Yes I did, still the same error every time
Latest posts made by iichiversii
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RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024
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RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024
Hope someone can help me out, I ran into this issue today when trying to activate my licence again as I haven't used Clothworks for quite sometime, so straight to the point, when I try to use Menu>Clothworks>Licence this message pops up, as you can see clothworks is installed but i cant activate my licence, any ideas as to why this is happening, please excuse me but im just a modeler and am computer literate when it comes to issues like this.
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RE: Wrap-R for SketchUp
Guys, I am having an issue with using the relax tool, to be honest I don't know how to use it, some areas of my model are in the red and blue when I open the view stretch texture, I just want to relax that area of the model, so I select the area where I need to stretch and click the relax tool, noting happens, is there any tutorial on how to use it, I cant find anything, there even is no documentation available, any help would be much appreciated
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RE: I,Marble a finished game for mobile devices
@ken28875 said:
Great updates. I really enjoyed reading. Thanks for sharing and best of luck, iichiversii!
_Ken
Thanks Ken
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RE: I,Marble a finished game for mobile devices
@mike amos said:
A very interesting up and down history of a project. I got a lot out of it having a project I have almost dropped over the many years it has taken so far. You did good and the lessons will hopefully give you an edge in other projects and even just life itself. Just a small aside, does the program run on a pc or is it just phones etc?
Being a Hobbit, I have very little use for the average mobile device, apart from my car. My phone is a rather ancient Nokia 2700 fliptop which works and the fancy extra's are unused.
Thanks for showing us the story of your project, marvelous.
It was originally planned for a PC version as well however it was very difficult to port over due to the gyroscopic gameplay controls on a smartphone, we tried it on gamepad controllers but it just didn't work out as well as we had hoped so we abandoned it, the game levels would have to be redesigned for using on a PC unfortunately.
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RE: Skimp by Mind.Site.Studios - HOW GOOD DOES THIS LOOK!!!!!
It is an insane price, letās be honest, how often would you or I use this, yes I would use it but not everyday, I usually make a few LODs of the same mesh for optimising objects with less geometry depending on distance from the camera in unity, but in saying that there is a unity plugin that does the same for as little as ā¬45, I can then reimport the mesh back into sketchup, ok the workflow maybe not as perfect as Skimp however itās the same result with out burning a hole in my pocket, Iām very disappointed in Mind.Sight.Studios, I have purchased some great products from them in the past that were not subscription based and were reasonably priced, there are alternatives to Skimp that do the same thing, I canāt see how they can justify the price let alone the yearly subscription, thatās just my opinion.
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RE: I,Marble a finished game for mobile devices
@hornoxx said:
:thumb: what an exciting, (from my point of view) exotic, great, unusual SkUp-related story! Thanks for this documentary which, at least for me, showed so many new facets that I had no idea about yet but I enjoy hearing about it.
And this story teaches us that there are so many ways to deffine success but the most important deffinition is always your own one! Thanks for sharing this!Thank you HornOxx, I'm glad you enjoyed this post
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RE: I,Marble a finished game for mobile devices
Wow, I forgot about this post, but thought I would give a brief end of action review.
How did the game fair out?
The game was downloaded over 60ā000 times across all platforms, considering at the time of release it was competing against over 50,000 games a week, thatās the average amount of games released on app stores, our game was free so the outcome would of been higher than payed versions.How long did development take?
The game took exactly 1 year to complete, I guess the level design was what took up most of that time, I would design levels in sketchup and import to unity, make an IOS build and demo the level, 99% of the time there would be an issue in the level Where I would need to adjust in SU, it wasnāt the ideal workflow as my knowledge of Unity was non existent at the time, the game had 18 levels, each level would take on average 2 weeks to design.What were the public opinions?
Reviews, ok Iāll be honest here, most of the reviews are from my work colleagues, they were trying to help boost downloads to make it the next flappy bird, that didnāt work, the game never went viral however it seemed to be very popular in Asia. I guess marketing a game is very important to have any success in the casual games industry.Achievements?
The game had a crack version, some developers would find this as a threat, I was more the opposite, I was actually amazed somebody spent time to unlock our game and all its levels, I suppose if the game were a payed game my attitude would be very different, I guess you could call that an achievementWas it successful?
The day this game became successful for me was the day I decided to bring my son to an indoor playground, while I sat there having a coffee I could hear a familiar soundtrack playing in the background, it was the custom soundtrack a good friend of mine developed for this game, that was the day a father like me was sitting in the parents commune area playing IāMarble, seen a member of the public playing a game you designed and built is a beautiful feeling.
It also managed to kickstart the sound engineers career with a games company, āFrontier developmentā heās working on elite dangerous and what an amazing game it is, but Iām glad he found success in that area.So was it worth the effort?
Yes it was, I learnt a lot since, the games file and size was evident that it was never optimised enough, I was lacking the knowledge of game development so I decided to pick up the skill and learn more of the unity engine, Iāve come up with a better workflow using SU in unity and made my SU models work more efficiently, Unity has become more friendly over the past 5 or so years, Iāve moved on to more challenging projects using VR/AR tech, nothing like seen a model you built in real scale using VR, itās a whole different level.Whatās the future of IāMarble?
Well itās only available on window phones for now, with android and IOS updates the game became unplayable so we had to remove it, the license for IOS was also expensive so we dropped that, the game was a free game so we were losing money, IāMarble was never meant to be a fully released game, it was just a test to see what a group of 4 could make together, it was simply just a fun project to do.
Our team discussed online lately maybe IāMarble Would be a great game for the Nintendo switch, so there is the possibility we will redesign it which it clearly needs and be ported for a playable future on the Nintendo Switch, who knows, itās a possibility.So there really isnāt much more I can say about the game, it was a fun project, I learnt a lot, it was one of my goals to make a video game, I inspired my son, heās currently 10 and designing games of his own, it was a challenge to make but worth it, If You are working in SU for game development and have any questions, please donāt be shy or afraid to ask, I will always be here to give advice or a helping hand.
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RE: Wrap-R for SketchUp
Quick Question is Wrap-r compatible with sketchup 2019?
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RE: [Plugin] Remove Inner Faces
This plugin hasn't worked for sometime, its a shame as it really helped me out a lot, is there any plans in updating this or is there any alternative plugin that does the same?