rendered fast and was fun to play around with. Looking forward to v1  
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RE: Rayscaper, My trip down the road to adjumacation.@Mike-Amos said in Rayscaper, My trip down the road to adjumacation.: For some reason the mirror is not reflecting, suitably set up in Rayscaper, just not apparent in the render What render method are you using?  Could it be the Max Depth for Approx GI need increasing if you are using Approx GI? 
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RE: PFAS chemical exposure (Heads up)@L-i-am said in PFAS chemical exposure (Heads up): Diagnosed with prostate cancer 1 week ago (prob wont die of it, but with it fortunately) Really sorry to hear about your recent health issues. Wish you the best in your fight and a full recovery too. Leads, asbestos and now PFAs. Will science/engineering ever get to a point where we stop treating ourselves as test dummies? 
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RE: RealityCapture will be free for "smaller" businesses@numerobis its a great decision to get people into photogrammetry. Plus the app itself is easy to use and does a good job 
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RE: Rayscaper, My trip down the road to adjumacation.@massimo said in Rayscaper, My trip down the road to adjumacation.: Does Rayscaper have something like this however? No, it's guesswork if you want to align HDR sun and a directional light. 
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RE: PFAS chemical exposure (Heads up)@TIG said in PFAS chemical exposure (Heads up): Perhaps there is a god, because after that he got polio and was partially paralyzed, he invented a pulley contraction on his bed to move him, but one day he became entangled in it and was strangled ! Stupid people win stupid prizes 
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RE: Fender Stratocaster Rendered in D5 Render@Gus-R Yeah, we even had you do a bit of an article back when we had the CatchUp magazine. I always liked that model. 
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RE: Rayscaper, My trip down the road to adjumacation.@Mike-Amos If the sun coming in the window is a directional light you should raise the angle values slightly to soften the shadow. I sometime mix both HDRIs and Directional Lights to get the light the way I want it. HDRs are great but some might offer you the background you want but not the light direction or power. Adding a directional to give you more artistic controls is sometimes a good hack. Be mindful of power values and balance it. A directional light with zero angle results in crisp clean shadows... 
  Increasing it to 2-3 will soften edges.... 
  
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