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  • Rendering in day light

    V-Ray render plugins extensions
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    raphik17R
    @a2theo said: The first step to fixing the rendering shown is to balance your lighting with your camera exposure. Right now, the image is quite dark, yet the light source in the upper left is..... Note: We created a YouTube video that shows the technique for adjusting lighting issues like these. You can take a look at that video here: https://youtu.be/yYZuVpddCgk Thank you for the suggestions and the time taken....
  • Occlusion Map Location

    V-Ray render plugins extensions
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    GD3DesignG
    I like use a Mix Operator tex in the Diffuse slot with the Occlusion map on top set to Multiply, then of course you put the albedo map in the bottom slot.
  • Folding doors animation in animator

    Animator Beta render plugins extensions
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    S
    Hello all, I'm having a similar issue for a folding table. In the case of the doors the animation works perfectly. What if one door on the left has to turn 90° and the second on the same side has to turn 60°? In my case I wasn't able to make it work. Do you have any idea? I'm not able to upload the file. It's more then 5Mb. Regards. Thanks!
  • Render queue / File de rendu

    V-Ray render plugins extensions
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    D
    Oui je suis d'accord avec toi, il faut bien garder cocher inclure les scènes dans l'animation pour que Batch render comprenne qu'il y a plusieurs scènes. Par contre, il faut désactiver comme je t'ai expliqué. En fait, Batch Render n'aime pas les effets de transitions, de mouvements entre scènes par défaut à Sketchup. Dans l'aide de ChaosGroup, ce n'est pas expliqué.
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    GD3DesignG
    Yes, that is what proxies are for. I recommend you watch all of Chaos Group's tutorials on their youtube channel. They cover proxy use on their latest webinar concerning setting up an exterior scene from start to finish. She starts with proxies at about 29 minutes in. Cheers! GD
  • Advice needed - building on location

    V-Ray render plugins extensions
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    pbacotP
    As far as the second post processing part, I wouldn't know how well that would go but probably can be done with some brute force. The first part would be making a successful import of the photo in Sketchup and aligning the vanishing points, getting it in scale etc. Then I would begin drawing lines from a reference corner of the wall, paving etc. to draw in the space and locate the position of the new building. Then I would position the model on those lines. People do use this for modeling additions or new buildings on a site. The process is the same. You model less of the existing buildings--you are just modeling surfaces and reference lines to get to correct position of your new building. Those who are into photo realistic rendering probably find it doesn't meet their standards. Those who are doing NPR probably find it hard to blend in an attractive manner. Here is an example without using renderer but with SU and some PS work. The original existing photo and one example of a new entry design modeled in SU. [image: 4Std_SRFPorches1.png] [image: 0mW0_SRFPorches3.png]
  • Vray Sphere Lights Error

    V-Ray render plugins extensions
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  • Question about resource usage.

    V-Ray render plugins extensions
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  • 0 Votes
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    pilouP
    Please post an image and an Skp (save as V6) of what do you want! A text is very poor for describe something! And for a no native language that is a nightmare! A profile is 2D a Cylinder is 3D ... ??? And modelize something is time losted for helpers! When you edit a Component (Assemblies or not) seems there is no problem ? [image: XrTI_GIF_cylinder.gif] [image: v6.jpg]
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    utilerU
    I'm not sure the best idea is to hack the script; rather wait til the developer gets back from basecamp themselves...
  • What is the best process ?

    Animator Beta render plugins extensions
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    pilouP
    Je me disais qu'une animation faite d'un objet, il suffisait de la Copier / Coller/ Modifier...pour avoir un autre objet animé! So...? [image: omAM_Sothis.jpg]
  • Translation & rotation?

    Animator Beta render plugins extensions
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    pilouP
    Quasi perfect! Maybe for the next release ? [image: h1HW_GIF_fredo_pliant.gif]
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    fredo6F
    @headsmess, A picture or the model would help to understand. Thanks Fredo
  • Laubwerk breaking vray

    V-Ray render plugins extensions
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    W
    solved. updated to the latest version of Laubwerk
  • Scene Manager by Curic

    Extensions & Applications Discussions extensions
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    B
    To preserve the organization of scenes, close and reopen the scenes window before saving and closing SketchUp. This also works if you're having problems with toolbars and trays not holding position.
  • Hiding V-ray light symbols in viewport?

    V-Ray render plugins extensions
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    T
    I place all my vray lights on their own layer and turn the layer off when I don't need it. But come render time, i turn the layer on and i'm good to go.
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    A
    Hello, i have the same problem, I am sketchup 2018 and Vray 3.6 . THE PROGRESS BAR 100 % BUT THE FRAME BUFFER RIGHT TOP ICON STILL IN RED ( SHOW 50 ). IT TAKE CANNOT FINISHED AFTER 15 HRS . 1 FORCE TO STOP . IT SHOW A LOT OF GRAIN . Please help
  • Window - frame between

    FlexTools render plugins extensions
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    halroachH
    Hi Sander, Unfortunately with the current FlexWidnow component it is not possible to create a window like what you need. We're currently working on a new set of windows/doors (slider,awning,casement,hopper...) and eventually I imagine we'll make something similar to what you need too. You can sign up to our newsletter to be notified when the next components come out. https://flextools.cc/subscribe/
  • Remove movements

    Animator Beta render plugins extensions
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    fredo6F
    @durandp said: Hi, I've made a copy of a sketchup file, and I get all the previous movements. How to remove them from the new file ? I removed eveything from the timeline, but the names still appear in the movement list. Thanks in advance Just go to the Maintenance dialog box. Just click on the 'Wrench and screwdriver' button in the palette. [image: PrIX_Animator-Maintenancebutton.png] In the dialog box, use the "Purge unused" function This will remove the Sequences. Remember that Animator is based on a model analog to Sketchup. In Sketchup, if you delete a component instance, its definition is still there in the model. In Animator, Elementsyou see in the timeline are like 'instances', whereas Sequencesthat you edit with the Movement or camera Editor are like definitions, and can be removed by the Maintenance dialog box (provided there are not used in any film). Fredo