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    Cutting Panel lines in an object?

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    • L Offline
      liam887
      last edited by

      Right so I have been working on this model for the past 13 months, those of you who frequent the gallery section may have seen it coming to shape over that time.
      I have finished the basic shapes at last and now its time for the details. I want to cut panel lines in the main body (see attached reference image) instead of just adding them via a texture.

      Now its pretty tricky I can do it already using intersection tools but it is incredibly painstaking and such a slow way. I wondered if any of you sketchup geniuses have a way or can figure one out how to cut panel lines into the mesh. They dont have to very deep of course just a tiny gap between two welded plates.

      I have included part of the model for anybody to try with so good luck and hopefully somebody can figure out a most rtime effective method!


      Ref image for panel lines


      sketchup mesh file

      VISIT MY ONLINE GALLERY
      http://www.robotsvdinosaurs.com/

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      • jason_marantoJ Offline
        jason_maranto
        last edited by

        I would also be very interested in this for a project I'm working on.

        Best,
        Jason.

        I create video tutorial series about several 2D & 3D graphics programs.

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          Whaat's Zorro Tool and Fredo's offset on surface come to mind.

          Download the free D'oh Book for SketchUp

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          • L Offline
            liam887
            last edited by

            I have offset on surface, I understand on principal how this would work but I cant do it with that tool, ill look into whatts zorro tool is it free, what does it do?

            VISIT MY ONLINE GALLERY
            http://www.robotsvdinosaurs.com/

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              slices lines , it's also in SDS if you have that?

              Download the free D'oh Book for SketchUp

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              • L Offline
                liam887
                last edited by

                Yeah I cant get it to cut in a nice neat line however it just gets a but messy on the geometry I think I need a lot more practice. I think maybe if the geo was sub divided again but its already pretty heavy as it is I would rather not? Ill keep trying with sub D see what I can come up with

                VISIT MY ONLINE GALLERY
                http://www.robotsvdinosaurs.com/

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                • L Offline
                  liam887
                  last edited by

                  @unknownuser said:

                  Hi Liam
                  I know Jacques did it this way with Black Hawk, by lining the image up with the model drawing over the various panel sections, and then push pulling and then intersecting and erase unecessary geometry. Time consuming but pretty accurate. Just ideas as Jean would say πŸ˜‰ Black Hawk/

                  Thanks James but yeah its the method I already use and it takes forever! but I was wondering if there was a better way?


                  panels show.jpg

                  VISIT MY ONLINE GALLERY
                  http://www.robotsvdinosaurs.com/

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                  • Rich O BrienR Online
                    Rich O Brien Moderator
                    last edited by

                    I'd break that fuselage up into chunks. That way you focus on one area at a time and pay more attention.

                    Download the free D'oh Book for SketchUp

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                    • jason_marantoJ Offline
                      jason_maranto
                      last edited by

                      If I was more savvy with Ruby I'd be trying to find a way to automate this from the lines... there's a bunch of scripts that are halfway there but none that I know of that get the job done.

                      Maybe we should create a request thread in the Plugin forum?

                      Best,
                      Jason.

                      I create video tutorial series about several 2D & 3D graphics programs.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        I think there would be easy ways with Fredo's plugins. Here I used Offset on surface then Joint PushPull to make a quick groove.


                        Untitled.png


                        Untitled.skp

                        Gai...

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                        • L Offline
                          liam887
                          last edited by

                          Yeah I think this method is the winner so far! And yes Rich I do break the model up into many many different parts just to concentrate on each one I just put a basic mesh of the aircraft hull up for people to experiment with if they wanted.

                          VISIT MY ONLINE GALLERY
                          http://www.robotsvdinosaurs.com/

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Certainly you'll have scale issues with tiny edges but I guess that won't cause a real problem.

                            Gai...

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                            • Rich O BrienR Online
                              Rich O Brien Moderator
                              last edited by

                              i thought so but mentioned anyway. My pay more attention wasn't a remark more that segmenting geometry prevents me from drifting around tweaking here and there but eventfully achieving little.

                              It's a great looking mesh. One suggestion, download Tgi3d 30 trial and run 'upsample' on it. I did it and it rocked! Smooth and silky

                              Download the free D'oh Book for SketchUp

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                              • L Offline
                                liam887
                                last edited by

                                @unknownuser said:

                                i thought so but mentioned anyway. My pay more attention wasn't a remark more that segmenting geometry prevents me from drifting around tweaking here and there but eventfully achieving little.

                                It's a great looking mesh. One suggestion, download Tgi3d 30 trial and run 'upsample' on it. I did it and it rocked! Smooth and silky

                                Oh yeah I know you wernt, haah if you could see the folder for this model your eyes would pop I probably have about 30-40 files each a different part of the helicopter, some are just small window wipers while others will be the optics package at the front etc, they only ever really come together when I need to do a render or get a general look. I also have two 'MASTER files' with all the components in different layers but my computer doesn't like that very much!

                                Ill look at Tgi3D in abit, does it come for MAC as im PC'less for the foreseeable future, I was devastated I went to get the trial of Luminon last night and its PC only it seems 😞

                                What is the purpose of un-sample is that just smoothing it out? what format does it use to go between SU and Tgi?

                                VISIT MY ONLINE GALLERY
                                http://www.robotsvdinosaurs.com/

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                                • Rich O BrienR Online
                                  Rich O Brien Moderator
                                  last edited by

                                  you know when you smooth geometry with SDS and the size of your mesh scales down slighly? Tgi's 'up-sample' uses a fancy algorithm to smooth but keep things to size. There are other features that are pretty good but that's another time...

                                  Download the free D'oh Book for SketchUp

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