Hey guys
I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues.
Is there another solution?
@pgarmyn said:
@masterpaul
You have it if the view direction (line between camera and viewpoint) is perpendicular to the sectionplan, with camera switched 'on'.
Any face perpendicular to the view direction is represented without (perspective) deformation, and they will have the same scale if they are in the same perpendicular plan (= same distance).
Yeah, your right, I I didnt set my model to be aligned to the axes, it was slightly off.
I've now solved the problem, which was due to corrupt preferences. The solution procedure was as follows:
Close SketchUp.
Open a Finder window.
Click Go in the top menu bar, press and hold the Option key, then click Library when it appears in the list.
Click Preferences.
Click and drag the file com.sketchup.sketchup.plist to Trash.
Launch SketchUp.
@box said:
Have you edited the transparency within SU, that can make things look wrong. A PNG with a transparent background is different to a transparent PNG.
Also it seems to be caused by looking at the back faces, try flipping them to see if that is the problem.
If you upload the model someone should be able to see what is going on.
I suggest it isn't a Bug!
I have not edited the transparency - I'll try to flip the faces. thanks.
There a lot of choices out there, as you know.
All renderers have their lighting and material systems which are generally not compatible with those of the other renderers. This makes it difficult to learn and evaluate very many of them.
If you are looking for suggestions - Don't waste too much time setting up materials in SU. I use Twilight and am happy with it's biased/un-biased approach.
The native move toll will do that also. If you start move and then input [x,y,z] it will move absolute, <x,y,z> is locale relative move, [,,z] you keep x,y same and move in z , etc
And for more fun : Components Stringer by Chris Fullmer
Advantage: your have 3 possibilities of the size of the Components along the lines: Uniform, Stretch or none!
And they follow the "orientation" of the curves - lines!
Random Painter always by Chris Fullmer
You can of course take also a simple divided line with it! (Right Click on the line / Divide)
[image: XYXM_afull.jpg]
Thanks everyone for the suggestions. In the first scene we are also saving the hidden geometry...Normally we don't use hide for anything other than a working tool, but the dialog box seemed like this could be done. Normally we use layers to manage visibility across scenes but in this case the element we are trying to turn off is already on a layer that we are managing the visibility of in other scenes and we didn't want to have to go back and update all scenes...was just wondering if there was a trick to getting an individual scene to save the hidden geometry as the dialog box seems to suggest is possible. Will just add the layers and update all the scenes. Thanks!
Chad
It's not to do with resolution; I am running a pair of Thunderbolt displays at 2560 x 1440 each
If you look at the screenshot you can see that the OS is anti-alising very well.
I was running SU on the built in display before getting the TB displays and it was running very smoothly, with some small issues with tiny snap points and tool tips.
I attached a screenshot of the built in display.
Interestingly LayOut looks fine!
[image: Cxd4_ScreenShot2014-01-14at06.37.46.png]
I'll do my best to live up to frighteningly, small children have been known to run screaming from the room at my approach, could be my jokes though.
Another tool you may want to look at is shape bender, very handy for making curved ramps and such.
@rob d said:
I guess I missed the announcement to that. So what gives chaps? I'm not criticizing, though it's quite an unusual move for a forum to make, so I'd like to understand the benefits to me of joining in.
Hi Robin,
"So what gives", thanks for asking this question in plain language
I'm sad to say that very few actually are 'givers' when it comes to participation on the SketchUcation Community. What keeps things afloat are the few that actually give 100%+, the Moderators, Top SketchUcators, Ruby Developers, regularly Contributing Members also Management and of course our valued Sponsors.
Premium Membership has been introduced as a means for members that wish to support SketchUcation but do not have the time to make 'time / support' contributions. In return they get free content and discounts that far outweigh the cost of their support contributions. Also they are offered the opportunity to sell their content / services via the SketchUcation Shop system.
I trust these few lines explain matters. We are also 'all ears' should anyone have a better solution for keeping SketchUcation afloat and thriving.
Mike