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    How to change a treecolour with a png image

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    • Q Offline
      qwerter
      last edited by

      Hello,

      I have some of the same 2.5d trees with a png image but when I want to change the colour of one them, they al do.
      How can I do this?

      Thanks

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      • pilouP Offline
        pilou
        last edited by

        Don't very well understand the question πŸ˜„
        But in a 2D prog maybe you can use "Magic Selection" with "connected points" with "tolerance color value"
        Then change colors

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • T Offline
          tomsdesk
          last edited by

          If the png is unexploded you'll have to export the png, save it as another name, then reimport it to replace the old png in the tree you want to change.

          If the png is exploded you can create another material from the original, rename that, then edit the color and change materials where ever you chose.

          http://www.tomsdesk.moonfruit.com/
          2.5D Trees & Shrubs!

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          • GaieusG Offline
            Gaieus
            last edited by

            Hm... Tom, you are still using version 5 if I am correct... πŸ˜’

            In SU 7, these are the (bit easier) steps:

            1. First of all, make the one tree component you want to change unique (otherwise all will change). Right click and make unique.
            2. Now edit the component and right click on the face that has the image you want to change and again, make the texture unique now (note that though you have a unique component already, it shares the same image with the original instances).
            3. Now right click the face again > Texture > Edit texture image.
              This will open the image in an external editor (you can define in Preferences > Applications) and you can paint it whatever you want. Upon saving the image, it will instantly reloaded/updated in SU.
              Note that above I mentioned "faces". If inside the component, anything is in nested components/groups, you will need to enter as deep as to get to single faces.

            Gai...

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