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  • Move, Copy, Rotate

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    @zigfoyer said: There used to be a free RPG plugin that would let you move, rotate, or copy something or a single axis by a specified amount you typed into the plugin window. I can't find the thing on their website any more except as part of a larger package you can buy. Are there any other similar plugins? Never understood why Sketchup didn't just add this functionality. maybe this one written by Jim FOLTZ? http://sketchuptips.blogspot.com.es/2007/08/plugin-mover-2.html
  • [Plugin] linking SketchUp to YouTube

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    S
    How can I export the video link with the 3D model to a kmz file? We just can see the youtube video on sketchup?
  • [REQ] Drill + SNAP ?

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    pilouP
    Cool I will try it!
  • Is there a plugin that displays North/East/south/West?

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    thomthomT
    Here's one: http://sketchucation.com/forums/viewtopic.php?t=26980
  • Edge to point

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    jeff hammondJ
    @janx said: This could be made also as option to Eraser. For example, with holding ctrl+alt+mouse I select lines must be collapsed and with releasing they collapse at average point. If selected lines/goups of lines are not connected with each other, they collapse in their own average point. Anyway, for comfortable use it must be tool which You can shortcut on keyboard. you can already do this with vertex tools (though there's no eraser involved.) using vertex tool's select tool (various window select options which work in combination with a normal click for a single vertex), just go around selecting all the vertices you want to collapse then 'merge vertices' it doesn't matter how close or far they are apart or if there are unselected vertices in between selected vertices.. the 'merge close vertices' feature you saw in the video is a different feature in which you can select a larger group of vertices then filter their merge behavior depending on the distance between them.. [as in-- everything you seem to be asking for is already available in vertex tools.. (but hey, i could be missing something?)] [well, you can't select lines per se.. you have to select the vertexes on each end]
  • [REQ] Panelisation Plugin anyone?

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    pilouP
    And with Simfonia ? Minutes 2 . 28 http://www.youtube.com/watch?v=hyQvEnw6sLw
  • Add Hidden Layer

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    pbacotP
    "Add Invisible Layer adds an invisible layer to all existing and new scenes. " This seems to be the way these plugins work. It's really important to be able to add layers and not have them in existing scenes. But NEW scenes? I have Jim's plugin. I find I can setup a new scene and have everything I want. When I save the scene. the layers added with this tool (which are visible in the present setup) turn off. This doesn't seem consistent with how scenes work. I have to turn the layers back on and update the scene again. I also notice that prior to this update, the objects in the hidden layer cast shadows in the new scene, although the entities are invisible. I'd suggest that once inside the model the added hidden layer can be added to scenes in the normal fashion. They just aren't added to all existing scenes (the option Trimble should add).
  • [Plugin] Clean Unwanted Edges

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    TIGT
    So... it looks like either you haven't got FULL permissions to read/write to the MAC's Plugins folder [fix them] OR you are using the wrong 'plugins' folder. It should be the Macintosh HD 'plugins' folder NOT the 'user' one ! There are dozens of threads already about which is the correct MAC 'plugins' folder and 'permissions' Search SCF for some key-words... Incidentally there are now many scripts/toolsets better than this one... Search the SCF Plugins Index - e.g. Thomthom's 'Cleanup'...
  • Groups on faces like rhino

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    pilouP
    @Sdmitch courage that will be a very cool plugin! (if Kirril2008 don't make it before) @Jeff Thanks for precisions, i had suspected that, so that is a truelly tricky Rhino plugin! (i believe i can make the same with Moi, I will see that
  • Exploding tool

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    yitzharY
    perfect ... you'r the champion. thank you
  • Mirroring functions?

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    pilouP
    Mirror by Tig ? Or If you want Move something in Symmetry: inverse one copy component! [image: rotated.jpg]
  • Is there a plugin that will copy a component separately?

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    thomthomT
    Probably better off highlighting this to Fredo and see if he can address it instead of somebody starting to develop something new from scratch. (And maybe it's a plugin you have that conflicts...)
  • So I have this idea for a plugin (let me explain)

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    pilouP
    Component dropper by Thomthom is more for that But the scale is deforming the component! [image: dropper.jpg] [image: dropper2.jpg]
  • Render plugin which will display Labels and dimensions

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    jolranJ
    Looks nice Jeff! @unknownuser said: i was wondering though, if those steps can be automated? This is the reason I mentioned faces and not using pictures. I think it would be easier to create faces in code, and then assign materials to them. As I said there is not much one can do in code with the current dimensions. So converting SU dimensions might be a no go. I would rather have a plugin create their own dimensions from scratch. Quite doable When static. But do see some problems when the dimension would have to update. I imagine thats what Driving dimension does.. Their code is scrambled...
  • Edit selected component plugin

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    masterpaulM
    I know its not stolen. I know they would do something like that. R.I.P
  • Axes position plugin

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    yitzharY
    thank you , i dont know how i forget this command
  • [Plugin] Global_Material_Change

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    F
    Thank you so much!!! This is a huge help to me for setting up renderings for export. One huge improvement I would suggest is the ability to select multiple "old" materials to be replaced with one "new" material all at once. Thanks again!
  • SketchUp for MAC

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    pilouP
    I believe that "normal pluging" are both suitable for MAC and PC You can load some of them here http://sketchucation.com/forums/viewtopic.php?p=250026 Normally there are at the end of the first post of the thread!
  • Texture position question

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    TIG thank you for your answer. I did little research, but could have been better. I am aware odf your plug in, but as you noticed I want to randomize texture painted on multiple copies of one component. And the workaroud you suggested I use, but I hoped there is better way to do it.
  • Make mask plugin request

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    cottyC
    @cotty said: Renderers often have a "material-ID" option which can be used to generate masks... I thought of something like described here (page 37).

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