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    • hellnbakH

      My first models

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      hellnbakH
      Thanks, I appreciate the feedback
    • hellnbakH

      Which methods to use

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      hellnbakH
      Just bought, downloaded and installed Artisan. Couldn't get the videos in the link to work, kept freezing on me, but I did some research and it sounds like a fantastic program! Now all I need to do is learn how to use it. No sleep for me tonite
    • hellnbakH

      Need some help with complex curves

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      Rich O BrienR
      http://forums.sketchucation.com/viewtopic.php?f=323&t=32810&hilit=bezier+patch Coming soon....but ask Thomthom when?
    • hellnbakH

      Phantom line segments

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      mitcorbM
      This sounds like Sketchup got stuck. It has happened to me after severely contorting some geometry. I even saw edgeless slivers that could not be selected. And I was not using any layers other than default. I think you discovered the best way to correct the problem.
    • hellnbakH

      Perpendicular lines on angled face

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      tpstigersT
      Use the protractor tool. Bring it onto the face, then hold 'shift' to lock it to that plane. Click on one corner of the face, then the opposite corner, then the opposite corner one more time to draw a guide along the surface of the face. Now use the 'shift' key to lock the protractor to the red or green axis (depending on the orientation of your original face). Click once on the previously created guide (to start another guide). Click again elsewhere on the same guide. Type '90' and hit 'enter'. Now you have a guide to use to draw your line. No plugin needed.
    • hellnbakH

      SU and Dual Monitors - Worth the Trouble?

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      honoluludesktopH
      My preference is a single 30" display with 2560x1600 resolution and 16:10 aspect ratio for clear images and exceptional multitasking. [image: monitor-dell-u3011-overview3.jpg]
    • hellnbakH

      Graphics Cards and Sketchup

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      thomthomT
      @gaieus said: 2007 October/November That's when I started my new job and began to use SketchUp. nostalgia
    • hellnbakH

      SU 7 vs SU 8. Any advantage to either?

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      AndrewSA
      @fuzzion said: The developer admits that su8 was released too soon. Huh, that's weird; I wonder why none of my colleagues let me in on that admission. There are multiple SketchUp developers, by the way. Got any sources to cite so I can be sure to tune them up? @fuzzion said: Once the SU team get the approval from upper management to stop creating additional tools already available for DL or purchase, and focus solely on developing a 3D CAD program that can utilise newer tech, the chance of SU becoming the Apple for the CAD world increases. You're right; we really have waited far too long already for those upper management folks to remove the clause "never stop reinventing the wheel" from our mission statement. We've really got to start pushing on that one! SketchUp could be more like Apple? I get where you're going, but be careful what you wish for, because we could be a lot more like Apple. Can you imagine? What if we didn't concentrate so much on liberating our users' data and providing it in a completely open format, or if we strictly locked down the Ruby interface so you could only run pre-approved plugins? Maybe then we could tie the 3D Warehouse to a single ISP's network and make everyone else jealous while charging our ISP's users out the nose for the exclusivity of it. Just for good measure, we could re-write the GUI to look like it's wrapped in aluminum and charge 3x more for it than what you'd expect to pay for any competitor's program. Of course, I did type up this message on my MacBook Pro.
    • hellnbakH

      Graphics card compatibility

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      sketch3d.deS
      @hellnbak said: Do you mean that it would not be... would be of great benefit but very difficult for modeling/display operations if not impossible. Thomas has elaborated already, extended information concerning this feature request can be found in the appropriate Google Group. @hellnbak said: It's such a shame... And I'm not "blaming" Google for anything. of course Norb.
    • hellnbakH

      Customizing my toolbar

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      GaieusG
      I also use it. Saves a lot of real estate in my toolbar area. What it does not (currently) contain from the native SU tools (at least that I would use) are: Google toolbar Sandbox tools Section toolbar Solid tools (this is later than the plugin itself anyway) It does contain a bunch of tools that otherwise would not have buttons like toggle hidden geometry, profiles, endpoints, edges by colour, perspective/parallel view etc. I rarely use these to remember a shortcut but often enough to have them at hand and no need to dig into the menus. [image: nATq_CustomToolbar.png]
    • hellnbakH

      Can't upload to warehouse

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      GaieusG
      Ah good, thanks for the solution (should anyone else need it)!
    • hellnbakH

      Deleting Section Plane

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      Wo3DanW
      @unknownuser said: ........I hid the section plane to export a clear image as to not have the gray haze over everything. I saved the file with the section plane hidden. When I open it back up I am unable to unhide the section plane...... Whenever you get in a situation that you can't find something in your model, then turn ON: all geometry (SU's menu View > check 'Hidden Geometry') all layers (SU's menu Window > Layers > check all layers) all section planes (SU's menu View > check 'Section Planes') Now your entire model should is visible (guides not yet included!) As you can see, section planescan be hidden + on an invisible layer+ turned OFF. This may make them hard to find. To also display guides and guide points, see View > check 'Guides'.
    • hellnbakH

      Phantom intersection lines

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      J
      hellnbak— WIthout seeing the geometry I can't say, but I just had success with a similar issue when someone posted the technique for making edges invisible without erasing them: —Find the inner edge that's bleeding through —Open the group or component that contains it —Select the Eraser tool —While holding down the shift key, click on the line that bleeds through You still see any color or texture, but without the hard line that ends it, and the inner color does not bleed through. Best, Jim
    • hellnbakH

      File size discrepancy

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      hellnbakH
      @tig said: using components for repeated geometry/objects, and the small overhead of importing it into another model is inevitable because of the additional data needed to describe it within its new home Yeah, as I just told Gaieus, I've accepted that this is going to happen. I don't like it, but I accept it. @tig said: You can achieve the level of detail in other ways - e.g. apply a 'tread texture' instead of modeling every indentation into its faces in 'reality'. Actually the treads are a texture (until I can get around to putting in the real things ) @tig said: you need to remember that the instances and the number of displayed facets and edges etc that you have in your one tyre/wheel is more that a whole complex building might include. This WILL have affects on the performance of SUp panning/zooming, exporting and rendering etc Actually it has not affected panning, orbiting, zooming, anything (so far). And I am coming close to reaching the dreaded 10mb limit. Occasionally my textures will start to blank out when doing something, but all I need to do is purge (even if there's nothing to purge) and things are back to normal. Any idea why this is? Probably won't have the nerve to upload the dang thing when I do finish it. But this has been my learning model, so it was worth it. @tig said: be aware that detailing every last bit of an object is often unnecessary - especially when you won't ever be seeing it, or might never expect to see it so close up so you'll never notice the simplified form. I have kept this is mind, and I don't include detail that likely won't be noticed or benefit the model. As I mentioned before, tires and wheels are very important to the appearance of a car, so I did splurge on them. Overall I think the benefits of this have justified the extra edge count. Wow! Screws under the chairs, with full threads! Can I have her phone number?
    • hellnbakH

      Bending a textured face

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      GaieusG
      Good thing in Fredo's plugin that it keeps the sizes of all the facets and the rest of the model as a whole (so the image will fit exactly as it does on the flat one). Bad thing is that it screws up UV mapping even when I position the texture before subdividing (i.e. all the texture pieces should still be positioned - or not? I will have to check). Edit; even if I "pre-position" the texture on each facet first, the plugin screws everything up. I wonder if Fredo could do something with it.
    • hellnbakH

      Projecting Textures question

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      hellnbakH
      I know this probably wouldn't work in most situations, but it did in this simple one. Your method of enlarging the area around the image will probably be what I use in the future.
    • hellnbakH

      Make Unique causes texture to jump

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      GaieusG
      They keep hearing about it...
    • hellnbakH

      Converting kmz file to zip file

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      Dave RD
    • hellnbakH

      Applying wood texture to a doughnut shape

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      GaieusG
      @hellnbak said: Is there any way to make sure the final version is the one at the beginning? Just nitpicking I suppose... No, not nitpicking at all. We indeed encourage plugin authors to update the first post of the topic instead of posting new versions somewhere on page 6 of a discussion (we cannot really make this a "requirement" however; everyone is free to post his stuff as he/she wishes). IMO this has become a general practice however (if you cannot even make it 100% sure they are following it). When you see the "updated" and similar words in the first topic title, it should be that way however (if the author took the time to edit the first post, he probably did so with the attachment, too).
    • hellnbakH

      Blueprint sources

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      hellnbakH
      Yeah, I've checked them out. Their numbers are impressive, but some of them are terrible quality, or so small you need a magnifying glass, and a large portion of their "blueprints" are just side views, or maybe a front view. And they only have a few of the ones I was looking for. I was hoping for maybe a source that somebody here has discovered that is not readily found in a Google search. Thanks for your reply, I'll keep looking
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