⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Using model.place_component my_definition

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    honoluludesktopH
    It is...Thanks. Guess it always worth a second look after I make something work the first time. I'll bet my code could shed 25% of its weight if I knew what I was doing
  • [Plugin] Make Unique (find or request)

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    honoluludesktopH
    Tig, thanks for the lesson. Class.e, must have been thinking about that Benz model:-)
  • Componnent Replacer

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    pilouP
    World is surviving with the help of a big underscore
  • Plugin to make all components in model unique?

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    D
    Hi Honolulu - Thanks a million for this script. This is exactly what I needed. It's nice that this isn't recursive, which fits the workflow nicely for what I'm using this for. I've edited the script slightly, to make it operate on just the selected components. (Chris, you'll be very proud...) Same instructions for use, but select the components you wish to make unique first, then type "allsunique" into the console and hit enter. def allsunique model = Sketchup.active_model selection = model.selection selection.each do |e| if e.is_a? Sketchup;;ComponentInstance e.make_unique end end end
  • Editing post

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    honoluludesktopH
    Thanks, Gai.
  • [Plugin] DefaultScenes

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    CadFatherC
    Yes Pout.. that is it!
  • Solids to weights

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    B
    fair enough ! have a great summer.... it's start freezing here !
  • [Plugin] Simple Catenary Curve

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    McGyverM
    Thank you for this plugin and also thank you for adding the explanation of what it is for and the Wikpedia link.
  • Randomly move People components

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    B
    I usually use the component spray plugin to place my tree randomly it has an option for random rotation wich is very useful you can have a look here : http://forums.sketchucation.com/viewtopic.php?f=323&t=11746 have a nice day
  • Curviloft to do this or TIG's tools...?

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    utilerU
    Thanks Adam, I'll give them a try. I haven't loaded EE tools since upgrading to 8 but will do. I really need to work out what works best for organic modeling.... ta.
  • Can anyone Fix the Film and Stage Plug In?

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    AndrewSA
    @chris fullmer said: It is actively being worked on. See these notes: http://sites.google.com/site/3dbasecamp2010/unconference-sessions/sketchup-in-the-film-industry The paragraph numbering appears to be broken in the document, although the content seems fine otherwise. It was correct when I wrote the original, so I can only assume something went wrong when it was converted to HTML by the site maintainers. Hopefully it's still helpful anyway. Andrew
  • [Resolved]CPoints multiple at Intersections?

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    pilouP
    I Have gone there, it is near perfection
  • [Plugin] Spherical Helix (Luxodrome) 1.1

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    W
    I look forward to being surprised and delighted. Kind regards, bob
  • Entities, Groups, Instances, and Definitions for a beginner

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    honoluludesktopH
    Thanks, Tom. I've corrected the original post.
  • [Plugin] exportlayers2daes

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    pilouP
    I suppose there is the same problem of accents for French Windows système ? So If I use a path without accent that will be ok Ps I have now more 300 simple Plugs without count the folders You will kill my old 1 Giga memory Edit that works!
  • Saving selection to file, and placing on the mouse pointer.

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    honoluludesktopH
    RVS, thanks for help with the snippit. I have another use for it. tt, finally got to it, shoot, that was too easy: my_def = definitions.add "My Selection" my_inst = @master_group.to_component my_def.entities.add_instance(my_inst.definition, my_inst.transformation) my_inst.erase! repeat = false model.place_component my_def, repeat
  • Need help on what to remove from plugins

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    CadFatherC
    ..nothing better than trouble!
  • Permanent Window Cut Plugin?

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    Bob JamesB
    Just stumbled upon ComponentPunch:
  • [Question-difficulty 4/5] Group.transform!

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    R
    well thanks TIG! I will study the script and hopefully get it
  • [plugin]SketchyPhysics3.1 (Updated Oct 7)

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    C
    New version bump. See first post.

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