Check out Febhouse | New extensions for Shadow Analysis in SketchUp Download
  • Living Room WIP

    11
    0 Votes
    11 Posts
    1k Views
    beginnerB
    Looks good. I would tweak the floorboards. For me are too bold and close to vinyl floor. PS. Sorry thegreek87 - I'm a carpenter by trade...I love wood - OK, you can ignore me... Regards
  • My house

    3
    0 Votes
    3 Posts
    829 Views
    T
    Awesome renders, really like the mood of the first, maybe a bit of variation in the trees in background.
  • WIP render with free software

    15
    0 Votes
    15 Posts
    3k Views
    novenaN
    hi there, the finished images were posted here: http://forums.sketchucation.com/viewtopic.php?f=81&t=47108 best V
  • [WIP] Open Box House

    15
    0 Votes
    15 Posts
    2k Views
    HieruH
    Thanks Carloh The texture runs at the same angle. The problem you can see is an optical illusion caused by the camera focal length and the slope of the wall.
  • Small test kitchen.

    2
    0 Votes
    2 Posts
    576 Views
    CarlohC
    lookin good...one thing: i think the grooves of the ground are to wide, as the chairs can get caught in them, maybe scaling the texture can solve that.
  • IRONMAN

    28
    0 Votes
    28 Posts
    10k Views
    okomtaO
    hey,man it's awesome ironman,, love the vw beetle,,:D
  • Restaurant In Ein Chemed, Israel

    2
    0 Votes
    2 Posts
    547 Views
    KrisidiousK
    beautiful... nice renders too.
  • [WIP] - Re-designed House

    2
    0 Votes
    2 Posts
    472 Views
    Bryan KB
    I generally use just perspective. The whole trick is composition, i.e. how you fill the "frame" with the subject matter. Filled and finished foreground and backgrounds are also key in making a pleasing scene. Then you can work on camera "angles", which is just placing the camera. I am by no means as good and some here when it comes to picture composition, but the above are just basic principles.
  • Newbie sword

    3
    0 Votes
    3 Posts
    639 Views
    N
    oh okay,well maybe ill keep it this ways it looks good like this too
  • WIP-Audi A5 Sportback 2010

    32
    0 Votes
    32 Posts
    6k Views
    okomtaO
    that was awesome,,,i will learn to make modeling like that,,
  • Spiritual Space Project

    8
    0 Votes
    8 Posts
    835 Views
    H
    Well I tried the Ivy Plugin and I have to say I'm pleased with the results. I was just wondering if there was a way of modifying the leaf models, that are used in the plugin, so that they are just an outline of a leaf. That way they they might cast a leaf shaped shadow. They are now just square shaped polygons, with a leaf textures, that cast a square shaped shadow. I tried to modify the models within the "textures" folder so the the lines of the polygon followed the leaf texture's outline( simplifying the contours as much as possible) , but it didn't seem to work. I feel like and idiot, asking you guys this question, cause you guys have helped me so much. My model is now at a stage such that I can make it function in my portfolio as I intended it to. There are enough light patches between the shadows to demonstrate my concept. PS. TIG, Thank you for all your help. I really appreciate it, and that you cared enough to make an example model. Unfortunately I needed to cast shadows with something much more complicated than a fence. I was using the fence as an example. But, perhaps your plugin may still be helpful for tidying up the vines( not sure yet, gotta see how I may be able to refine the cast shadow more). [image: PKrA_SpiritualSpacethiswithIVYMakingsunshadowsright5.jpg] [image: Wqra_SpiritualSpacethiswithIVYMakingsunshadowsright2.jpg] [image: oDRP_SpiritualSpacethiswithIVYMakingsunshadowsright4.jpg]
  • My pictures

    10
    0 Votes
    10 Posts
    1k Views
    M
    77[image: gu3W_12.jpg] [image: cu6B_110.jpg] [image: oLZ2_11.jpg]
  • Biplane (not a copy of a real plane)

    43
    0 Votes
    43 Posts
    6k Views
    alejandeA
    Guys, you are exaggerating ) This is my first big SketchUp job, and it has been going on for almost a year. When i started, i knew nothing about plugins, rendering and many other stuff. PS: just made ​​another render, and see that there is still a lot of improvements to do. Thahks you all for your advice and criticism
  • Coffeehouse

    6
    0 Votes
    6 Posts
    767 Views
    CarlohC
    that's right...normally i wouldn't do so many ghost people, but my prof likes it this way and i have to adopt that.
  • Amazon theatre

    5
    0 Votes
    5 Posts
    727 Views
    sh00ksS
    Awesome, once again
  • Small Shooting Break.

    8
    0 Votes
    8 Posts
    999 Views
    Mike AmosM
    Next stage. [image: fOt8_5.jpg]
  • Newb Ready for Post Production

    4
    0 Votes
    4 Posts
    529 Views
    Bryan KB
    Looking good!
  • Walking on grass.....

    4
    0 Votes
    4 Posts
    763 Views
    HieruH
    'I do think there's a Squatch in these woods'
  • Old House (actual)

    16
    0 Votes
    16 Posts
    3k Views
    brookefoxB
    I like them, too, and did not say or mean to imply otherwise, only to ask the question of you and the others.
  • Not another spaceship

    8
    0 Votes
    8 Posts
    1k Views
    iichiversiiI
    [image: y32W_STARSHIP_MAIN.jpg] [image: tK5D_shiprender1.jpg] [image: yYh1_shiprender2.jpg] Ah yes heres the background image i was referring to [image: 2cMg_STARSHIPSinterior.png] [image: WWZq_STARSHIPSinterior1.png] Heres an update to the interior, its a slow process but very enjoyable, this is the top deck, once finished it will have 2 decks and a cargohold for shuttle, its going to be a long time before i get this finished and Marion was right, what a headache, I had more done but had to delete some parts and redo to get it just right, next ill be working on the bridge, so any suggestions for a bridge would be great...

Advertisement