Modeling Battlefleet Gothic
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Hi all,
I've been working on several projects inspired by the tabletop game Battlefleet Gothic. When I start modeling I use the Curviloft plugin-in (skinning of shapes option) to shape the bow. The problem is that the results aren't that predictable at times. Are there any alternatives? Or could I use the plug-in in a better way?
Attached is the kind of bow I try to model.

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nice challenge!
When working with curviloft I get the best results if:
- I have the same segment count in every profile + vertices at the same relative position
- If possible, I only make 1 half and mirror the final result. Its more easy modelling and no problem determining which vertex is the start of the profile etc
- with complex shapes I sometimes only loft a few segments at a time and afterwards attach those lofts together (split the whole shape up in multiple parts if needed)
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With your input, this post could be even better π
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