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  • Cone camera

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    TIGT
    Look at the script's code and see if changing the camera's fov helps?
  • REQUEST: (for help) - Make a box in Ruby

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    TIGT
    Well said thomthom... My code snippets will work in the Ruby Console for testing... BUT a typical format for simple code is ` module Kybasche def self.box() box code in here end endThen Kybasche.box()` draws a box You add to it with extra code, like a dialog for its sizes or material[s]... If you want to make a tool [class] where you pick points etc then this can be done inside the module too...
  • PLUGIN REQUEST - GFA Calculation

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    @thomthom said: Have you had a look at http://www.modelur.com/ ? Might that be something for you? Hey thanks thomthom looks looks fantastic I will test it thanks !
  • Looking for a plugin pls help

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    srxS
    Profile builder?
  • Lock and unlocking

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    kenK
    thomthom and kyyu Thank you for you input. My problem, and I will admit it is bad modeling on my part, I will make a sub-assembly that may have from 2 to 15 separate parts. I save this as a sub-assembly. Now as I continue with the overall project, somewhere in my drilling down to make a modification, I may unintentionally drill into a sub-assembly that I didn't intend to modify the interior sub-parts, and may unintentionally move a sub-part a small distance one direction or another. This movement does not become evident until I start to make ACAD drawings, then I see that what should have been identically measurement as slightly off.( off by more than 1/64 which I believe is the tolerance of Sketchup.) Locking will prevent this problem, but locking prevents me from moving or adjusting the location of the assemblies. Well in trying to define my problem I found my solution. I have been locking the assemblies at the outer most grouping, which prevents any movement. I locked at the outer group so I only needed to unlock one group to make changes, leaving the inner groups not locked. However, I noticed if I leave the inner sub-assemblies unlock, make a group of all the sub-assemblies. Than add one small line to this group, make another group of the first group and the small additional line. Then open the top group up, lock inner the group, which does not include the small line, with all the sub-assemblies, than close the outer group, I can move the whole grouping which is unlocked, which allows moving all the sub-assemblies, and I am prevented from moving the sub-assemblies in the inner group. So just by watching how I make my group and where I lock all the sub-assemblies I get what I want. However, being able to determine what is locked and not locked would help also, but I found my work around. So thomthom and kyyu thank you for your help. Thomthom, I am going to look further into the Dynamic Component editor, never thought of this as having a solution. Again thanks
  • REQ: Entity info as toolbar (not a window) plugin

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    Jim Foltz has a custom toolbars script that you might want to look at. http://sketchuptips.blogspot.com/2008/06/custom-toolbars-release-08-06-01.html It doesn't necessarily dock the window like you want, but it would allow you to open/close it with a toolbar icon. Jim's script doesn't actually include the Entity window, outliner, etc but it's pretty easy to create them. Look at the format of the Model Info button and use the sketchup.send_action # that TIG also mentioned. Other send_actions can be found here: http://code.google.com/apis/sketchup/docs/ourdoc/sketchup.html#send_action. I actually set up all my dialogs like this recently. I'm not sure yet if it's a huge time-saver or not, but we'll see. Another thing you could try is assigning a shortcut key to Window/HideDialogs. This will close all the dialogs that you currently have open. Repeating the shortcut will open them again.
  • Problem with Projection Extension plugin for SU8

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    TIGT
    Also run it with the Ruby Console open and report any error messages from there...
  • [REQ] Triangles to quad ruby

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    thomthomT
    @alpro said: Well forget the Blender route. Exported obj out of SU, imported to Blender, selected verts and changed tris to quads, no problems. Well a little problem, it only converted about 85% to quads, see pics. However the real problem was importing back into SU, like thomthom said the quads have to be coplanar in SU so when I imported your quaded head, SU put a hidden line everywhere it wasn't coplanar thus making quads into tris again. Mike Technically, all quads in any 3d application consists of triangles. It's just a matter of how the 3d application presents it. Internally each quad will consist of two triangles. SketchUp makes no effort to provide any form of quads and instead exposes the triangles directly to the user and leaves the responsibility there. Further more, just having a set of quads as you do in your screenshot provides no real benefits as the topology isn't regular. It's going all over the place with a mix of quads and tris at random. To have an efficient topology you need the quads to be laid out in a manner so they make nice loops around the characteristics of the shape. Then you can use tools that makes use of this regularity of the quad mesh to perform actions such as selecting rings and loops so you can quickly and predictably modify the geometry you want. To put it simply, quads has no benefit over tris unless the quads are laid out with a good topology.
  • Tgi3D SU Amorph & PhotoScan new Warper Tool is released!

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    Hi Mike, Very nice to hear you are a fan of Tgi3D SU AMorph. Yes you can upgrade to the latest version on your current license, and as Rich had already answered (Thanks Rich!) you simply login to your account and download the latest version and install. Go to the Downloads page (the link in Rich's post) on Tgi3D website, click on the "updates" link at the bottom where it says @unknownuser said: For latest versions of Tgi3D SU Amorph and Tgi3D SU Photoscan, please visit the updates page. I am not sure if we can be as fast as Rich here (wow!) , but you can always contact us through the support page on our website as well.
  • GeoSketch error

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    R
    I've mailed to the geosketch guys as advised by Rich. Awaiting reply
  • Add automatically a file to send by e mail

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    G
    @tig said: You can't add 'arguments' to a UI.openURL() - it's a 'path' only tool. BUT you can write a cmd/bat file with the needed data and then open that [it 'executes'] and that can pass/use arguments written into it thus... START mailto;"someone@somewhere.com?subject=The%%20Title&cc=%%20&bcc=%%20&body=Hello%%20testing%%20123 See here for more details http://www.robvanderwoude.com/email.php or http://www.paulsadowski.com/wsh/cmdmail.htm There are ways to escape the used special characters if you want... Just compile the message File.write to a temp file called say 'C:/Temp/emailer.cmd' then UI.openURL('file:///C:/Temp/emailer.cmd') to run it. You can even make it erase it self as it ends... i am not familiar with batch programs, but i shall try to understand the way to do it; thank you!
  • Fractions and units display

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    J
    Not sure what the problem is? What are you trying to do?
  • Who can make a manipulator

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    thomthomT
    It can't automatically be used with other tools. It'd have to be explicitly integrated with the tool by its author.
  • Su plugin categories

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    K
    @jojo9 said: Code 1 is designated for a standalone script, right? (like: #jojo9_startup.rb) No, it just shows how to save a reference to the submenu item. It doesn't have to be in a loader/startup script. If you want an example, look at my Pushpull & Group plugin: http://forums.sketchucation.com/viewtopic.php?t=28072 I wrote it using 2 global variables, but I have figure out since then that you only need 1. You will see that in my plugin, "Code 1" is actually in "Code 2", where it saids "else something".
  • Looking for a plugin to extrude data like the follow me

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    TIGT
    Can you post the data file [zipped?] or PM it to me. It's hard to comment without more substantive detail.
  • [Plugin] Flatten Vertices v1.1

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    B
    @unknownuser said: TIG recently developed a very similar ruby http://forums.sketchucation.com/viewtopic.php?p=346754#p346754 -Brodie Thanks brodie, I initally wrote v1.0 in 30 minutes that simply flattened vertices to z=0, posted it to the forum, then noticed TIG's drop vertices. With v1.1 I thought I'd take the development in a different direction with Flatten to mean normal, which works similar to TIG's scripts but my focus is on replacing the Z vector with the average normal of all the faces selected. I don't want to butt heads with TIG as he's quite a deal more talented than I. In the next version I'm working on ways to preserve the edge conditions, so the script doesn't destroy four or more sided faces. The method I'm thinking of using considers edge conditions as 2 dimensional manifolds (so rotate along the border edge away from the border face's normal until you find a face that isn't in the selection). The normal determines the direction of rotation to avoid the angle_between not greater than 180 degrees issue. We rotate away from the normal to find the next face because there may be more than two faces sharing a border edge. This (hopefully) will remove interference by more than two faces sharing the same edge. This method also shows some promise for applications like correctly orienting faces and removing internal geometry on non-solid geometry, but more grey matter is required on my part. Hopefully all's not lost
  • [Plugin] AddPage v1.4 20110810

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    @tig said: This http://forums.sketchucation.com/viewtopic.php?p=345385#p345385 is v1.4 that has an option 'ALL' version that processes all scenes in one go... yes, you are right; i had downloaded the plugin here http://forums.sketchucation.com/viewtopic.php?f=323&t=28782 it works perfectly thank you
  • HouseBuilder (non-metric); where to download?

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    TIGT
    It was and there's even some newish thread debates about it http://forums.sketchucation.com/viewtopic.php?f=323&t=1518&p=344388&hilit=+housebuilder#p344388
  • Plugin that restricts blue axis motion

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    GaieusG
    Yes, exactly, any plane (defined by the initial face). This is why I drew the face horizontally. Face-lock is very useful when drawing extremely complex roofs for instance, too. Just adding details (or healing missing parts) you need not use a plugin or a complex intersection method.
  • [Plugin] Simple Shell (scaled copy)

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    thomthomT
    Updated the Shell plugin with a tool. Also available for users here at SCF: http://forums.sketchucation.com/viewtopic.php?f=323&t=39308

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