⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Connecting construction points, automatically

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    TIGT
    So... if we can trust the x/y/z data in the file we import then... It's easy to spit into 'sets' of cpoints as they come in. The very first z is a 'top' and every line of text after that with a lower z is in the same set. We will eventually draw lines from one to the next If a z is more that it's predecessor then a new set is started. We repeat adding cpoints until the next set starts etc. As we go we keep a list of the these cpoint sets. Now we draw the lines... The 'vertical' ones are easy as we simply go through the sets of cpoints and for each list of cpoints we add_line from pt[0],pt[1] then pt[1],pt[2] etc. To add 'cross' members between pairs of nodes in adjacent sets we iterate a set and the next one to it using add_line set[0]pt[0],set[1]pt[0] then set[0]pt[1],set[1]pt[1] etc. Now we have a 'grid' of lines between the corresponding sets of cpoints in the file. If 'diagonals' are needed to triangulate the 'rectangles' then it's done as above but add_line steps up/down one item for the next set thus set[0]pt[0],set[1]pt[1]... If faces are needed then again these could be added instead of unfaced edges by finding the appropriate three pints in the sets/points and add_face(p0,p1,p2)[ruby] There's also the clever http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh that might be useful in some circumstances...
  • Lost name of plugin: Rounds off geometry edges

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    icedkaszI
    Ah, okay, the blanks in my memory are now filled in. Thanks for the help, Jeff and Rclub! I'll try out the Round Corner plugin, and maybe Subdivide n Smooth later, if I can't get what I want out of Fredo's plugin.
  • Just found this plugin (polar zonohedron)

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    shuraS
    Fletch just posted this video link at Twilight Render Forum about a creator of kinetic sculptures. It remids me of this zonohedron structure. Really amazing work the guy is showing there, its a must watch. http://twilightrender.com/phpBB3/viewtopic.php?f=18&t=1164 it's the last post on page one. Or you'll find it at youtube here: http://www.youtube.com/watch?v=dehXioMIKg0
  • SketchyPhysics cancel use of arrow keys in others Plugins

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    C
    I am looking at this bug now. It doesn't seem to happen under Win. Can anyone confirm if it is a Mac only bug or not? Thanks Chris
  • Free plugins like solid tools (specifically trim)?

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    Rich O BrienR
    Whaat's BoolTools is inexpensive and an excellent alternative http://forums.sketchucation.com/viewtopic.php?t=15134 Or this free version that's still in Beta... http://forums.sketchucation.com/viewtopic.php?f=323&t=14773&hilit=Boolean
  • Mac plugin installer -- yay/nay?

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    S
    I have never had a problem installing rubies on my mac. That said I don't install every ruby that comes along.
  • [Plugin] Radial Lines Fixed Length

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    shuraS
    TIG, simply fantastic! Both Radial Lines tools are brilliant. I have been waiting for this - did it too many times manually. then I used projection and scaled one end to a minimum... omg what a mess +1 on the artificial light to shadow tracing. I guess the difficult part is how the automation can tell where the "shadow" goes when used for perforated objects or objects that are not connected... keep it bubbling alex
  • C-lines to lines

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    TIGT
    @jim said: Not if it's posted in the Developers forum, and not the Plugins forum. Doh! Didn't realize where it was... I've 'moved' it here... http://forums.sketchucation.com/viewtopic.php?p=274567#p274567
  • (REQ) Work Plane Tools

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    TIGT
    See this http://forums.sketchucation.com/viewtopic.php?p=274345#p274345 and this http://forums.sketchucation.com/viewtopic.php?p=273671#p273671 for a WorkPlane and Axial/Normal cline tools.......
  • Replace all cpoints with a component

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    liquid98L
    Thanx I knew it was possible!
  • ISOLATE SELECTION

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    Dave RD
    Thanks for the explanation. I was just curious because layers don't isolate entities from each other in SketchUp. They only control visibility of those entities.
  • ADJUSTABLE ERASER SIZE PLUGIN

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    onzkiO
    @earthmover said: I'd prefer a Hover Face select tool which you could drag across and select every face it touches, then just hit delete. Sounds interesting. I'll check it too. Most of my work are imported from a dirty layered CAD (dwg). Most of the time it's rush so I got no time to re create new layered outline. I just erase unnecessary stuff in SKU. I guess this is a big wish but who knows, maybe it'll be out sometime. Cheers!
  • Sun

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    Z
    Yes but for fast viewing where the shadow falls this new function is fine...
  • Selection plug in

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    N
    @jenujacob said: maybe this could help? http://forums.sketchucation.com/viewtopic.php?f=323&t=14975&hilit=selection+toys Thank you jenujacob for your nice suggestion. Nice plug in. This is what im looking for.
  • [Plugin] Radial Lines

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    Dave RD
    mitcorb, the Tape Measure tool is the way to set a guidepoint or at least one way. After setting the guidepoint, select it and edges with vertices or ends and run the tool. TIG, thank you for this. I'm not sure where I'll use it but I wouldn't be surprised if it comes in handy one day.
  • [Plugin] each face to one group

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    B
    Nice script, saves a little time putting faces into groups manually. Little bit buggy though, it doesn't like anything other than faces, holes and erased faces make it splat in SU8 and It also divides along softened lines. Is there anything similar to this out there? -niall
  • [Request]Radial lines 2D, 3D

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    pilouP
    Never works for me with the console but now with the new ruby that works like a charm
  • New Shaderlight demo video

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    mitcorbM
    Hi, kate-art: I liked what I saw in the video, well done.
  • If local_variable == @variable

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    thomthomT
    And class variables @@.
  • Line to road plugin

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    thomthomT
    @pr0bka said: For some reason changing the dimensions for the smaller roads function i can't get to work. I click to edit the size however it won't let me. Any idea why? If you want roads with different size you need to apply materials with a name that follow the syntax described. Are you doing that?

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