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    Easier method?

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    • M Offline
      matsuo_lano
      last edited by

      I was wondering if there's an easier way to achieve what you see displayed on attached image. After drawing the desired shape I divide and extrude it, followed by drawing a construction line on the desired distance.


      treads.PNG

      You try to rearrange me 'till I'm sane

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      • pilouP Offline
        pilou
        last edited by

        As you have a pro version you can make Boolean Diff of Box Copy Move * N

        If you have or not the pro Version you can use Bool tools 2 20 $ Better result than the native Solid tools! πŸ˜‰

        Else you can use free Visuhole by Fredo πŸ˜‰
        CLICK image for animation! πŸ€“

        GIF_holeok.gif

        Of course that works on any slope πŸ˜„

        GIF_ofcourseVisu.gif

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • Dave RD Offline
          Dave R
          last edited by

          I guess if I was making that model I would have created the shape with notches before making it 3D.

          It would be easily enough to draw the basic shape, use Offset to define the where the bottom of the notches is and then use a linear array with the Move tool to define the width and location of the notches. No need for any extensions with this thing. No need for guidelines, either.

          Screenshot - 6_29_2020 , 5_23_23 PM.png

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • M Offline
            matsuo_lano
            last edited by

            I now realize that I've uploaded the wrong image, my bad! The notches are suppose to go all the way around, thus creating a set of treads.

            You try to rearrange me 'till I'm sane

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            • pilouP Offline
              pilou
              last edited by

              So it's propagate a "U" + "_" component along any curves then PushPull! πŸ€“
              So use Components stringer by Chris Fulmer or Path Copy by Rick Wilson but both fail on the orientations of Arc Circles! 😞
              or a Gear tool ...

              or this work around πŸ˜„

              • An egg surface
              • Native Offset
              • Tig Split Tool (Saucage one segment + a surface)
              • Select Only faces ( Selection Toys by Thomthom - Tig Invert selection - erase
                -Joint PushPull by Fredo
                The more long is select one on two little faces for erase them (10 seconds) πŸ˜„
                GIF_workaround.gif

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • Dave RD Offline
                Dave R
                last edited by

                @matsuo_lano said:

                The notches are suppose to go all the way around, thus creating a set of treads.

                You can still do the same basic thing I showed. You can do it with the native tools and you don't need all those extensions Pilou shows.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • M Offline
                  matsuo_lano
                  last edited by

                  @dave r said:

                  @matsuo_lano said:

                  The notches are suppose to go all the way around, thus creating a set of treads.

                  You can still do the same basic thing I showed. You can do it with the native tools and you don't need all those extensions Pilou shows.

                  I'll try the easier method, cheers!

                  You try to rearrange me 'till I'm sane

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