Hey guys
I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues.
Is there another solution?
anstvam
I have a folder of how to,s I've collected for a while. This from the 4 09 time frame. I don't have the author info and maybe dated but perhaps it will give you some ideas. http://sketchup.google.com/3dwarehouse/details?mid=f48b65c28d87667427d16763a0ff49
Update 0201 2011, found the author while looking for something else. It is catamountainThis is some data she has in the sage site.Here is a better link http://groups.google.com/group/Sketchup-Pro/browse_thread/thread/b97e3d2cb4fe0a75/117b0f68b52ee3f3
It is not a SU setting (and definitely not a setting at model level - which means that cannot be set with the template) but indeed a printer setting so you are stuck where you are now and what you already know.
Black tape on the check engine light will probably be just fine. Maybe. I hope.
I don't find that I get reversed faces all that often when I work. And fixing them as I go isn't that big of a problem. I just right click on a properly oriented face and choose Orient Faces. I do see if frequently in models by other folks who start with flat surfaces divided into smaller faces and then use Push/Pull on them. Of course in those cases, while it looks like the faces are reversed, SketchUp is doing the correct thing if you look from the other side.
As was already mentions, internal faces can cause problems but those should probably be removed anyway.
I have Podium, Kerky , Twilight, plus I have played with Shaderlight, Hypershot and Vray for SU. After seeing Pete's Demo in boulder of Thea, I am leaning toward a purchase of that. What does this mean???
I'm rendo-schizophrenic.
And I suck at all of them.
I think 3ds only imports "geometry", well as far as I am aware I dont think the cameras can come over also I would look for a plugin maybe other than that I haven't heard of a way before?
@redmotion said:
I want to align textures on one component with those on several others (using Texture > position) but when I edit the component all other components turn grey/untextured.
Is there any way to have textures display on everything while editing one component?
No, I don't think SU ever displayes texture of components in higher levels when you are in editing context of a group or component.
First question could also be interpreted as: .....all other completely differentcomponents with same texture turn grey/untextured.
If so, you need to apply extra geometry (edge or guide) outside editing context by eyeballing, to mark how you do want to make changes to the textures position.
See simple example in attached file:
pre-marked texture position for aligning with neighboring group.
@krisidious said:
I think a Guru would know that SU would being crashing momentarily because of the huge number of double plugins and outdated plugins he had installed at any given time...
I agree a Guru would have a sixth sense for when a plugin is going to make SU hang till eternity.
you know when you smooth geometry with SDS and the size of your mesh scales down slighly? Tgi's 'up-sample' uses a fancy algorithm to smooth but keep things to size. There are other features that are pretty good but that's another time...
@bob james said:
Thanks, TIG.
Will they loose their high quality as a result of this process?
Probably - try it an see.
A .prc file is a format for text, the .pdf version will probbaly replicate it's quality but any images will almost certainly loose 'something' in the processing - of course it depends on what you want to do with it! It might not be so bad
@unknownuser said:
I reinstalled the keepers and I am back in business.
I did the same and life became a whole lot better
Now I do a test after I add any new ruby to see if my (or new) gremlins come back.
Blender has this - to make a mesh from a picture "displace-modifier"
Blender is lighter even than SketchUP and this carving modeling is by nature manual work. So, You can start with displace-modifier and tweak it with excellent blender mesh modeling tools which SketchUP lacks.
http://www.davidjarvis.ca/dave/blender/tutorial-16.shtml
http://www.gotmyidea.com/67998-blender-tutorial-displace-modifier.php
http://www.blendercookie.com/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/
http://forums.sketchucation.com/viewtopic.php?f=323&t=31339&hilit=Rhino&start=15
http://www.blendermasters.com/cms/en/materials/displacement-maps-3d-objects-based-on-2d-maps-3.html
Stick with Blender - if You insist to learn the basics they will became your second nature - I'm a Blender newbie and even made my keyboard shortcuts in SketchUp as in Blender.
http://www.amazon.com/Beginning-Blender-Source-Modeling-Animation/dp/1430231262
The Mac can render only 1024x1024 bitmaps in HW. SU tile renders the scene and then puts the tiles together into the final bitmap. There's a bug where text that spans tile boundaries will get clipped (what you're seeing).
Insert your models into LayOut and add your text in the LayOut document.