sketchucation logo sketchucation
    • Login
    ℹ️ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

    Modelling models - Chinese New Year animation

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    10 Posts 3 Posters 1.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • chrisglasierC Offline
      chrisglasier
      last edited by chrisglasier

      I found an interesting mannequin/model in the warehouse. I want to see if I can use it to demonstrate comfort with models of furniture.

      So there are two aspects: first to amend critical parts of the model quickly to personalise it to enquirers' body sizes; second, to change from standing, seating, arm resting, lying and probably some animation for the transitions.

      I have made each part a component and experimented rearranging the original leg shown on the left. The ankle and foot on the right are detached and the leg, knee and thigh just rotated and moved by eye.

      Bodyshop.png

      So I was wondering if there was an easy way to establish points to be able to use Ruby to rotate and connect the components, or if there was an open source web-compatible solution already available?

      Thanks

      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

      1 Reply Last reply Reply Quote 0
      • chrisglasierC Offline
        chrisglasier
        last edited by

        • skp

        Bodyshop.skp

        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

        1 Reply Last reply Reply Quote 0
        • GaieusG Offline
          Gaieus
          last edited by

          Hi Chris,

          Cool and useful (and of course, such a plugin would be even more useful!)

          See how Justin Chin (aka monsterzero here on the forums) is rigging his models:

          YouTube - Rigging in SketchUp
          [flash=480,385:1yc76og3]http://www.youtube.com/v/9vU2MMc-woM?fs=1&hl=en_US[/flash:1yc76og3]

          YouTube - Posing Character in Sketchup
          [flash=480,385:1yc76og3]http://www.youtube.com/v/ZJn-y8UMer8?fs=1&hl=en_US[/flash:1yc76og3]

          Gai...

          1 Reply Last reply Reply Quote 0
          • chrisglasierC Offline
            chrisglasier
            last edited by

            Thanks Gaieus but YouTube is not available in these parts. But I will look at it when I next go to Hong Kong.

            With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              Ah yes, sorry, I completely forgot.

              Gai...

              1 Reply Last reply Reply Quote 0
              • brodieB Offline
                brodie
                last edited by

                I can't get You Tube here at work either. Interesting similarity.

                -Brodie

                steelblue http://www.steelbluellc.com

                1 Reply Last reply Reply Quote 0
                • chrisglasierC Offline
                  chrisglasier
                  last edited by

                  I forgot about Matthew Scarpino's Skel Module - see page 278 in "Automatic Sketchup" - so I am having a go with that.

                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

                  1 Reply Last reply Reply Quote 0
                  • chrisglasierC Offline
                    chrisglasier
                    last edited by

                    @chrisglasier said:

                    I forgot about Matthew Scarpino's Skel Module - see page 278 in "Automatic Sketchup" - so I am having a go with that.

                    Well I have made a little progress and Matt has said he will help to get to where I want. In the meantime I thought some members might like to have a play, perhaps make a dialog to specify the keyframes ... "see if you can get it to cross its legs" kind of thing or more ambitiously with movable fingers and hands demonstrate how to bowl a googly. Note: each 'bone' has two parts one of which is named 'joint'. It can be any size, visible or not, as the origin of rotation is its bounds.center. The animated series of rather jerky screenshots indicates what it does right now.

                    Manimated.gif

                    I used Jim's webconsole to test it and have included it in the zip file. Extract into plugins folder open Quin.skp and webconsole and then load mann2.rb. After each test you need to File > Revert. Do not save the file as currently the parts lose their names.

                    The mannequin is from the warehouse, made by Arqdirk, with some realignment and componentisation. My code is an adaptation of Matt's tutorial - see quote - corrected by Jim but still in need of rationalisation and optimisation.


                    Quin.skp


                    Quin.zip

                    With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

                    1 Reply Last reply Reply Quote 0
                    • chrisglasierC Offline
                      chrisglasier
                      last edited by

                      All ruby plug-in in progress

                      Quin in progress.gif

                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

                      1 Reply Last reply Reply Quote 0
                      • chrisglasierC Offline
                        chrisglasier
                        last edited by

                        Now basic plugin

                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement