@rv1974 said in Rework of 12 year old model.:
TS calls to ban a user just for being negative to his his work ( note: not him personally). Isn't it pathetic?
Could you also post what TS posted and later deleted in my address?

What's TS?
@rv1974 said in Rework of 12 year old model.:
TS calls to ban a user just for being negative to his his work ( note: not him personally). Isn't it pathetic?
Could you also post what TS posted and later deleted in my address?

What's TS?
v 5.0.5 published
@rv1974 said in Rework of 12 year old model.:
TS calls to ban a user just for being negative to his his work ( note: not him personally). Isn't it pathetic?
Could you also post what TS posted and later deleted in my address?
Topic Starter
There's no edit history from Gus where he called for a ban for you. I don't think what you said warrants a ban.
Gus also didn't delete any posts. Deleted posts remain visible to use until we purge them and there's no deleted posts.

There's no mention of bans.
How about this....can we go enjoy our weekends? You've made your point. As has Gus....
And now Big Mike has been tagged in. For what? No one is winning here.
How about we stop so I can finish getting Sketchucation Tools 5.0 finished for Monday.....?

@rv1974 said in Rework of 12 year old model.:
anyways you are right its too much attention to this matter, all have a nice weekend
You have a great weekend too.
Works a treat too! DOF works great to take attention from the use of image planes
If you all stop engaging then it stops. Please and thank you.
@jo-ke I gotta admit I'm not a fan of AI. I know there's no escaping it. I just find it hard to say wow or well done.
I don't know what to say. Its a timesaver.
That's very convincing. Even the fresnel effect looks good.
Doesn't look like a render and to be honest if you said it was a photo I wouldn't 2nd guess it.
You need to fix the glass materials. You have Thin checked I think which is only meant to be checked for planar surfaces.
On curved surfaces it is causing issues because there is no refraction. Uncheck Thin. If the window glass and the glassware share the same material then use a separate material for the glassware Thin unchecked.

I also think your model is probably completely enclosed with the only entry point for light being the windows. This means the opposite end of the kitchen is struggling and you can see that by the blotchiness on the island counter top, lower cabinets and the backsplash.
Keep digging in things to understand why this happens. Its the best way to learn.
This is what I mean by enclosed...

The interior is really hard to bounce light around and in the real world there would be more internal light paths happening.
@Mike-Amos said in Kitchen/breakfast bar:
One of the issues with reflection settings is, you cannot go lower than 0.
Roughness is a 0 to 1 slider.
0 = 0% roughness therefore 100% reflection (Black)
1 = 100% roughness therefore 0% reflection (White)
The values actually represent Black to White which is why when you plug greyscale roughness maps you create some very nice results.
Did you see its not embedded in Photoshop. They did a really good integration.
AI is certainly great at making compelling images.
@Gus-R said in Interior Renderings - Pacific Palisades, CA:
I would consider my own interior design
You have very expensive tastes!
So many details. Great renders.
very sharp. The presentation style on #2 I love. So clean