@unknownuser said:
I'm still not aware of any programs on the market today that do exactly what SketchUp does faster by leveraging multiprocessing or 64-bit technologies, though there are certainly other kinds of tools (specifically rendering apps) that can use those technologies to improve performance.
I think you make a really important point, though. Learning how to use a tool properly and effectively is the key to using it well. And ultimately, to being able to push its boundaries.
john
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haha, John, you must be a masochist. π
If SketchUp is only competing with companies who do "exactly what SketchUp does" then I don't think you have any competition at all, depending on how you define "what SketchUp does." And I'm not sure that he was necessarily talking about "faster," there are other aspects to performance and workflow.
But instead of drudging up the old argument, let me see if I've learned anything. Moving SU 64 bit would allow it to hold more polygons (presumably this is why 3ds Max has both 32 and 64 bit versions) and may help in a SU to Rendering workflow. However it takes a lot of polygons to reach the 3+ gig limit of 32 bit and long before you hit that, you'll run into other bottlenecks (am I on the right track here?).
As for Multiprocessing support, it just doesn't work with OpenGL so someone will need to invent a new OpenGLmulticore before it does anything at all for SU. How's that?
Just to derail things a bit, realtime rendering is all the rage right now. What if the SU viewport was seen as a VERY simply realtime rendering which used the CPU to actually render the scene as you moved around? Meh, probably a dumb idea. Maybe every time you moved around there would be a bit of lag as it had to rerender, I don't know.
-Brodie