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  • Animation Along a Path Plug-in?

    SketchUcation Community Forums
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    4 Posts
    59 Views
    F
    A largely forgotten plugin – MSPhysics. Also not so easy to get running under SUp2022: https://community.sketchucation.com/user/faust07
  • 0 Votes
    37 Posts
    2k Views
    TIGT
    Have you got the latest versions of the extensions and SketchUcation toolset ? This is needed to manage the licenses effectively. Have you tried the forums 'My Licenses' page in the PluginStore, or perhaps easier to use, the page accessed from the ExtensionStore dialog's 'Quick Menu' called 'Licenses' both of which let you manage your licenses Release/Activate etc...
  • Modelling a tramway

    Gallery
    501
    1 Votes
    501 Posts
    211k Views
    jo-keJ
    now we started to paint the colorfull tram with a new 3D printer. It works very well. first result looks great: [image: 1774214046836-whatsapp-image-2026-03-22-at-19.37.46-resized.jpeg] [image: 1774220122895-whatsapp-image-2026-03-22-at-23.19.02-resized.jpeg]
  • Edit Signature

    Solved Developers' Forum
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    0 Votes
    9 Posts
    727 Views
    monsterzeroM
    Ah. Thanks. Yeah, I haven't posted in a while. I see it now. Thanks!
  • Loop maker and/or sizer

    Developers' Forum
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    2 Posts
    47 Views
    Rich O BrienR
    @cengizileten said: I’ve developed a free plugin that creates loops and/or adjusts loop sizes. It works well on quad surfaces. How can I upload it to the system on this site? Send an email to support@sketchucation.com with the RBZ file
  • Recent Renderings/Work

    Gallery
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    8 Posts
    180 Views
    Gus RG
    @panixia There's a link to grain assets but it's in a readme and it's a drx file for DaVinci Resolve. I'd look into it more this morning but at the moment I regret not having invested in a retirement plan allowing me the ability to not do anything for the rest of my life.
  • Orgelf's works. second topic.

    Gallery
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    737 Posts
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    orgelfO
    @panixia thanks a lot, really glad you appreciate it !! @mike-amos Bad news arrive like clouds of locusts these days . It's cool if my art enlights a little bit your days.
  • 1 Votes
    7 Posts
    118 Views
    panixiaP
    @Arkanthiell said: what exactly you did I did exactly this and it worked perfectly. Give_A_Proper_Name_To_Your_Files.skp
  • Been a while.

    WIP
    8
    1
    3 Votes
    8 Posts
    184 Views
    Mike AmosM
    @Rich-O-Brien Thanks Rich. Hopefully moving onwards. [image: 1774030127399-4-2000s-4k-x-4k-996366-tri-gpu-58m-02s-resized.png]
  • ALL THINGS AI

    Extensions & Applications Discussions
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    0 Votes
    7 Posts
    214 Views
    Rich O BrienR
    Politics needs term limits.
  • [Plugin][$] FredoScale - v3.6a - 01 Apr 24

    Plugins
    1k
    4
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    2m Views
    Rich O BrienR
    @fimo Dunno... it does behave correctly Left/Right. Just not Up/Down. https://youtu.be/bPbb8PPGtVg?t=170 In this video you can see it working as expected. Maybe @fredo6 knows more?
  • Curviloft Error

    Extensions & Applications Discussions
    2
    1
    0 Votes
    2 Posts
    80 Views
    panixiaP
    @jackieboyharpster apparently, you are trying to do it with 4 curves selected using the "loft by splines" command, this is clearly user error. Just delete the 2 straight segments (and the attached existing face of course), then select only the 2 arcs and run the command again.
  • [Plugin] Fix Reversed Face Materials

    Solved Plugins
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    0 Votes
    83 Posts
    118k Views
    Dave RD
    @pep75 I just installed it in SU2026 and gave it a try. It seems to do what it says on the tin. The back face color is green. [image: 1773752953208-rev.gif]
  • Model turned inside-out glitch

    SketchUp Discussions
    3
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    3 Posts
    100 Views
    panixiaP
    It's 99,9% related to clipping planes tolerance To troubleshoot this you can type in Ruby console Sketchup.send_action 10624 Then in the windows which will pop up, check the "Force" flag and try to play a bit with "Near" and "Far" parameters. If the "Model Far" is a really huge number compared to the actual expected size of the model (causing the "Far" clipping plane to be REALLY FAR, then you can have that kind of floating-point-precision-related z-fights happening like in your screenshot). There are a few reasons that can trigger this kind of behavior (which is the pretty much the opposite of the well known "clipping problem"). Usually there's something REALLY FAR from axes origin (maybe a tiny stray segment miles away from world 0,0,0 or possibly you accidentally created a misplaced copy of your 3d text which for whatever reason ended up at light years distance from model space). In that case you can try to select whatever should actually be in your "intended" model (maybe temporarily group & lock it for added safety), then invert the selection and erase whatever else is in the model (this will clean up accidentally misplaced geometry that you can't see because it ended up into some different solar system) and everything should be fine. Another possible reason is that some of the objects in the model is actually in the right place, but its internal coordinate system has the origin miles away from model origin. In that case you can troubleshoot that looking at object bounding boxes or if you want to fix that super-fast, just install the "Axes Tool" plugin from Thomthom and recursively select components and sub-components and run the tool in order to place the object's axes in the center of the bounding box. Being that you apparently have just a few objects, you could just try to explode and regroup them one by one and that could fix the problem. Another reason which comes into my mind that can trigger this kind of glitches, is when you have some "giant" component and you scaled it insanely small compared to the original size.. in that case you can try to "scale definition" (or, again, just explode and regroup it) and that should fix the problem in such specific case. If you created your 3d text insanely big and you scaled it a lot, that could be the culprit. If none of this fixes works, maybe you can share the model and I could try to see what's goin'on exactly.
  • 1 Votes
    1 Posts
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    No one has replied
  • Box Stretching - New Dimensions

    Plugins
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    1 Votes
    15 Posts
    1k Views
    panixiaP
    @tomb85 Oh shit.. never noticed that.. I'm just creating a plugin which relies quite heavily on the tab key to switch between modes.. maybe I should add a Shift+TAB option in order to stay safe. Good to know.
  • Foundation Plugin

    Plugins
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    0 Votes
    449 Posts
    461k Views
    medeekM
    Version 2.1.3 - 03.15.2026 thru 03.16.2026 Created the Medeek Foundation API. Enabled the following methods within the Medeek Wall API: sog_draw, validate_medeeksog, sog_move, sog_regen, sog_read_attributes, sog_read_attribute, sog_set_attribute Added the Medeek Wall API Documentation page to the website. Added the Medeek Foundation API - Slab-on-Grade Attribute Library Index page to the website. https://design.medeek.com/resources/medeek_foundation_api.html https://design.medeek.com/resources/medeek_sog_attribute_index.html
  • 0 Votes
    14 Posts
    492 Views
    Gus RG
    @Mike-Amos Mike, yep. I am curious about Rayscraper. I've seen some really great results. Sometimes I think about getting Thea alongside D5. It's more work for creating a render. There are times when I think D5 is a little cartoonish. It has a lot of positives. Perhaps when I was starting out using D5. I used Twilight on a few projects at first right after using Kerkythea for a while. That was my main first rendering engine. I think there was this other Metropolis Light Transport plugin for Sketchup to experiment with. I neglected learning rendering even though I putzed around a lot with Kerkythea. It was with Thea render when I really started to sink my teeth into rendering.
  • Fredosection not working

    Extensions & Applications Discussions
    4
    0 Votes
    4 Posts
    137 Views
    fredo6F
    Top level geometry cannot be assigned patterns directly via mouse. Instead, they use the pattern 'Toplevel geometry' in the Special Defaults
  • [Plugin] LordOfTheToolbars - v2.9c - 20 Dec 24

    Plugins
    484
    4
    1 Votes
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    panixiaP
    @optimaforever man, check your n inbox