🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
  • WIP-Audi A5 Sportback 2010

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    okomtaO
    that was awesome,,,i will learn to make modeling like that,,
  • Spiritual Space Project

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    H
    Well I tried the Ivy Plugin and I have to say I'm pleased with the results. I was just wondering if there was a way of modifying the leaf models, that are used in the plugin, so that they are just an outline of a leaf. That way they they might cast a leaf shaped shadow. They are now just square shaped polygons, with a leaf textures, that cast a square shaped shadow. I tried to modify the models within the "textures" folder so the the lines of the polygon followed the leaf texture's outline( simplifying the contours as much as possible) , but it didn't seem to work. I feel like and idiot, asking you guys this question, cause you guys have helped me so much. My model is now at a stage such that I can make it function in my portfolio as I intended it to. There are enough light patches between the shadows to demonstrate my concept. PS. TIG, Thank you for all your help. I really appreciate it, and that you cared enough to make an example model. Unfortunately I needed to cast shadows with something much more complicated than a fence. I was using the fence as an example. But, perhaps your plugin may still be helpful for tidying up the vines( not sure yet, gotta see how I may be able to refine the cast shadow more). [image: PKrA_SpiritualSpacethiswithIVYMakingsunshadowsright5.jpg] [image: Wqra_SpiritualSpacethiswithIVYMakingsunshadowsright2.jpg] [image: oDRP_SpiritualSpacethiswithIVYMakingsunshadowsright4.jpg]
  • My pictures

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    M
    77[image: gu3W_12.jpg] [image: cu6B_110.jpg] [image: oLZ2_11.jpg]
  • Biplane (not a copy of a real plane)

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    alejandeA
    Guys, you are exaggerating ) This is my first big SketchUp job, and it has been going on for almost a year. When i started, i knew nothing about plugins, rendering and many other stuff. PS: just made ​​another render, and see that there is still a lot of improvements to do. Thahks you all for your advice and criticism
  • Coffeehouse

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    CarlohC
    that's right...normally i wouldn't do so many ghost people, but my prof likes it this way and i have to adopt that.
  • Amazon theatre

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    sh00ksS
    Awesome, once again
  • Small Shooting Break.

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    Mike AmosM
    Next stage. [image: fOt8_5.jpg]
  • Newb Ready for Post Production

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    Bryan KB
    Looking good!
  • Walking on grass.....

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    HieruH
    'I do think there's a Squatch in these woods'
  • Old House (actual)

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    brookefoxB
    I like them, too, and did not say or mean to imply otherwise, only to ask the question of you and the others.
  • Not another spaceship

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    iichiversiiI
    [image: y32W_STARSHIP_MAIN.jpg] [image: tK5D_shiprender1.jpg] [image: yYh1_shiprender2.jpg] Ah yes heres the background image i was referring to [image: 2cMg_STARSHIPSinterior.png] [image: WWZq_STARSHIPSinterior1.png] Heres an update to the interior, its a slow process but very enjoyable, this is the top deck, once finished it will have 2 decks and a cargohold for shuttle, its going to be a long time before i get this finished and Marion was right, what a headache, I had more done but had to delete some parts and redo to get it just right, next ill be working on the bridge, so any suggestions for a bridge would be great...
  • Single Room-WIP

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    stefanqS
    Ciao Nino, I've used different color combinations, but now it's out of my hands. Like I said in a previous post: "people and color choices" . Thanks for your comment!
  • Bedroom

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    N
    And details are not welcome.
  • Line Style Experiment

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    pbacotP
    The jittery effect in the larger export works as a line texture-not a hand style -but texture could be achieved in other ways. You've really learned how to fine-tune these!
  • Library

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    DanielD
    Very nice. Why are you posting this in the WIP subgallery? Looks like a finished rendering - if you posted it in the regular gallery, it might get more exposure.
  • Steam Punk TV

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    A
    Thanks for the feedbacks guys.
  • My home 80s

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    arcvnA
    Vietnamese people can fully thinking and playing good football but fine! Giống như người Mỹ thích và học hát dân ca Việt Nam vậy ! OK ?
  • Titanic (Work In Progress video added)

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    P
    Congratulations for your work. I saw your videos some weeks ago, it's astounding
  • Renders of Roman Theatre of Cartagena (Work In Progress)

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    P
    After a year, I have managed to improve the quality of the Corinthian capital, in order to obtain a simplified one... in other words, I have made this: [image: 1.jpg] To obtain this (Render and captures made with Blender) [image: render467.jpg] [image: porfin2.jpg] As you see, now I have a capital with one hundred times less faces than the previous one, but... I can't manage with Blender when trying to export it to Sketchup. UV doesn't import in sketchup at all (I have tried with Collada, .Obj, .3DS... no luck). What I want to do is to export it textured. The normal map in grayscale may be useful to texture a low poly version of the capital in Sketchup, as capitals are white (well, some day I could paint them with their original colours, as the marble was painted...), but at this moment I am looking for a way to export the textured capital into sketchup. I keep fighting with this, I have used Blender 2.63. One day I would like to export the model to a game engine. Edit: Yes, I know that Sketchup doesn't handle normal maps, bump maps... and so on. But I want optimized versions of the columns
  • Old Afgan ruin

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    iichiversiiI
    Here's a shirt video showing the ruin I created in the famous cryengine. http://www.youtube.com/watch?v=qP_J1KMNCNI

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