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  • [Plugin] Explode Group to Layers

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    bagateloB
    I'm looking for a plugin that creates a new layer for each object in the scene or in the selection, either component or group, without considering subgroups. Has anyone done something like this?
  • Make solid from entities

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    TIGT
    @pedromollansaito said: hi TIG, i have face2group. it does a group for each face not a group for each cluster (three clicks selection of entities) It has several options ? F2G: by Any Edge: Creates a single group for each face selected F2G: by Hard Edge: Creates a single group for each collection of faces defined by a hard edged outer loop F2G: by Hard + Hard Hidden: Creates a single group for collection of faces defined by either a hard edged outer loop or a hard hidden edged outer loop
  • REQ: Handrail plugin.

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    utilerU
    Hey shneidor, that looks way cool!!!! Actually, I've just been to your website and note you refer to a possible upgrade to 2.0... [image: rbQI_2012-10-10_0858.png] Is this expected soon?
  • [REQ] Information box to simplify work

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    pbacotP
    Include the rounded corners and the deformed areas, and the fix in the one component. Do it once then duplicate it to correct positions. Or if more work is needed, do it in one component and it's done to all the duplicates you've made. You may wish to add all of the surrounding faces into the component, until all you have is four identical components side by side, or more....ad infinitum or until SU crashes
  • [Plugin request] Default texture mapping tile size

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    bac9-flclB
    @tig said: The API code does allow you to change the two values of the texture size - in just the same as you can do manually - the default size is 10" (254mm). I don't see how you can do it 'on the fly' as you make materials [you could simply adjust the size anyway - as you ought], but it'd be quite possible to write some code to change all textured materials to a different fixed size, and also use a default texture image on any untextured materials, also to that fixed size too. It'd then run the exporter, so that the external file matches these settings; on completion it could then do an 'abort_operation' to revert all of the materials as they were, leaving the external export-file unaffected. Alternatively it could change all of the texture sizes permanently and just use the temp-texture for non-textured materials for the export part, reverting those materials to be 'plain' afterwards... If you manually ad a texture, resize it then remove the texture does the 'plain' material export with different mapping info ? e.g. it's previous texture size is remembered ? I've not tested this, if it does then you could temporarily add a texture to each untextured material, resize it and then remove the texture ? Hi there TIG! This thread is kind of old, but I would still be neat to know if it's possible to change the default tile size, so thanks for answering there. More precisely: I don't need to change any preexisting materials "on the fly" and I don't need to change the sizes for materials with textures. What would be handy is changing the default UV tile size in material properties, globally, for every material SketchUp is creating. That would be a very useful safeguard feature for newbies not yet fully utilizing materials (no matter if they won't use placeholder materials and size values, their models will have reasonable UV sizes and will look decent with various in-engine materials). Or a neat help, for example, for level designers quickly prototyping geometry under strict deadlines: they will be able to slap several material types to separate a scene as needed, then replace these fills with suitable materials (like various concrete types) in the engine afterwards. All and all, having 10x10cm as default UV tile size is impractical. The idea of assigning a placeholder texture to every untextured material, changing then available size values and disabling the texture after that sounds practical. Unfortunately, if I remember correctly, removing a texture removes tile size values from a material too, so these changes will be immediately lost.
  • Looking for plugin to patch holes in mesh

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    pbacotP
    @pbacot said: @tig said: Wouldn't CurviLoft's skinning work in the 'holes' edges - there's a quad option too... It might, but I am thinking of irregular shapes. CL seems to want nice outlines. I was looking for something automatic, which Rich provided. But in fairness Curviloft works pretty quickly in the example we had. Draw edges to help Curviloft. Skin Contours with Curviloft. Choose best vertex matching--square and even as possible. With Vertex tools choose the center vertices and merge close vertices (adjust distance as needed). Don't move the perimeter vertices. It's clean enough for Sandbox. [flash 640,480:24t2cd6j]http://www.youtube.com/v/uai2Z3JbzjM[/flash:24t2cd6j]
  • Offset edges

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    tademaT
    Thank you Pilou, your knowledge of Plugins is certainly impressive . I will check it out in the morning. John
  • Check the Artisan update

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    N
    i see, thanks massimo (y)
  • [Request]Snapshot With File Name button

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    simon le bonS
    [highlight=#ffff80:4081wmop]this thread is now closed.[/highlight:4081wmop] the script has found a new home and discussion can be pursued there. @unknownuser said: **[beta[Plugin] Snapshot – (0.1.0) — 02.10.2012 by Aerilius » Tue Oct 02, 2012 8:12 pm**] http://sketchucation.com/forums/viewtopic.php?f=323&t=48215 Simon.
  • Ferrari Sketch

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    pilouP
    You can find it here
  • DoorMaker plugin seeking adoption

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    EdsonE
    @paul russam said: Awwwww, I feel bad now When I originally wrote it in 2007 I knew it could be better but it was beyond my programming abilities. I'm chuffed its still being used and I hope somebody picks it up and gets it working the way you want. paul, please do not feel bad. you have done your part and we cannot thank you enough for doing the plugin in the first place. it is just that when people like a plugin they want to push it to do more than it was planned for.
  • [Plugin Request] - Clear All/Selected layer colours

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    TIGT
    Over three years ago I wrote a convoluted script that did change layer colors.*** It needs Pro... It renames the original layer. It makes a DXF with the relevant original-layer-name, giving it the specified color and imports the DXF file to make the new layer, with the original-name and the new color... Then it reassigns every entity in the model [and also inside its definitions] that used the original-layer to this new-layer [with the original-name]... The original-now-unused-layer-with-the-temp-name is now purged. Ta-da... the objects appear to be on the same layer but it has the specified new color... *** layer-color=.rb http://sketchucation.com/forums/viewtopic.php?p=177016#p177016 It IS unbelievably clunky. It does something that the API ought to do readily ! I'd only use it if I really had to
  • [Plugin] Grid2

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    TIGT
    @pyoyoon said: Where is Grid2? I can't find it after registering at that Podium site. I really need a grid generating plugin and I guess this is the only one. I am having difficulty in finding it. You have already spend time and efforts for the potential users but please elaborate in describing where to find the useful plug in. If you carefully [re]read my preceding posts you'll note that this specific tool appears to be no longer available [after three years!] and/or suited to MAC OS... but I do recommend several other equivalent tools that are freely available and more than fill the gap it leaves on all OSs...
  • Request Proxy.rb

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    C
    thanks guys.
  • [Request] Best Fit Plugin

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    R
    Sam, The website is Newpark Resources. http://www.newpark.com/capabilities/mats-and-integrated-services/newpark-mats-and-integrated-services Paul
  • [REQ] Centerline of two curves

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    Rich O BrienR
    Use the first icon on the toolbar
  • Arch

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    M
    Here is the link to Fredo scale that has the inference to line. My install is not correct. Make sure you pay attention to his direction including LibFredo6 4.5 install. That will give the functionally you need. http://forums.sketchucation.com/viewtopic.php?f=323&t=17948&p=403999
  • What's that plugin?

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    olisheaO
    [off:2163l3kf]I stopped speaking french years ago but funny how i can still understand you. Il y a sept ans depuis je parle en francais, mais je vous comprends! Is that correct? I can't remember hardly any german or latin though, strange how some languages suit your brain better.[/off:2163l3kf]
  • [Plugin] ARmedia Augmented Reality Plugin with Geo-location

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    Graziano TerenziG
    Thanks Rich, I've also added the links to the post. Sorry for not including the links before.
  • Layers plugin request - or just good advice

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    thomthomT
    Sorry, no. That stuff is something rooted deep into the SketchUp core.

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