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    @bmike said: Overview of my process: ... I often have multiple models referenced. The main structure / house / etc. Then I save that model and pull apart details, modeling only what I need to show. Reference these back into LO as needed. -Mike Thanks mate. That video explains it very well, even for a noob like me. BTW I've seen some of your work in other sections of the forum here. Beautiful. Your drawings are works of art - balancing the technical and presentation is gorgeous.
  • Missing textures

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    @pbacot said: Styles window. Choose the style for your scene: EDIT, under the "Modelling" tab (last on right), at the bottom, "Match Photo", unclick "Foreground Photo". Thanks alot pbacot, it worked .
  • Android Incredible 2

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    Rich O BrienR
    SightSpace
  • Importing png problem.

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    pilouP
    Does your green squares a copy past of a same component? Can you post your file in V6? (save as)
  • B/w sketchup graphic ideas?

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    allanxA
    Yes John, I thought your referring about the black and white convertion... About the watercolor, I have a tutorial at the Sketchup Books section please check it out... allanx
  • EDrawings color problem

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    Dave RD
    Flip Along is another way to create a mirrored component and I think more practical in most cases. It would interesting to see what you get when you try it on a copy of the component.
  • CAMERA = HUMAN EYE

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    jason_marantoJ
    If you are looking to match the perspective distortion a human eye would see (which is different from cone of vision/field of view) then I created a DC that will calculate that -- however you will need to know the pixel dimensions of the SketchUp viewport. AOV calculator.skp Bring this DC into a scene as a component (do not open directly) and then choose "Component Options" from the DC toolbar. Best, Jason.
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    Thanks all you guys for those links
  • Arc'ing or curving a wall with windows start?

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    GaieusG
    Here is a very basic tutorial how to insert an arched opening into a curved wall. If you need more details, you can repeat the steps with different sizs of that arch and leave some thickness above and aside. http://sketchup.google.com/3dwarehouse/details?mid=af52fed6b23379ebb7ea63942802b236
  • Select all Reversed Faces

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    TIGT
    I'm assuming you mean the native context-menu tools... If you have a face that is reversed [i.e. it's showing back-material in View > Monochrome mode], you need to select it and then use the context-menu item to Reverse it. Note that if it's part of a larger surface that has been 'smoothed', then you'll first need to use View > Hidden Geometry > ON, so you can pick the face on its own. You can pick several faces using a fence or the the modifier keys and reverse them all at once... If you have a number of connected faces and some of them are reversed, then you can select one of the faces that is correctly oriented and chose the context-menu item to Orient. This then adjusts all faces so that they then match the one selected face's orientation. Note that if the faces do not all touch, or some edges have more that two faces associated with them, then the Orient method can give you unexpected results...
  • Photo texture with transparency push/pull able?

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    pilouP
    Easy and another time exploration is endless! [image: uFgi_coque.jpg]
  • Manipulate object with a 3D mouse?

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    mitcorbM
    Sketchyphysics is pretty much the solution for a "quick" result. A similar recent thread mentioned the same thing. Otherwise, you will have to position each discrete object as a group or component. If this collection is just a background element, the obvious thing to do is apply an image of the collected objects to some form and put a jar around it.
  • Disk with slots

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    @gaieus said: Hi Gani, With the rotate tool (rotating a single "hole" around the center of that disk), you can make copies (so called "radial arrays") if you press the Ctrl key (same with the move tool - called "linear array"). Here is the help center article: http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94896 Now if you make the first hole into a component that can also cut a hole automatically, all the copies on that same plane will behave the same way. Hi Gaieus: Thanks for your tip. It was very useful and I was able to do what I wanted. Gani -
  • Can I have 2 sections planes active?

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    Thanks. What I wanted to do was get a horizontal section through my entire model cutting off the bottom and the top. For what I wanted to do. I made the whole model a component and cut off the bottom with a section cut within the component. Then adding another section cut external to the model gave me what I needed.
  • Fill a space randomly

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    That is ..... AWESOME!!!!!!!!!!!!!!!!!
  • Texture won't follow when moving object

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    @metaclay said: To fix this, i go to texture/position menu , do nothing , just press enter to confirm, then now texture is following correctly while i move the face ..... but only for that face. This is usually caused when the texture has the default positioning (when using the paint bucket one does not define the texture positioning; it's only then defined when you or a plugin sets/edits the texture position).
  • Another Shape Bender Problem

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    Dave RD
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    jeff hammondJ
    @dave r said: The downside to this window resizing is that it often scrambles toolbars. he's claiming mac so the toolbars shouldn't be a problem.. the reason your drawing is spilling out onto multiple printed pages is because you have borders set up in your paper preferences… sketchup considers these borders as part of the drawing which leads to the spill.. (bad sketchup! bad ) [EDIT].. well, actually, it doesn't consider the borders as part of the drawing.. so it will calculate the scale for the entire sheet of paper then once the print happens, the boarders have been added to the info provided by sketchup (i.e.- if you set up in sketchup for an 8.5 x 11 print but you have 1/4" borders designated, the printer sees that you're trying to do a 9x11.5" print so it spreads it across multiple sheets.. if that makes any sense ) go File -> Page Setup… then click the 'paper size' drop down.. if your selected printer has borderless options available in your desired paper size, choose that.. otherwise, click on 'Manage Custom Sizes…' and enter desired paper size but leave all the borders at 0.. it will prevent your spillage.. i have an applescript which will resize your sketchup window to the same aspect ratio as your chosen paper.. it will then zoom the drawing window to the maximum allowable scale for your paper size and drawing (i.e.- it will show the window as, say, 1/4" = 1' then give the option to zoom to a smaller scale if desired (if you go bigger, the drawing won't fit on the single page so that's not an option)) …. i didn't post the script publicly because i soon found out that older OS's need adjustments in order to work and getting that type of compatibility was harder (or definitely less exciting) than making the script work in the first place..
  • Export spline curves

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    TIGT
    http://forums.sketchucation.com/viewtopic.php?p=298614#p298614 will export selected vertices to CSV - there are some variants in the thread... It should do what you want directly, or perhaps with a little tweaking otherwise
  • Need help with pasting!

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    Dave RD
    I wouldn't even consider Copy and Paste for this. I would only use Ctrl/Move (or Option/Move on Mac) for this kind of thing.