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    M
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    Topics

    • M

      Applying texture

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      fredo6F
      With ThruPaint, use the Natural UV mode, not the QuadMesh UV mode. Your shape is not based on a quad mesh.
    • M

      Pool water with caustics

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    • M

      Fillet curved edges

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      M
      Well, all of your replies helped fixing the issue! Much obliged
    • M

      Fuzzy dude!

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      Bryan KB
      @matsuo_lano said: @bryan k said: Love it. I wish my PC could do more fuzzy. Have you tried the plug-in yet? It yields pretty awesome results, as you can see My PC can't handle it.
    • M

      Shiny sword of light!

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      Bryan KB
      Very cool!
    • M

      Name that plugin (once again...)

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      M
      @glenn at home said: @matsuo_lano said: Protrude is the one I was looking for, thanks! Now to find out it will work with SU2020... Please let us know if you find a download link. I actually found it in an old plugin folder on my other machine!
    • M

      Animating retractable lightsaber

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      M
      Well, I've decided to ditch animating it all together and just make a simple render. Will post it in a few!
    • M

      Unwanted geometry?

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      Dave RD
      More segments can be better if you want smoother curves and such. It can also result in file bloat which can adversely affect the model so you have to be wise about it.
    • M

      Don't hose me down!

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      M
      Since images (and videos) are being a hassle, I might try it this way: Plugins used: Bezier Spline; by Fredo6 CopyAlongCurve; by Anton_S Pipe Along Path; by TIG Joint Push Pull; by Fredo6 Weld; by Smustard Draw 2 reference lines (both horizontal) Use 'Classic Bezier Curve' to draw a curve between the 2 reference lines Select all and weld to a single shape Next, draw a circle perpendicular to the top of the shape (remember the radius!) and turn it into a group Activate Copy Along Curve, select the group followed by the straight line attached to it Choose the number of objects you want and complete the operation Select the curve, activate Pipe Along Path and make sure to enter the correct diameter (2 x the chosen radius of the circle) and segments Explode all the objects (the generated pipe and circles) and use 'Intersect Faces - With Selection' Used 'Joint Push Pull' to extrude segments - attention: this may generate some unwanted lines; use hide on them Hope this helps! Basically: I drew a hose-shaped line, added the segments with Copy Along Curve, used Pipe Along Path for the hose itself and joined all the shapes together which allowed me to use Joint Push Pull! Make sure to contact me if needed!
    • M

      Simple living room

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      srxS
      Try lowering FOV. The perspective is too distorted.
    • M

      Star Wars Speeder

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      M
      @duanekemp said: This is fun. Did you use SUbD? Nope Used a quarter sphere as a base and just stretched and scaled it!
    • M

      Disrupted faces

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      pilouP
      I believe the only thing you can do is reduced these disruption by increase the number of segments of all rounded parts: cylinder, cuting forms etc... But as SketchUp is not a Nurbs prog you will have always little default of continuity in Boolean operations when they are not straight lines! Else best plugin for Boolean operations is BoolTools 2 ! (better than the native function) (for SU MAKE or Pro) https://youtu.be/aEo3cKHd-xw
    • M

      Gamepad concept

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      M
      @bryan k said: Well done! Cheers mate!
    • M

      Easier method?

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      M
      @dave r said: @matsuo_lano said: The notches are suppose to go all the way around, thus creating a set of treads. You can still do the same basic thing I showed. You can do it with the native tools and you don't need all those extensions Pilou shows. I'll try the easier method, cheers!
    • M

      Another APC

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      Bryan KB
      @matsuo_lano said: Thanks all! Might post some more soon Yes. Please do!
    • M

      Standard OpenGL settings

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      TIGT
      Why must you use a remote connection - which, as you have founded, will not work ?
    • M

      Modeling Battlefleet Gothic

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      K
      nice challenge! When working with curviloft I get the best results if: I have the same segment count in every profile + vertices at the same relative position If possible, I only make 1 half and mirror the final result. Its more easy modelling and no problem determining which vertex is the start of the profile etc with complex shapes I sometimes only loft a few segments at a time and afterwards attach those lofts together (split the whole shape up in multiple parts if needed)
    • M

      Annoying axis

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      M
      My bad It almost worked, two segments are out of alignment. I can fix those by rotating them Thanks!!
    • M

      Thick edges?

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      M
      Turning off the maximum texture size seems to fix the problem, much obliged!
    • M

      Name that plugin

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      massimoM
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