šŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Where is the best place to get help?

    Newbie Forum sketchup
    3
    0 Votes
    3 Posts
    339 Views
    Chris FullmerC
    I agree, if you post here, most beginners won't have any clue about ruby. Post in the ruby discussion group and there are lots of us there who can help. Chris
  • 0 Votes
    15 Posts
    20k Views
    R
    Gracias Miguel por el tuto y muchas gracias Laf. Saludos.
  • Request-Hoist Model

    Newbie Forum sketchup
    7
    0 Votes
    7 Posts
    1k Views
    S
    Really nice one.this is the one i am looking for. Thanks Buddy.Thanks a lot. Regards_______
  • Triangles to quads

    SketchUp Discussions sketchup
    11
    0 Votes
    11 Posts
    6k Views
    sketch3d.deS
    @duanekemp said: Is there an update on this information.... new tools that transforms triangles into a pure quad mesh? ThomThoms plugin 'CleanUp³' is capable of connecting co-planar faces, for a further processing ThomThoms 'SubD' might be worth a look too. There are several tools available which should be able to remesh triangles to quads as e.g. the commercial 'ZBrush' or '3D-Coat' as well as free 'Instant Meshes' or good ol' 'Meshlab'. btw, resurrecting 10 year old threads should be avoided, just post a new thread instead.
  • 0 Votes
    3 Posts
    2k Views
    EdsonE
    martin, thanks for such a detailed explanation. for what it is worth, i included an image of the kind of organization i use. for every project there is a folder that holds a group of subfolders, each one related to each kind of file related to the project. some are imput files, others are output files. besides numbering different versions of a file, i also put the date on them. as for file synchronization, i use dropbox (very easy to use, free and offers other capabilities to boot). as you can see, i am on mac. [image: GaBa_work_org.png]
  • Universal 3D and SKP

    SketchUp Discussions sketchup
    10
    0 Votes
    10 Posts
    3k Views
    J
    The thing is the format, while relatively new, is used by some of the biggest 3d users in the world. I'm not talking about 3d visualization as is common here. I'm talking about Boeing, Siemens, Intel and the likes for sharing their huge amounts of 3d data.
  • [REQ] Flagstone

    SketchUp Components, Materials & Styles sketchup
    24
    0 Votes
    24 Posts
    5k Views
    N
    can you find something interesting here ? http://mayang.com/textures/Stone/html/Paving%20Stones/index.html You can read License Terms here http://mayang.com/textures/ on bottom of the page. good day.
  • Uv map import

    SketchUp Discussions sketchup
    3
    0 Votes
    3 Posts
    2k Views
    R
    problem solved... Michalis was so kind to explain to maybe. I was a bit wrong about OBJ not supporting uv maps. I'll explain the workflow quickly here for people who are intrested: unwrap your object in Modo. make an texture in gimp/photoshop. apply it in modo. export to OBJ. import in blender. export as 3ds in a different folder with the texture in the same map. Remember 3ds files can only contain 3-5 letters. import into SU
  • How to change a treecolour with a png image

    SketchUp Discussions sketchup
    4
    0 Votes
    4 Posts
    464 Views
    GaieusG
    Hm... Tom, you are still using version 5 if I am correct... In SU 7, these are the (bit easier) steps: First of all, make the one tree component you want to change unique (otherwise all will change). Right click and make unique. Now edit the component and right click on the face that has the image you want to change and again, make the texture unique now (note that though you have a unique component already, it shares the same image with the original instances). Now right click the face again > Texture > Edit texture image. This will open the image in an external editor (you can define in Preferences > Applications) and you can paint it whatever you want. Upon saving the image, it will instantly reloaded/updated in SU. Note that above I mentioned "faces". If inside the component, anything is in nested components/groups, you will need to enter as deep as to get to single faces.
  • Animating a single object in a model

    Newbie Forum sketchup
    11
    0 Votes
    11 Posts
    574 Views
    GaieusG
    Well, the above animation was also exported (true that via another plugin which is - on top of all - a photorealistic renderer). Twilight can export animations both from Sketchy Physics (above) and Proper Animation (although they may be able to export it by themselves, too now already).
  • Which graphic card to get?

    SketchUp Discussions sketchup
    8
    0 Votes
    8 Posts
    744 Views
    brodieB
    @anssi said: @unknownuser said: SU seems to be very persnickity about drivers too. May be that when you try 6 or 7 that it might help to update your video card driver as well. On the other hand sometimes the newest drivers aren't the best so if that still doesn't help you can post to see who else has your video card and see what driver they're using. -Brodie My other PC has an old ATI All-in-Wonder card with a driver I downloaded when I bought the card. I wouldn't dream of upgrading the driver that has now run all SU versions from ver.3 OK (if I keep Fast Feedback off). I have tried to keep the "if it works, don't fiddle with it" rule. Anssi If you're one of the few lucky folks who's got an ATI card running SU with any degree of stability then I'd say you're spot on to leave it the heck alone! You've got someone up there looking out for you -Brodie
  • 3D cad style trees

    SketchUp Components, Materials & Styles sketchup
    6
    0 Votes
    6 Posts
    2k Views
    olisheaO
    Im gonna make some more with my graphics tablet and import into SU. kinda swirly/sketchy trees. i'll post here when I'm done
  • Camera position

    Newbie Forum sketchup
    8
    0 Votes
    8 Posts
    432 Views
    A
    Gaieus. Thats the one! Thanks for the file I was starting to think in that direction and wondering if it would work and your post gave me the answer before I tried it.
  • Problem with sandbox smoove function

    SketchUp Discussions sketchup
    2
    0 Votes
    2 Posts
    473 Views
    GaieusG
    I'd try to turn off hardware acceleration in Window > Preferences > OpenGL for a test. Your SU would not be faster for sure but if your video card/driver has anything to do with this, that would indicate it.
  • Default style setting

    Newbie Forum sketchup
    3
    0 Votes
    3 Posts
    1k Views
    D
    Thank you That function obviously illuded me for quite some time.
  • Looking for someone with taste and skills

    Newbie Forum sketchup
    6
    0 Votes
    6 Posts
    1k Views
    GaieusG
    You make an octagon with the Polygon tool which is a hexagon by default but if you type 8s (for eight segments or sides) and hit Enter, it will become an octagon. The same goes for the circle (24 segments by default) or the arc (12 segments by default) tools. If you want really smooth looking curves, model with higher poly circles/arcs. However note that this will soon tax your computer seriously. This "shot" was made with 96 segmented circles (and respectively, cylinders). [image: JEj1_silencer.png]
  • Cylinders, Colors, and Yarn

    Newbie Forum sketchup
    10
    0 Votes
    10 Posts
    862 Views
    A
    I'll give that a try. Thanks again!
  • Spanish forum

    Newbie Forum sketchup
    3
    0 Votes
    3 Posts
    520 Views
    GaieusG
    Well, it's up to youguys to "populate" that subforum.
  • [SQ]Make a face to follow a section of a Circle ?

    Newbie Forum sketchup
    15
    0 Votes
    15 Posts
    894 Views
    GaieusG
    Indeed, looks very cool, TIG, thanks!
  • 0 Votes
    12 Posts
    2k Views
    D
    @alz said: In d12dozr's example above, when unfolding and combining the hut to create the UV sheet, you create a copy. This becomes a separate object and doesn't link to the materials on the original. So, the missing step is taking the new UV sheet and re-mapping it to each face of the original hut, correct? (seems kinda obvious, but I wanted to call out this missing bit) In my last post above, I give a link to a tutorial by Colonel Klink where he describes how to link materials to the original component. It works but is labor-intensive and not something you could do on a hi-poly model. Here is the link: http://www.resentmentpublications.com/downloads/SUUVMAP.pdf