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  • ChaosGroup Forum Vray SketchUp

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    @andybot said: Hi Nomer, Glad you're making a go at it, trying to get some activity on the CG forum. I'm sure (slowly) plenty of people will be back. See you around. Andy yeah it became so silent there...
  • Vray Newb - Help!

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    andybotA
    ...or you can delete your refraction layer. (or set it to 1.0)
  • DR Spawner issue

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    I have had those error messages and the DR has worked. As long as it says waiting for jobs, I think it will work. If the machines you are sending the render to are slow and the file is large, then they will take a while before they start rendering buckets. My understanding is that the DR spawner is still rather buggy. I gave up on it because it would take forever to start, buckets would be rendering the wrong view, or darker, just weird stuff. It worked sometimes and then others it just did weird stuff. I got a workstation with an i7 multithreaded processor and my render times were cut in half. Thats my best advice for now.
  • HELP RENDERING SECTIONS USING VRAY!

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    @andybot said: you have to actually cut your model. Save a copy of your model, run this plugin: http://forums.sketchucation.com/viewtopic.php?t=16038 (you can click on the section cut for the context menu and cut model at section is an option.) THANK YOU SO MUCH !!!JUST WHAT I WAS LOOKING FOR Let me test this and see how it works....Thanks again andybot
  • Vray Displacement Problem

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    Yay, this worked. Thank you I subdivided the surface and changed edge lenght to 2 and subdivision to 800. No weird edges floor render1 render2
  • VRAY Farm Hardware

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    brodieB
    Hopefully someone will correct me if this is at all off-base. I'm not a native Vray user although I do own the software and am getting into it. I'm primarily a Maxwell render guy but my understanding is that they essentially utilize resources in the same way. With that said, RAM doesn't increase render speed. That's an important and misunderstood idea. It seems like it should, and oftentimes I.T. people will tell you it does, but when it comes to rendering it just doesn't. The only benefit to RAM in rendering is that it determines the size of scene you can render. Let me clarify. You've got a normal size exterior scene. It will take the same time to render with 8gigs of RAM as it will with 64 gigs of RAM. Let's take another scene, a full masterplan development, tons of polygons, lots of trees, etc. The machine with 8 gb of RAM won't run it SLOWER, it just won't run it - it will crash. The machine with 64 gb on the other hand will be able to render even a huge scene. Besides polygon count, it also determines the resolution you can render. You might be able to run a huge scene at 1000x600 or a small scene at 6000x4000 if you don't have enough ram. So to answer the question of how much RAM do you need, you'd have to first ask, what's the largest scene I'll ever render? If all of your scenes are being run from sketchup then sketchup will almost certainly reach a poly limit before Vray runs into a RAM issue. I wouldn't be surprised if you could get away with 4gb of RAM since you're only going to be able to use low poly trees and mid poly cars without sketchup being horrible to work with. If you use 3ds max or another program that deals much better with high poly scenes then you can easily run out of RAM at render time. I would suggest that 8gb would be a safe minimum. I've used more than that on my 18gb machine but usually that's because I'm running other programs at the same time on my workstation or because I'm not limited to only Sketchup geometry. So then, the speedof the rendering comes completely from the CPU. Get the fastest CPU with the most cores you can afford. Maxwell (and presumably Vray) is pretty linear in this regard. In other words if you're looking at a 4 core processor at 3.4ghz vs. a 6 core processor at 2.9ghz you can pretty much tally up your total ghz for each cpu. The first cpu has 13.6ghz total (4 x 3.4 = 13.6) and the second has 17.4ghz (6 x 2.9 = 17.4) so you can bet that the second processor will be faster at rendering (and you can bet that it'll be faster by about 25%). So of the 3 options you gave, the 1st options is head and shoulders the best, although perhaps this information will lead you to look to other options. Couple notes. *If you were talking about workstations it makes sense to consider getting a cpu with a high clock speed since modeling only uses a single core. Since you're dealing with a farm, that doesn't apply to you though. *Hyper threading throws a bit of a tweak into the cpu calculations. I've seen between a 10%-20% boost in performance above what I anticipated because of HT *Rendering is one of the few functions which will tap out whatever cpu power is available. It will run every core of the cpu at 100% for however many hours your rendering goes for. That said, be cautious about overclocking as it could reduce the life of the cpu and perhaps cause instability, both of which can cost time and money. -Brodie
  • Vray materials not compatible!

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  • Next Release?

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    @thomthom said: Have you completed the form for migrating to the CG forum? Then you should have access to the beta forum. I have not! I should do that before I'm 64, I hope we wont still be beta testing when we're all 64
  • Vray Specular Reflection Glossiness

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    Problem solved. I added specular to filter slot and it worked. I used to put specular in slot that below reflection glossiness and specular worked there. So I thought this must be specular slot but I was wrong. I did more search on google. Find out that I can put specular in filter slot and then I tried glossiness. It worked fine.
  • V-ray 1.49 and SU8 Pro. Does not compute....

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    Just thought id give you all an update, got 2 new computers (one just for renders) and vray now seems to work for me all fine on both computers No idea what the problem was though...
  • Helps

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    Whatch Fernando's 4 part video on material creation. http://youtu.be/4KvYhq-dX_0
  • Floating License Query

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    Thanks for your reply thomthom. Really enjoying learning the software and whilst my first attempts don't match up to some of those on here, I'm pretty pleased! Hopefully I'll be able to keep learning and contribute more to the forum in the future.
  • VRAY for sketchup 7 pro (64bit)

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    holmes1977H
    @iamel said: sketchup ON 64BIT . Oh how we all WISH
  • Help with color difuse map

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  • Pool material and underwater lighting

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    @holmes1977 said: Cheers mate, your the best thank you very much for much appreciated encouragements
  • HELP - render wall material

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    @andybot said: If you get a good bump map - you can use that either in the bump or displacement slot. You could also try playing with the noise and stucco texture in the vray materials textures. As far as color, you can create an additional diffuse layer to adjust color only, and use the Alpha color trick to make your first diffuse layer transparent (and use the bump map as your texture to control the mapping.) Hope that all makes sense Andy Thanks heaps Andy, Ill have a play tonight when i get a chance and let you know if it works... you wouldnt happen to have a vismat you could share so I can study it to be sure im doing it right? appreciate the response!
  • Best way to do post production in Photoshop

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    holmes1977H
    Thats how I believed it worked. But I maybe wrong
  • HELPPPPPPPPPPPPPP

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    Well, at least it seems you've found the problem. You shouldn't have to delete anything, just remove the texture map from the material. Otherwise, you should be able to right-click on the material and remove it. Want to post a screen capture of one of the materials that doesn't work?
  • Photomatching Issue

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    Has anyone had any success in figuring out how to fix this issue with VRAY and SU 2015? I have used photo match to setup multiple camera views.
  • Asgvis dead - VrayFSU Dead too?

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    dkendigD
    Thanks andybot and valerostudio ::sips frappucino:: mmmm... Okay, that's enough of this today, I wrote my huge chunk of text for the day, time to get back to programming!