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  • My new project

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    adamovitaA
    I’ve been working on the hull plating of the ship, here are three new pics (from above, below, and a close up so you can see what I’m doing here) to show what progress was made. I still need to take care of the hull plating on the sides of the hull, and the sidepods, that'll be next. Thank God for Fredo6 tools, here I used two of his tools: The Offset from Tools on surface http://sketchucation.com/forums/viewtopic.php?t=11212 and his Joint Push Pull http://sketchucation.com/forums/viewtopic.php?t=6708. [image: DbTg_New_Project_PI_1366x768_23_Ambient_Occlusion_BG_225225225_Model_225225225.jpg] [image: PSs6_New_Project_S13_1366x768_23_Ambient_Occlusion_BG_225225225_Model_225225225.jpg] [image: korD_New_Project_S13ExCU_1366x768_23_Ambient_Occlusion_BG_225225225_Model_225225225.jpg]
  • [WIP] NYC IRT R26 Train

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    Mistro11M
    Thanks ely. I actually got some thickness via vector pp. The problem is when I attempt to round the outer edges because of the sharp angle where the curve meets crease. I'm getting close. On my last attempt I got a hole in the geometry. [image: zsJ9_Angular-Problem10.jpg] I tried last night to upload the file to share but it was too large (about 5 mb)How can I share a file larger than 4 mb here? I never did it before.
  • Render Experiment

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    pilouP
    Thx for the info and bravo for the endless creation!
  • Getting into architectural rendering

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    sh00ksS
    YOu indeed have a wide variety of styles, like that! Kerky is a good renderprogram to start with. Kind of a steap learning curve, but there are some good tutorials out there (Material by Patrick mainly) wich explains it well and understandable! When you get familiair to Kerky, Thea Render would be the next best thing. But I only know these to, so I'm biased Keep up the creative work!
  • SU time lapse

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    peter_shawP
    @trogluddite said: Fascinating - I thought I might watch a couple of minutes, "for a laugh", and ended up watching the whole thing right through. It shows well the coolest thing about Sketchup - 'brainstorming' the idea you can see in your head, and seeing how it can be turned into geometry that can become something practical (or not, and try another way!). Very neat design too - a real 21st century treehouse. And I guess from the part at the end, kind of 'folding' and modular, so quick and easy to move trees. I will sure buy one if you ever get them manufactured! wow, thanks. can't believe you watched the whole thing yeah, this was more of a brainstorming session. we have to hand in the designs in half a semester, so i guess a lot will change / evolve until then. it would be so cool if everyone here would record their work and publish a timelapse alongside the final renderings just imagine seing that for the stuff posted in the "best of sketchup" thread, for example
  • JAPC - WIP

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    Bryan KB
    Excellent render and in this case, I like the extreme camera angle of the last image. sigh I HAVE to get Artisan one of these days.
  • Sojourner001's Sci-Fi WIPS.

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    Bryan KB
    Looking good! Keep posting with progress.
  • Very Large Colony Spaceship

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    Bryan KB
    Completed http://sketchucation.com/forums/viewtopic.php?f=81&t=49304
  • Material- and ligthtingtest

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    jiminy-billy-bobJ
    Your stone bump/displacement map seems inverted !
  • Bench test

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    Bryan KB
    @peterboodts said: You're absolutely right, but it was a quick test Also I don't know how to change the direction of the textures in sketchup. (help) The Maxwell plugin gives you access to thousands of super textures but they only can be used a provided.(for the moment?) You need the full Maxwell to edit them (bump etc..) Edit the group. Select the surface with the texture. Right click and in the pop up menu, select Textures, then Position. Odd looking XYZ handles will pop up and you can then rotate the texture. You can also skew and size with this tool as well. [image: 71KP_rotatetex.JPG]
  • CONCEPT_CAR_LADYBUG_REVISITED

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    iichiversiiI
    I agree, vertex tools is the new way of modelling in sketchup and it's very beneficial, with time I found i can model faster now using it and more effectively may I add
  • [WIP] Bugatti Brescia Type 13

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    sh00ksS
    Awewome work!
  • Marian's W.I.P.s

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    MarianM
    Thank you Bryan
  • Aquapark&hotel&restaurant

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    Q
    Another variants are rendering now... As bonus, photos of land: [image: FMuD_DSC_0001.jpg] [image: vk4N_DSC_0004.jpg] [image: Z4OV_DSC_0006.jpg]
  • Ingo Maurer Bulb Table Lamp

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    olisheaO
    very clever indeed, much appreciated posting the material settings
  • Grand Kitchen

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    GarethG
    Nice work Dan Do you have an image without the SU line overlay (for comparison)?
  • Exterior Render

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    GarethG
    Ditto to the comments made above + perhaps work on the paving material too and model the paving joints and junction to the grass area
  • Testing with tank tracks

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    M
    I used tanks from the Warhammer 40K universe as inspiration
  • [WIP] Open-space kitchen

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    Bryan KB
    Oh! Those are better! Much better.
  • Turning a 123D Catch file set into a Edward Hopper painting

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    pilouP
    I had the luck to see the exibition of Hopper today! Very cool ! Color, light, composition, mysterious mood! The only famous boat painting was this one [image: tumblr_lhjzhzyxzU1qf45lzo1_1280.jpg]

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