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    • hellnbakH

      Check out this extremely talented modeler

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      JMJOhioJ
      @jgb said: @jmjohio said: @hellnbak said: Not gonna comment until I hear it running Rrrrr....Rrrrr...Rap.Rap.Kurchunk.Kurchunk.Kurchunk.Rap.Rap.Rap.(silence) Of course it died..... No fuel and no coolant. It only ran that little bit from fuel in the carbs. It didn't die - I shutter down. That was just a tease start. You guys will have to pay to hear it really roar. Joel- I'm running; i7 @ 2.67GHz, 9GB ram, NVIDIA GeForce 240 w/1GB ram, 64 bit system. This model; 471,088 edges, 186,913 faces, 354 component defs, 117 materials. No noticeable performance issue until I get to 1,000,000 or more edges.
    • hellnbakH

      Need help making Kerkythea clay render

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      unigamiU
      @hellnbak said: @007 said: Some more tuts Here, second one has a little on clay render....by our master here Majid Oh great! More stuff to print! I've been using Evernote to capture and organize tips, links, and tutorials that I want to keep. It's great because you can organize notes into different notebooks, and tag your entries for easy searching. Another nice feature is that you can access them from any computer and it automatically syncs. It works great!
    • hellnbakH

      Another silly Warehouse problem

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      hellnbakH
      @unknownuser said: Popeye's really let himself go. Hey, this is one of my good days
    • hellnbakH

      Mixing hidden and softened edges

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      hellnbakH
      Well, I think I might have solved the problem. Not completely there yet, but I think I'll get it there eventually. A little convoluted, but what the hey, it's the end result that counts, right? [image: MjUV_3.jpg] [image: Lb9n_4.jpg]
    • hellnbakH

      Roadster Update

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      MarianM
      I made gaps for the bonnet and trunk. [image: 7h0N_SimLab_154.jpg] [image: 1J5J_SimLab_155.jpg]
    • hellnbakH

      My first (and last) non-oldie model

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      hellnbakH
      Actually I changed the color too I don't have a problem with giving credit, but with only a few edges of the original remaining someone will take a look at it and see "original model by...." and think "oh, this is just a rehash of somebody else's work, probably just added a radio knob or something". Oh well, I'll probably never get around to finishing the thing anyhow, it was just an interesting distraction for awhile. I'm back to my real love - my oldies. Cars with class and character that will still be remembered long after the stuff they are stamping out nowadays have joined the computer junk yard heap. (old man rant now concluded) Actually, to me, the classic cars are much more challenging to model well because they are so well known and everyone knows just how they should look, so your work has to be much more accurate. And let's face it, when you're creating something that only exists in your head, how is anybody going to know if it's true to what you were trying to make, for all they know you meant to make a toaster and it came out looking like a car (or visa versa) Well, thanks for your inputs, much appreciated as always.
    • hellnbakH

      Warehouse downloads not showing in totals

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      A
      The Googlers say most numbers/statistics in 3dwh are made from the Search Index. I don't know the technical reasons but I think it's similar like the Google Web Search index which is never up-to-date and complete. For example, alos the number of models per user fluctuates. @hellnbak said: it should be required to be broken up into smaller independent companies. Do you think about a certain (imaginary) company called "@Next" ?
    • hellnbakH

      A Warehouse Problem

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      GaieusG
      Ditto. I was going to say my ratings disappeared as well until I was wise enough to see Aerilius' post.
    • hellnbakH

      "Endpoint Outside Active" question

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      jgbJ
      @bjornkn said: As I typically leave faces/lines in Layer0 and put groups/Components on named layers I would never start messing around with temporarily moving them to a temp layer. I might make a temp group from a selection of obscuring groups/comps and then hide it, or put it on a temp/hidden layer. But I would explode it asap afterwards. The proper way is to keep ALL entities drawn on Layer0, group/comp them as required but is best to group/comp EVERYTHING and assign the groups/comps to named layers. No stray entities floating around. I learned this the hard way. And you are absolutely correct about grouping the interfering groups/comps and assigning that group to the TEMP layer. That is the way I do it, just didn't think of it last post.
    • hellnbakH

      My Wall Of Wheels

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      sh00ksS
      Here too: awesome job on the great variety on wheels and even more respect that you share it all Did you make the wheels as dynamic components so you can easily modify the with/height? I'm also stunned by your texturing qualities. Do you use special UV-/texture plugins for this or just all nstandard SU-tools? Must admit that you inspire me in car design and diversity
    • hellnbakH

      A couple of warehouse questions

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      J
      The only time I've ever responded to a question in the ratings was to answer in the model details section. Not the most elegant solution but an effective one.
    • hellnbakH

      Some questions about KMZ file

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      TIGT
      Some apps simply 'unzip' and dump all of the zip's contents into one folder without subfolders, unless you 'extract' them when they keep their subfolder structure!
    • hellnbakH

      Modelling effiency, reducing file size

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      brodieB
      I think I see what you're talking about now. Running another test with 25 spheres I found that using a projection map created a file that was 1.3mb smaller than the same file with the same texture applied to the sphere with a non-projection map (not Whaat's sphere uv, but just the generic sloppy SU mapping) and both files were significantly larger in size than just adding the geometry plus the image files size. What I'm still not seeing is SU preserving UV coordinates on an object after a texture has been removed. If I create a bunch of spheres I get a file of 2.0mb, map them with a 50kb image and I get a 4.3mb file. Apply the default material to all the spheres and the file size drops back to just over 2.0mb and running thomthom's cleaner brings it all the way back to original size. -Brodie
    • hellnbakH

      Topic Icons Question

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      mitcorbM
      Thanks, Gaieus: Your illustration is icing on the cake that Dave served.
    • hellnbakH

      Can't connect the dots

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      Wo3DanW
      @hellnbak said: .......... But, what I'm looking for is an explanation of why it happens, and how to make it not happen anymore. ...... Hi, attached file / model may somehow explain what is going on when creating similar weird faces. There are certain "conditions" that have to be met to create them. Don't ask me why SketchUp can't handle them. It probably has to do with the order of creating loops and the sequence of edges and their endpoints that confuses the program to decide which faces have to be created and where to split them. The model shows two situations that you better avoid when modelling. Although dragging endpoints accross an opposite edge isn't the most likely operation. Often "intersect faces with....." doesn't help. And you can keep on adding edges, only shifting the profiles to some other little face. Delete the corrupt part and/or re-create it with a workaround (like in the second scene) I hope this somehow helps in understanding when and why this issue occures. weird faces
    • hellnbakH

      My first scratch-built models

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      pbacotP
      hellnbak As I noted before I don't follow the car models much here, but soon after I first looked at this post, perhaps the very next day, I saw the car in these photos at a body shop. The guy was just finishing his polishing. Seeing your models turned me onto seeing more around me. I stopped and took these shots, just taken awhile to get them off the camera. So regardless of who downloads your models, please keep posting, it's much admired and appreciated. How does that Joni Mitchell song go? "he bought a '57 Biscayne, put it in a ditch. He drank up all the rest that sonofab***h..." I hope you enjoy the pictures such as they are. [image: YlXp_IMG_0612.JPG] [image: 2bXx_IMG_0613.JPG] [image: RBiO_IMG_0616.JPG]
    • hellnbakH

      Drawing an arc with seperated segments

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      jeff hammondJ
      fwiw, you can also select - > right click -> unhide you can select a bunch of faces along with the hidden lines and it won't matter (ie- window selection etc is ok).. but the real way to avoid it is not to hide any lines in the first place (well, for me at least.. i just never have a use for hiding lines as opposed to softening them)
    • hellnbakH

      Installing LWA files into Renditioner

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      honoluludesktopH
      Hmm.....While I haven't done much of this myself, I would guess the following are good places to start.[image: 7IKy_Temp00.png][image: 6xpr_Temp01.png]Have you tried to get help from the Renditioner Forum?
    • hellnbakH

      Making chrome with Renditioner

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      honoluludesktopH
      Very nice. I learned to drive with my Dad's 55 Ford sedan, and I once owned a white, red interior, 62 2 door Chevy Impala coup. Those were the days when American Iron ruled the road. I actually purchased it from a little old lady in the 70's. Wish I kept up the Chevy. At the time I was too young to appreciate what I had. I later traded it in for a Mustang.
    • hellnbakH

      Multiple faces driving me crazy!

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      M
      I know this is an old post, but this is exactly the same problem that I have on nearly any model that I import from an STL. It takes hours to fix and because of it I am seriously ready to ditch SU for Fusion. It's NOT caused from bad geometry practices so don't even say it! I can have a hole in the mesh and literally draw 1 line to close it and it will create many extra faces. I have had up to 15 extra faces on top of each other! This is a serious bug and I cannot believe it is still going on many years later! Most of the holes are caused when I import an STL into SU like I did with the example file that I am including. I have already painstakingly closed each hole up manually since I have yet to find an extension that can do this automatically. I bet I spend 50% of my total time in SU just fixing holes and deleting extra faces, this is simply unacceptable. Please help if you know what is going on and how to fix it. Thanks! Run Solid Inspector to see all the extra faces
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