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  • My place

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    R
    Sometimes a solution is obvious to me and I just jump in, do it, and then document with photography. Less obvious problem/solutions are solved by modeling which then become renders. Even though I render, I really think of my sketchUp/render work as prototyping and testing. The computer has streamlined work flow. For me sketching, working drawings, documentation and presentation art are no longer separate projects. The line between these process becomes more and more blurred as technology begins to bridge the gaps and integrate the disparate elements into one continuum. I would like to model the fiber optic lights although I have not figured how to go about it yet. I use twilight render and don't know what chices I have for propagating or bundling the fibers efficiently.
  • [WIP] house in Helsingborg Sweden

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    novenaN
    hi forum! watch the finished images here: http://sketchucation.com/forums/viewtopic.php?f=81&t=48392 best V
  • 'Modern Utility' interior

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    hellnbakH
    Nice work. A couple of plants would improve it, and not sure I'd want to sit in that chair, looks awfully spindly to me.
  • Whale House

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    olisheaO
    @hepf said: Nice. Hill crest too sharp though, a retouch in photoshop to soften will do the trick. Thanks for your comments on Rome. Trying to put toghether a short animation, will post it when done... Thanks and the Rome project looks fabulous. To be honest it's nice having a background that is VERY sharp! In my package there are both hdr (4000x2000) and jpeg (8000x4000) if you need a very crisp background. In thea and other render engines you can use the hdr to illuminate the scene and a different image as background if required. That's a cracker Pilou!
  • Honka house 3

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    sh00ksS
    Looking good
  • My WIP Thread

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    sh00ksS
    Loving the renders and modeling! Only suggestion I can come up with is to make some corners less 'harsh'/sharp, like on the chairs and couch in 'Living Room 4'. Keep up the great work!
  • Re-thinking my Roadster

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    sh00ksS
    Once again: an amazing job Hellnbak! Can't believe the smoothness in the model without using SS. Taking another hat off for you sir
  • Test Renders IBL

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    @olishea said: Can shadow catchers receive caustics yet? tried this a year ago but no success. No caustics with shadow catcher at the moment, is just a simple way to embed objects to the environment. With frontal projection and camera mapping you can have all features. You will map actual models or simplified models, so you have all material features, including reflections. They sort of relative to SU photo match and projected textures (naturally without modelling).
  • My first maxwell render

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    hellnbakH
    Don't have a clue what you guys are talking about but if I made something like that I would have both arms in casts from patting myself on the back. I love the lighting effects
  • Minas Tirith Rebuild

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    pbacotP
    Your skill and perseverance are inspiring-- Your creativity and design-sense are evident. Enjoying the subject matter and as a lifelong LOTR devotee it certainly fits the Numenorian--Gondorian (sp?) culture, for me.
  • Virgin Trains West Coast (WIP)

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    pbacotP
    @liam887 said: @pbacot said: Cool. What West Coast. Why so long til completion? English West Coast Mainline http://en.wikipedia.org/wiki/West_Coast_Main_Line This is a personal project and I have a big conference I am speaking at on Thursday so have a lot of prep work to do and soon after I am giving a course on digital publishing so even more prep. @leedeetee said: Look forward to seeing this - although won't it be a First Group train soon?! I hope not although I hate the Virgin Food and you should really have free wifi! I meant why so long to railroad completion (2054)! LOL I don't mean YOU have to hurry on your model! We could really use one of those out here on our West Coast and soon. and...it's looking good!
  • Ak47 with Holographic Sight

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    P
    @iichiversii said: Robert I got your email, I'll reply to it laters, great work so far, can't wait to see the finished result Great. BTW love what you are doing with your game. Great art style. Here are some pics of a SCAR I have been working on. It's at 11k Tris, but should be able to reduce with a normal bake to about 7-9k. [image: 241nkmd.jpg] [image: 2yo4ifd.jpg] [image: es010o.jpg] [image: p61ea.jpg]
  • Let there be light and there was a lamp

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    Bryan KB
    Yeow! Nice!
  • Rabbit Hutch

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    Bryan KB
    Oh cool! That's turned out very nice!
  • My Flat

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    Bryan KB
    Still looks like a photo to me even days later.
  • Cafe Scene

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    Bryan KB
    No cars. I still haven't downloaded and installed Artisan nor learned to use it. Along with several other plug-in that are probably causing me the despair between what I want and how to get there. Right now I really need to learn connect by rails and Artisan. My problem is my 10 hour workdays leave me drained and not much time to search out and practice the tutorials.
  • Aconnolls WIP

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    A
    Regarding modelling with Artisan making cars, I actually find it harder to add alot of detail before you SDS. I found making windows easier using 'intersect with selection', but thats just my preferred method. Thanks to all who have helped me become more comfortable with Artisan, Marian's tutorial (hard) work especially.. thumbs up
  • Science fiction scene

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    beginnerB
    Pretty presentation...
  • Munster Koach

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    hellnbakH
    @marian said: Btw....they're rebooting Batman again. I think they want to make a Justice League movie a la Avengers and they need to fit all the other heroes. Geez they've just finished the trilogy... I don't really mind all the reboots, sometimes they turn out pretty good. To be perfectly honest, I never really cared for Christian Bale that much. My favorite was Michael Keaton. 'Spose Arnold is too old to give it a shot?
  • My Wall Of Wheels

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    sh00ksS
    Here too: awesome job on the great variety on wheels and even more respect that you share it all Did you make the wheels as dynamic components so you can easily modify the with/height? I'm also stunned by your texturing qualities. Do you use special UV-/texture plugins for this or just all nstandard SU-tools? Must admit that you inspire me in car design and diversity

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