🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Sun

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    Z
    Yes but for fast viewing where the shadow falls this new function is fine...
  • Selection plug in

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    N
    @jenujacob said: maybe this could help? http://forums.sketchucation.com/viewtopic.php?f=323&t=14975&hilit=selection+toys Thank you jenujacob for your nice suggestion. Nice plug in. This is what im looking for.
  • [Plugin] Radial Lines

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    Dave RD
    mitcorb, the Tape Measure tool is the way to set a guidepoint or at least one way. After setting the guidepoint, select it and edges with vertices or ends and run the tool. TIG, thank you for this. I'm not sure where I'll use it but I wouldn't be surprised if it comes in handy one day.
  • [Plugin] each face to one group

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    B
    Nice script, saves a little time putting faces into groups manually. Little bit buggy though, it doesn't like anything other than faces, holes and erased faces make it splat in SU8 and It also divides along softened lines. Is there anything similar to this out there? -niall
  • [Request]Radial lines 2D, 3D

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    pilouP
    Never works for me with the console but now with the new ruby that works like a charm
  • New Shaderlight demo video

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    mitcorbM
    Hi, kate-art: I liked what I saw in the video, well done.
  • If local_variable == @variable

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    thomthomT
    And class variables @@.
  • Line to road plugin

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    thomthomT
    @pr0bka said: For some reason changing the dimensions for the smaller roads function i can't get to work. I click to edit the size however it won't let me. Any idea why? If you want roads with different size you need to apply materials with a name that follow the syntax described. Are you doing that?
  • $495 boat anchor.....

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    SketchUp Guide TommyS
    Hi CAT-OH, If SketchUp Pro 8 still isn't authorized and importing DWGs after you follow EarthMover's great suggestions, I'd be happy to try and help as well. Regards, SGT
  • DC "Flipping" Script

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    E
    As far as sub components, it would be any sub components that reference the axis of the most top level component. And sub component that references an axis from another sub component that is below the top level wouldn't need to be changed.
  • Creating Arcs

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    honoluludesktopH
    Well, I finally took the time to make this really work. Starting and finishing angles are measured in radians, measured counter clockwise from the +x axis. I needed to add 360 to the finishing angle. When: vector = Geom::Vector3d.new 0,0,1 @vector2 = Geom::Vector3d.new 1,0,0 @vector3 = vector.normalize! The correct arc is drawn by: my_arc = @entities.add_arc [@entity[0]+@block_x, @entity[1]+@block_y, @entity[2]+@block_z], @vector2, @vector3, @entity[3], (@entity[4]*Math::PI)/180, ((360+@entity[5])*Math::PI)/180 @block_? is the location of the block/group from the origin. When an entity, its value is 0.0, nothing. Only problem now, is that the data from my Cad's DxfOut, and Acad's seems to be different. I have to check the spec. by their version numbers, but I can't believe they have changed that much.>_< But "Oh well", that's why I am writting this s*^&&y app.:-) Addenda: I found this variable tags 210, 220, and 230 (extrusion direction) wherein my Cad's DxfOut is [0,0,-1], and the default Acad's is [0,0,1]. What's an extrusion direction? Addenda: z=-1 in [x,y,z] seems to mean that the arc is mirrored around the world view origin. It appears that when z=1 in [x,y,z], the arc is mirrored on the y axis, and set by (see the green (-)) below: my_arc = @entities.add_arc [%(#008000)[-]@entity[0]+@block_x, @entity[1]+@block_y, @entity[2]+@block_z], @vector2, @vector3, @entity[3], (@entity[4]*Math::PI)/180, ((360+@entity[5])*Math::PI)/180
  • (Wanted) Component Plugin

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    Dave RD
    Robert, out of curiosity, which Cutlist plugin did you get?
  • Plugin request - Exterior walls with joints

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    brodieB
    I haven't had a chance to try some of those but the multi-offset is a great start. What would be awesome is a ruby that would group my selected faces, then select all the faces in that group, run multi-offset ruby, then then run the select inverse ruby. That would get me all set to move the faces out. If it could also move the faces out 1" that would be even better. I took a look at a couple of the scripts to see if I might be able to mash them together but I simply can't figure out ruby enough to even do what seems like a simple task of combining a couple scripts. -brodie
  • [Plugin] FredoTools::CountFacesBySides 1.5a - 19 Dec 11

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    ken28875K
    Awesome! Merci Fredo. Bonne journee. _KN
  • Dynamic Area Calculations

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    B
    Did you find a solution to this? I am also looking for a way of getting dynamic areas.
  • I need plugin for this example

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    TIGT
    There is no Plugin for this. It has been discussed before and a simple manual method advised http://forums.sketchucation.com/viewtopic.php?p=252654#p252654
  • Extend tool

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    pilouP
    2D Tools - Adjust Tool = extend line(s) by TIG can help too! (multiple selection possible) Just Draw with the Offset tool a rectangle external from a face (with wished size) Then call the plug all extensions are made just by one click + drag
  • Help with branched followme plugin

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    jeff hammondJ
    i dunno, it seems easiest to me if you use chris fullmer's perpendicular face tools along with standard follow-me then solid union (or manually intersect/clean-up if you don't have SUpro) link to perp face tools [flash=660,405:3qptt0z2]http://www.youtube.com/v/Kq53IXsQ1aY?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;border=1[/flash:3qptt0z2]
  • Is anyone familiar with su2objmtl.rb?

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    T
    I've used it with great results. It exported all the objects and materials. I tried a couple of complete rooms with dozens of objects and materials and it worked fine. It also comes with an export feature to render the scene with Luxrender. from a newbie point of view. I imported into Bryce and Carrara as well.
  • Forgotten plugins

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    pbacotP
    Charly and edson. If only your system could be automated. Maybe it would be possible to have some sort of description manager script that would take a short description each rb. maker puts inside the plugin and add to a document like a spreadsheet. Each time you download an rb. or run the script it updates your ruby descriptions, which could have links. This would be outside of SU I guess, not a real manager. (Not a programmer myself)

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