πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Dual Installation

    SketchUp Discussions sketchup
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    P
    Thanks guys. I have a second PC in the office on which I can try it next time I am there (snowed in at home at present) and see what happens.
  • Access to Woodworker Discussion

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    GaieusG
    Hi Tom and welcome, This is where you can join any public usergroups (including woodworkers): http://forums.sketchucation.com/ucp.php?i=167 but I have added you now in the admin panel.
  • Photo match tool ineffective

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    leedeeteeL
    Thanks for posting this Gaieus, really inspiring stuff in there.
  • UPDATING SU PRO

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    GaieusG
    Whenever I download a new build (and I do have a couple of them! ) I generally rename the installer file to the version number I get from the Help menu so that I can always tell what is what.
  • Drop on terrain

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    D
    This plugin: http://www.smustard.com/script/Drop
  • Selling Sketchup 6.0

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    Mike LuceyM
    What you say Chris makes perfect sense. The seller would have to be selling lock stock and barrel
  • Terrain From Levels?

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    TIGT
    @greensaints said: ... This is the section I noticed which didn't look like it had any elevation. Attached is the .DWG I imported. I noticed the text didn't turn up either? You should either Explode such 'grouped/blocked' things in the CAD drawing beforehand, OR after it imports into SUp as a component, BUT before you make any surfaces... SUp doesn't import Text [or Dims or Hatching etc]... Since what SUP imports is limited it's best to strip down the CAD file to just what you need and purge/audit it before the SUp import - it'll import much faster and produce far fewer unwanted things in SUp that you'll need to Purge [Model INfo > Statistics] - there might still be some unused layers, components etc [e.g. the block 'arch_tick' if there were any dims] that get imported - you need to Purge the SUp Model of these to keep it 'trim'...
  • Sticky lines

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    TIGT
    @arcaterra said: Hi Thanks for the explanations. However in my experimentation with the answers, unsticking the line seemed to work with this process: Selected the line > selected the move/copy tool > selected the end point of the line with it > then pressed the control key to move/copy. Pressing the move/copy tool while pressing control key only kept the stickiness. I have version 7.1 Does this process seem correct? Thanks for pointing me in the right direction. Select the Line and then Move press Ctrl [don't hold it down], you should get an extra "+" sign on the cursor [press Ctrl again the + goes...] - this shows it's in Copy mode. Pick a point and the copy of the line is moved to where you next pick. If desired Erase the original Line. Alternatively Select the Line and Group it, Move if [no copying this time] and put it where you want - You need to Explode its Group when you're finished... You can 'Move' several things at once using these techniques...
  • Lego Designer for the fun

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    pilouP
    can be interesting but now seems I miss something with the Jim's LEGO importer! Nothing append when I make Menu Plugins/LDraw Import/Import file I have made a folder c:\ldraw and put a .dat file inside but... So I test my model with the 3DS exporter from Leocad : no problem (it's Bryce's Shoes at the top image [image: ptR2_moto.png]
  • Troubleshootiung Style

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    utilerU
    These are all great ideas, guys! I, like Dave haven't really thought about using endpoints in this way..... A bit to you fellas!!!
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    leedeeteeL
    @tig said: "Gaius Nimium" Is what you should be... "One Who Rejoices Too Much"
  • CAN'T get this web console to work

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    M
    Many plugins install just a wee bit of code in the Plugins directory and install the main code in a subdirectory. Uninstall everything, then use your .zip utility to extract to the Plugins directory. You'll get a Plugins/webconsole directory populated correctly.
  • Simcity4

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    pilouP
    Sketchup itself is the perfect BAT tool @unknownuser said: A long time ago I downloaded gmax, to creat buildings for simcity 4. After a while I mentioned that this program is really hard to work with. Yesterday I read somewhere on the sketchup website that it is possible to use sketschup for the creating of buildings for simcity 4. The one who wrote that tekst did not explain how, and I couldn't find his emailadress either, so I can't ask him. Is it possible to export sketchup moddels into gmax? @unknownuser said: Its a bit more complicated but it will work indefinetly with the free version of SU. First you'll need a copy of blender. Then you need to export your model form free SU as a google earth 4 file. Once youve done this, find the file and change its extension to .zip (.kmz files are actually just zip files in disguise.) If you then open up the zip file you'll find a folder called 'models', in there you will find your model with the extension .dae. This file format can be imported in to blender, and then from blender you can export your model as a .3ds
  • About faces

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    C
    Frontface.rb is useful too. Chris
  • Help using 2D tools

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    J
    Thank you so very much TIG. I tried it the way you explained here and............now it works!!!!!!!!! I don't know why it didn't before but now all is good. Jim
  • SURFACE NOISE HELP

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    TIGT
    If you have some Groups with weird origins then use the Outliner to highlight them in turn and the Explode and immediately Group the them highlighted contents. Sketchup will put the new Group's origin at the limit of its geometry not where it was... Step through Groups in the Outliner until all are done - quickest if you assign shortcut keys to Explode and Group...
  • 1 edge = 2 edges fractions of a unit off?

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    A
    Thanks for the reply Jean! I'll try it without the length snapping to see what happens. I'm using the snapping, because I want everything "on the grid" (or a whole number). Have you heard of some way to have all points within a certain distance auto-merge? Maybe this is a question for the Ruby/Scripts forum?
  • Editing Landscaped surfaces

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    R
    Thanks all for your suggestions. I guess a picture is in order here. The landscape was not derived from sandbox tools - the client wanted to clearly see the contour graduations so that is why I chose this method. But editing that is a mess, IMO. The hard sloped area is the point of contention. He has a beautiful vista looking out over a river and wants to maintain that visibility but also does not want his little kids rolling down the hill to their death We are experimenting with various scenarios to show the client. 2D plans just do not do this any justice and he was very pleased with my feeble efforts thus far in SU. So, that is my dilemma. Thanks again! Rick [image: x3Du_Landscapechanges.jpg]
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