Material on separate layer
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Is it possible to apply a material to a face on its own layer?
I have a situation where some of the materials I use, cause a slow down of my computer, when orbiting. Sometimes I decide to add or change an entity after I add materials to the model. -
Materials do not exist individually and separately from faces (image entities do but that is a different thing). This means that you either display the face bearing the material or hide the face itself.
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You could turn on the Colour by layer if you like - then the material of objects are controlled by the layer material.
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What I ended up doing was adding a new face to a group, by retracing the lines of the group. I ended up pulling the new face out a tiny bit to keep the new layer from "flaring" or reacting with the original face, when orbiting/moving it works for now.
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