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    Translation & rotation?

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    • pilouP Offline
      pilou
      last edited by Gábor

      We can't have in the same time Translation + Rotation ?

      not_trans_rot.jpg
      GIF_not_trans_rot.gif

      I don't want this : i want same rotation, same direction of translation
      but with bottom move forward, top backward so a sort of gliding in rotation!
      the same but in the same time! 😄
      Seems Screw don't make that but maybe i miss something?

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • fredo6F Offline
        fredo6
        last edited by

        @pilou said:

        We can't have in the same time Translation + Rotation ?

        [attachment=0:2cwlm1ms]<!-- ia0 -->not_trans_rot.jpg<!-- ia0 -->[/attachment:2cwlm1ms]
        [attachment=1:2cwlm1ms]<!-- ia1 -->GIF_not_trans_rot.gif<!-- ia1 -->[/attachment:2cwlm1ms]

        I don't want this : i want same rotation, same direction of translation
        but with bottom move forward, top backward so a sort of gliding in rotation!
        the same but in the same time! 😄
        Seems Screw don't make that but maybe i miss something?

        Can you attach the model. I don't understand what you want.

        Fredo

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        • pilouP Offline
          pilou
          last edited by

          Sur la vidéo du post précédent, on voit d'abord un déplacement puis ensuite une rotation!
          Je voudrais les deux en même temps! 😄
          C'est pour cela que j'avais essayé de les "superposer" dans la barre de temps!

          C'est ce que fait le Screw (une rotation en déplacement) mais pour mon cas la rotation n'est pas "placée" comme il faut par rapport au déplacement!
          Il y a 3 façons de positionner le plan de rotation de l'axe de rotation sur l'axe de translation!
          Le "Screw" (hélice) en est une! Il en reste 2 autres! 😄 Mon cas est celui du milieu! 😉

          https://i.postimg.cc/HnypYw24/3_helices.jpg

          Problème connexe, pour tout dire je voudrais reproduire ceci! (là il n'y a pas de translation)
          Il y a deux rotations en même temps.
          On voit très bien que les "2 triangles en Papillon" du haut s'ouvrent et se ferment (1ère rotation) tout en subissant une 2ème rotation générale par rapport au point d'attache!

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • fredo6F Offline
            fredo6
            last edited by

            Pilou,

            Strange. Maybe you did not create the rotation correctly.

            Fredo

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            • pilouP Offline
              pilou
              last edited by

              OK for the first problem! 😄 (i did't take the good position axis) 😳
              trans_rot.jpg
              I have now the 2 movements at the same place! 😄

              And for rotation of rotations I suppose that is possible ?

              And a rotation along a path ?
              Your video show a translation along a path...

              Edit : I suppose yes 😄


              GIF_rotato.gif

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP Offline
                pilou
                last edited by

                OK, it was so simple! ☀

                https://i.postimg.cc/FsC1ytG7/GIF_porte02.gif

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @pilou said:

                  OK, it was so simple! ☀

                  https://i.postimg.cc/FsC1ytG7/GIF_porte02.gif

                  Image link seems to be invalid....

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                  • pilouP Offline
                    pilou
                    last edited by

                    Works fine for me ! Maybe a momently server's disturb ?
                    Enlarge of the forum works fine also!

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pilouP Offline
                      pilou
                      last edited by

                      Why when i exit temporarily of Animator

                      • Copy Move the Group (animated)
                      • Come Back Animator
                        Run animation

                      The 2 groups of components don't make the same ?
                      Rotation of Component A is not taken in compt!
                      (All is local axe - tested also with Copy Move made before call Animator
                      and also tested with General axe)

                      https://i.postimg.cc/7hwHTw25/GIF_why.gif


                      porte04.zip

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        for Fredo 😉
                        Maybe I have made some conceptual errors!

                        • Animator ne commence que si on sauvegarde le fichier au départ! (même vide)
                        • Il vaut mieux nommer les objets!
                        • Animator ne "crée pas d'"Objet" ! Il faut donc tout préparer avant!
                        • On n'est pas forcer de construire à l'origine, mais c'est plus pratique pour s'y retrouver!

                        https://i.postimg.cc/gkHZXhyz/Porte-_Triangle01.jpg

                        On va donc simplement animer le "Groupe", puis l'objet "B"
                        Et on fera démarrer les 2 animations en même temps!

                        https://i.postimg.cc/2S3hs6vC/Porte-_Triangle02.jpg

                        https://i.postimg.cc/0Q1SK04N/Porte-_Triangle03.jpg

                        Presser la Barre bleu des mers du Sud "New Movement"
                        ouvre cette Barre d'Outils des Mouvements "appliquables" aux objets que l'on va sélectionner!

                        https://i.postimg.cc/3xM3Tf0W/Porte-_Triangle04.jpg

                        https://i.postimg.cc/C1ZF037B/Porte-_Triangle05.jpg

                        https://i.postimg.cc/8PGVXJ2r/Porte-_Triangle06.jpg

                        https://i.postimg.cc/q7PFtW0C/Porte-_Triangle07.jpg

                        https://i.postimg.cc/Xq81zJ5w/Porte-_Triangle08.jpg

                        https://i.postimg.cc/cLs8Qc09/Porte-_Triangle09.jpg

                        https://i.postimg.cc/9QJw1qfW/GIF_porte03.gif

                        https://i.postimg.cc/q7qhFMt2/Porte-_Triangle010.jpg

                        https://i.postimg.cc/RFfFr3vJ/Porte-_Triangle011.jpg

                        https://i.postimg.cc/W1FcYBNh/Porte-_Triangle012.jpg

                        https://i.postimg.cc/hPXYKVHY/Porte-_Triangle013.jpg

                        https://i.postimg.cc/7L8dsbtW/Porte-_Triangle014.jpg

                        • On prend la Rotation générale - La Case "N" est cliquée!
                        • On on positionne le Rapporteur à la souris!
                        • On prend arbitrairement 50° - Vérification à la fin.

                        [img:2wgubm31]https://i.postimg.cc/k4MjzSQf/GIF_papillon_b.gif[/img:2wgubm31]

                        Validation de la Séquence des deux demi-animations jusqu'à 45°

                        https://i.postimg.cc/q7qhFMt2/Porte-_Triangle010.jpg

                        On obtient deux Séquences dans la Ligne de Temps!
                        [img:2wgubm31]https://i.postimg.cc/q7JSVW0s/Porte-_Triangle014a.jpg[/img:2wgubm31]

                        [img:2wgubm31]https://i.postimg.cc/Y9jPjgvj/Porte-_Triangle015.jpg[/img:2wgubm31]

                        La manipulation des "cases" est très puissantes!
                        Quand on clique dessus on a la boîte de Paramètres qui s'ouvre
                        et surtout on peut les mettre où l'on veut dans le timing! 😄
                        [img:2wgubm31]https://i.postimg.cc/RFNtW1w3/GIF_superpo.gif[/img:2wgubm31]

                        [img:2wgubm31]https://i.postimg.cc/3r46TXMc/Porte-_Triangle016.jpg[/img:2wgubm31]

                        Vérification...
                        [img:2wgubm31]https://i.postimg.cc/5t27kvqp/GIF_papillon02.gif[/img:2wgubm31]

                        En fait cela va très vite à faire!   😉

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pilouP Offline
                          pilou
                          last edited by

                          In fact I don't success with Animator! 😞
                          But seems that must be possible but how ?

                          https://i.postimg.cc/5t27kvqp/GIF_papillon02.gif

                          https://i.postimg.cc/L8TBnKyh/chocs.jpg

                          With MSPhysics yes! 😉

                          https://i.postimg.cc/63wVvk68/GIF_door1.gif

                          https://i.postimg.cc/hj5514XC/tuto_door.jpg


                          Door_triangles.skp

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @pilou said:

                            In fact I don't success with Animator! 😞
                            But seems that must be possible but how ?

                            Actually, this is more because the rotation of the half-panels is not linear, but a mathematical function.

                            This is the same when you try to animate an excavator, where the rotation of arms and the translation of the actuator follow a mathematical relationship which is not linear.

                            In general, this must be addressed with kinematic constraints (as in MS Physics). In Animator, there is only some predefined easing to customize the speeds of movements. This would be possible with custom easing.

                            Below is an approximation with polynomial easing, but the mathematical curve is more specific (in Sinus function actually)

                            Animator - Pilou Folded door.gif

                            Fredo


                            Pilou - Porte pliante.skp

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                            • pilouP Offline
                              pilou
                              last edited by

                              Quasi perfect! 😉
                              Maybe for the next release ?

                              GIF_fredo_pliant.gif

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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