⚠️ Important | Libfredo 15.8b introduces important bugfixes for Fredo's Extensions Update
  • Test Renders IBL

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    @olishea said: Can shadow catchers receive caustics yet? tried this a year ago but no success. No caustics with shadow catcher at the moment, is just a simple way to embed objects to the environment. With frontal projection and camera mapping you can have all features. You will map actual models or simplified models, so you have all material features, including reflections. They sort of relative to SU photo match and projected textures (naturally without modelling).
  • My first maxwell render

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    hellnbakH
    Don't have a clue what you guys are talking about but if I made something like that I would have both arms in casts from patting myself on the back. I love the lighting effects
  • Minas Tirith Rebuild

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    pbacotP
    Your skill and perseverance are inspiring-- Your creativity and design-sense are evident. Enjoying the subject matter and as a lifelong LOTR devotee it certainly fits the Numenorian--Gondorian (sp?) culture, for me.
  • Virgin Trains West Coast (WIP)

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    pbacotP
    @liam887 said: @pbacot said: Cool. What West Coast. Why so long til completion? English West Coast Mainline http://en.wikipedia.org/wiki/West_Coast_Main_Line This is a personal project and I have a big conference I am speaking at on Thursday so have a lot of prep work to do and soon after I am giving a course on digital publishing so even more prep. @leedeetee said: Look forward to seeing this - although won't it be a First Group train soon?! I hope not although I hate the Virgin Food and you should really have free wifi! I meant why so long to railroad completion (2054)! LOL I don't mean YOU have to hurry on your model! We could really use one of those out here on our West Coast and soon. and...it's looking good!
  • Ak47 with Holographic Sight

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    @iichiversii said: Robert I got your email, I'll reply to it laters, great work so far, can't wait to see the finished result Great. BTW love what you are doing with your game. Great art style. Here are some pics of a SCAR I have been working on. It's at 11k Tris, but should be able to reduce with a normal bake to about 7-9k. [image: 241nkmd.jpg] [image: 2yo4ifd.jpg] [image: es010o.jpg] [image: p61ea.jpg]
  • Let there be light and there was a lamp

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    Bryan KB
    Yeow! Nice!
  • Rabbit Hutch

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    Bryan KB
    Oh cool! That's turned out very nice!
  • My Flat

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    Bryan KB
    Still looks like a photo to me even days later.
  • Cafe Scene

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    Bryan KB
    No cars. I still haven't downloaded and installed Artisan nor learned to use it. Along with several other plug-in that are probably causing me the despair between what I want and how to get there. Right now I really need to learn connect by rails and Artisan. My problem is my 10 hour workdays leave me drained and not much time to search out and practice the tutorials.
  • Aconnolls WIP

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    Regarding modelling with Artisan making cars, I actually find it harder to add alot of detail before you SDS. I found making windows easier using 'intersect with selection', but thats just my preferred method. Thanks to all who have helped me become more comfortable with Artisan, Marian's tutorial (hard) work especially.. thumbs up
  • Science fiction scene

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    beginnerB
    Pretty presentation...
  • Munster Koach

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    hellnbakH
    @marian said: Btw....they're rebooting Batman again. I think they want to make a Justice League movie a la Avengers and they need to fit all the other heroes. Geez they've just finished the trilogy... I don't really mind all the reboots, sometimes they turn out pretty good. To be perfectly honest, I never really cared for Christian Bale that much. My favorite was Michael Keaton. 'Spose Arnold is too old to give it a shot?
  • My Wall Of Wheels

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    sh00ksS
    Here too: awesome job on the great variety on wheels and even more respect that you share it all Did you make the wheels as dynamic components so you can easily modify the with/height? I'm also stunned by your texturing qualities. Do you use special UV-/texture plugins for this or just all nstandard SU-tools? Must admit that you inspire me in car design and diversity
  • [WIP] SU Character rigged

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    iichiversiiI
    Heres a simple test of the the sketchup created character in XSI by Joshua Blazer from seattle, a simple but early test, as you can see from the animation the mesh is slightly breaking up, i put this down to non welded edges so they will need to be welded/glued, which ever term you prefer, also the fingers dont bend as there are no creases on the fingers to allow joints to bend but i will addreas this also, not a bad test but it is effective for its first test if i do say so myself, so any suggestions for the best method of welding edges in SU, i see there are more than 1 method, im aware it can be imported into blender and done this way but im lookng for an SU way around this and weld the edges in SU and export the model with the welded edges for 3D MAX and XSI. [flash=600,370:3cjwdsgq]http://www.youtube.com/v/FpRWpgiWbBw&feature=youtu[/flash:3cjwdsgq]
  • WIP Assault Rifle

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    Redid it to make it better suited for gaming. In essence I made it of components to lower the poly count. Anyway here it is in sketchup and in 3DS Max. [image: 2zhl34n.jpg] [image: x6a53q.jpg]
  • Living Room WIP

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    beginnerB
    Looks good. I would tweak the floorboards. For me are too bold and close to vinyl floor. PS. Sorry thegreek87 - I'm a carpenter by trade...I love wood - OK, you can ignore me... Regards
  • My house

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    T
    Awesome renders, really like the mood of the first, maybe a bit of variation in the trees in background.
  • WIP render with free software

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    novenaN
    hi there, the finished images were posted here: http://forums.sketchucation.com/viewtopic.php?f=81&t=47108 best V
  • [WIP] Open Box House

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    HieruH
    Thanks Carloh The texture runs at the same angle. The problem you can see is an optical illusion caused by the camera focal length and the slope of the wall.
  • Small test kitchen.

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    CarlohC
    lookin good...one thing: i think the grooves of the ground are to wide, as the chairs can get caught in them, maybe scaling the texture can solve that.

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