Mac User? | Join the Rayscaper Beta for Mac Learn More
  • Metal Gear Rex

    52
    0 Votes
    52 Posts
    12k Views
    Bryan KB
    The hanger scenes are looking great.
  • Construction Concerto

    3
    0 Votes
    3 Posts
    949 Views
    Bryan KB
    Pretty cool juxtaposition and good render.
  • [WIP] [Fan Animation] Super Meat Boy

    20
    0 Votes
    20 Posts
    4k Views
    renderizaR
    Seeing everyone is comments is really encouraging so thank you all. iichiversii is right and if you have not seen 'Indie Game the Movie' I hope you take the time and go to watch it. I know people don't like it when others try to sell them things without them asking for it but I am just recommending ... If you want there is a bundle sell of 6 games & documentary were you set the prize you want to buy it with controls over what money goes to developers, charity that helps children in need to have games this Christmas to play with and more. Here is the link; http://www.humblebundle.com/#popup-indiegamethemovie Also Steam is giving great deal for the movie and games as well; http://store.steampowered.com/ Again thanks for the comments!
  • KV-2 [WIP *Update]

    11
    0 Votes
    11 Posts
    3k Views
    SimFonIA_teamS
    Hello Doz, Sorry for not answering before but I have been very busy those last days. You are right, SimFonIA looks difficult. But it just looks, because in fact it is very easy )). We are preparing a quick start guide that explain how to make a rotation and a translation. If we carefully look at your Tank, there is only two rotation and a translation to fully animate it (with the exception of tracks that are more complex). Can you send me the model? I'll make a video to explain the process Cheers, Julien from SimFonIA_team
  • My new project

    10
    0 Votes
    10 Posts
    1k Views
    adamovitaA
    I’ve been working on the hull plating of the ship, here are three new pics (from above, below, and a close up so you can see what I’m doing here) to show what progress was made. I still need to take care of the hull plating on the sides of the hull, and the sidepods, that'll be next. Thank God for Fredo6 tools, here I used two of his tools: The Offset from Tools on surface http://sketchucation.com/forums/viewtopic.php?t=11212 and his Joint Push Pull http://sketchucation.com/forums/viewtopic.php?t=6708. [image: Modeled in SketchUp 8 Rendered in Kerkythea] [image: Modeled in SketchUp 8 Rendered in Kerkythea] [image: Modeled in SketchUp 8 Rendered in Kerkythea]
  • [WIP] NYC IRT R26 Train

    22
    0 Votes
    22 Posts
    4k Views
    Mistro11M
    Thanks ely. I actually got some thickness via vector pp. The problem is when I attempt to round the outer edges because of the sharp angle where the curve meets crease. I'm getting close. On my last attempt I got a hole in the geometry. [image: Angular-Problem10.jpg] I tried last night to upload the file to share but it was too large (about 5 mb)How can I share a file larger than 4 mb here? I never did it before.
  • Render Experiment

    20
    0 Votes
    20 Posts
    3k Views
    pilouP
    Thx for the info and bravo for the endless creation!
  • Getting into architectural rendering

    14
    0 Votes
    14 Posts
    3k Views
    sh00ksS
    YOu indeed have a wide variety of styles, like that! Kerky is a good renderprogram to start with. Kind of a steap learning curve, but there are some good tutorials out there (Material by Patrick mainly) wich explains it well and understandable! When you get familiair to Kerky, Thea Render would be the next best thing. But I only know these to, so I'm biased Keep up the creative work!
  • SU time lapse

    6
    0 Votes
    6 Posts
    866 Views
    peter_shawP
    @trogluddite said: Fascinating - I thought I might watch a couple of minutes, "for a laugh", and ended up watching the whole thing right through. It shows well the coolest thing about Sketchup - 'brainstorming' the idea you can see in your head, and seeing how it can be turned into geometry that can become something practical (or not, and try another way!). Very neat design too - a real 21st century treehouse. And I guess from the part at the end, kind of 'folding' and modular, so quick and easy to move trees. I will sure buy one if you ever get them manufactured! wow, thanks. can't believe you watched the whole thing yeah, this was more of a brainstorming session. we have to hand in the designs in half a semester, so i guess a lot will change / evolve until then. it would be so cool if everyone here would record their work and publish a timelapse alongside the final renderings just imagine seing that for the stuff posted in the "best of sketchup" thread, for example
  • JAPC - WIP

    10
    0 Votes
    10 Posts
    2k Views
    Bryan KB
    Excellent render and in this case, I like the extreme camera angle of the last image. sigh I HAVE to get Artisan one of these days.
  • Sojourner001's Sci-Fi WIPS.

    6
    0 Votes
    6 Posts
    1k Views
    Bryan KB
    Looking good! Keep posting with progress.
  • Very Large Colony Spaceship

    62
    0 Votes
    62 Posts
    11k Views
    Bryan KB
    Completed http://sketchucation.com/forums/viewtopic.php?f=81&t=49304
  • Material- and ligthtingtest

    3
    0 Votes
    3 Posts
    901 Views
    jiminy-billy-bobJ
    Your stone bump/displacement map seems inverted !
  • Bench test

    7
    0 Votes
    7 Posts
    1k Views
    Bryan KB
    @peterboodts said: You're absolutely right, but it was a quick test Also I don't know how to change the direction of the textures in sketchup. (help) The Maxwell plugin gives you access to thousands of super textures but they only can be used a provided.(for the moment?) You need the full Maxwell to edit them (bump etc..) Edit the group. Select the surface with the texture. Right click and in the pop up menu, select Textures, then Position. Odd looking XYZ handles will pop up and you can then rotate the texture. You can also skew and size with this tool as well. [image: rotate tex.JPG]
  • CONCEPT_CAR_LADYBUG_REVISITED

    48
    0 Votes
    48 Posts
    9k Views
    iichiversiiI
    I agree, vertex tools is the new way of modelling in sketchup and it's very beneficial, with time I found i can model faster now using it and more effectively may I add
  • [WIP] Bugatti Brescia Type 13

    84
    0 Votes
    84 Posts
    31k Views
    sh00ksS
    Awewome work!
  • Marian's W.I.P.s

    189
    0 Votes
    189 Posts
    56k Views
    MarianM
    Thank you Bryan
  • Aquapark&hotel&restaurant

    6
    0 Votes
    6 Posts
    1k Views
    Q
    Another variants are rendering now... As bonus, photos of land: [image: DSC_0001.jpg] [image: DSC_0004.jpg] [image: DSC_0006.jpg]
  • Ingo Maurer Bulb Table Lamp

    21
    0 Votes
    21 Posts
    4k Views
    olisheaO
    very clever indeed, much appreciated posting the material settings
  • Grand Kitchen

    11
    0 Votes
    11 Posts
    1k Views
    GarethG
    Nice work Dan Do you have an image without the SU line overlay (for comparison)?

Advertisement