Looks like it works TIG, thanks.
When I downloaded it the file was called avo%2Biso.rb It appears to work fine thought, just thought I would let you know.
Looks like it works TIG, thanks.
When I downloaded it the file was called avo%2Biso.rb It appears to work fine thought, just thought I would let you know.
Chris,
In short I was making two observations about the role of technology in work produced and might have muddled them together.
Hey guys thanks so much.
Chris: I was afraid you would say that. I would have preferred a script that does everything at render time and not messing with geometry. I'm just afraid that one time its going to mess something up or texture mapping might get messed up. Definitely worth a shot though.
TIG: Thanks for making this. I will have to try it out! Getting the vertical to scale properly will be necessary so thanks for the tip.
Hey guys,
I am trying to learn how to code a script that will allow me to view and produce axon drawings similar to what an architect would produce with a 45 degree triangle. The difference between what I would like to produce vs what sketchup can natively create is that the red/green axis would appear to be at a 45 degree angle to the blue versus the 30/60 that sketchup creates now.
As I understand it, Sketchup's Iso view rotates the camera to some angle and due to trig you can get all lines to be scaled in 1:1 proportion to each other.
Because of these same trig rules, I don't think we can rotate the camera and use parallel projection to create a 45/45 axon with all sides being scaled 1:1 relative to each other. But, I believe that we should be able to write a scrip that tells sketchups real time rendering engine to look at the model as if it were plan view with the red and green pointing up and right with the blue coming to you (so that you are looking at what would be a normal plan view), then rotating everything 45degrees along the blue axis and then RENDER all points to "vertex location = current x location + tan z location, current y + tan z location". In this way I hope to be able to create a real time view that will look like the classic architectural 45/45 degree axon but not ruin the actual geometric location of vertices.
I am new to programming in general and have looked through sketchup's ruby website but have not found anything that discusses modifying the real time rendering engine. Does anyone know about doing this or if I'm even barking up the right tree?
Thanks for the help,
Scott
Hey great question, I hope I can help some.
Firstly, the better the computer & network you are working on, the more pleasant your modeling will be. That being said you need to organize your model well.
To do this:
I hope that helps. I have opened another person's file that was 80+mb and it took like 20 mins to open and save which was a real bummer (turn off autosave if you have this issue). I created a very similar model for a different part of the project that was half the size on disk and opens and saves in less than 5 mins. I think in this way sketchup has a bit of a deadly curve where the bigger your file gets it gets more annoying to deal with at a much quicker rate.
@mike lucey said:
I am of the 'old school', I started with a pencil, drawing board, T-Square, Set Square and Scale Rule and later on an adjustable? ...... God I've forgotten what it was called ..... eeeeerrrrr .... hold on! I have it now, Adjustable Set Square! Boy were they handy, saved all that messing around with the protractor
I had no difficulties in producing plans, elevations, sections and isometrics also the occasional perspective view for jobs. When computing came into the picture it should have made things simpler BUT this was not the case IMHO. Things became somewhat more complicated for me until SketchUp came along. I initially worked on MicroCAD, this was a decent attempt at 3D. It ran into financial difficulties and was shelved. I was then stuck with AutoCAD ..... the adapted Word Processor Program for draughting!
Mike
Very good comment you are making. I think what made these "old School" production methods work so well is that you were intimately aware of what you were doing. With all this technology we have lost awareness of what we are actually doing. I'm looking in to making a ruby script that can make the classic architectural "axon" using a 45/45 triangle. Simple to do on paper - once you know how to do it - and, I hope, simple to learn to script. Programming things was not what I concerned myself with when I was in architecture school and now I'm kicking myself!