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    [Obsolete] BZ__Animation (divider for flight path)

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    • simon le bonS Offline
      simon le bon
      last edited by

      Bonjour Fredo, Hi everybody,

      First I have a (probably silly) question.

      How can I make that rounded BZ_Animation curve you are showing into the first post??
      So far, I'm only able to produce angled polyline..

      http://forums.sketchucation.com/download/file.php?id=29663

      Secondly, it is for a request. 😉

      I have found of a great interest to use this BZ_Animation in conjunction with Chris Fullmer's Component Stringer (and ChrisFullmer's ShapeBender actually to curve the "animation line".

      -)But for me It is lacking various possibilities for "acceleration" (from various parabolic curves ... heyhey, my school knowledge is so far now)

      More often this unique acceleration is too "strong" for my purpose..

      a little study

      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/Accelerer001_th.jpg


      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/Accelerer002_th.jpg

      dreaming HelixStairs using in conjunction: Bz_Animation + ComponentStringer + FredoScale =

      http://i274.photobucket.com/albums/jj245/Spendauballet/KerkyThea/Wire020_th.jpg

      Sorry dear Fredo to ask you anything: You are already giving so much...

      😄 simon

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      • massimoM Offline
        massimo Moderator
        last edited by

        Hi Simon, about your question... From Fredo's first post:
        @unknownuser said:

        In practice, the most common usage is to Convert an existing Polyline or Spline to this type of Animation curve, via the contextual menu.

        Draw a polyline-->select it-->right click and choose "convert to"-->"polyline divider for animation". 😄

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        • simon le bonS Offline
          simon le bon
          last edited by

          @massimo said:

          Hi Simon, about your question...
          Draw a polyline-->select it-->right click and choose "convert to"-->"polyline divider for animation". 😄

          Hi Massimo 😄 ,
          so simple (and it was written black on white 😳 ), thank you. This is a very good first point. Because I was using a complete Shape Bender process to achieve this until now..

          (another picture of my "dreaming stairs" on which you need to start with very small legs and growing up, you get to finish with very tall ones 😆 . Maybe the stairs of life: we always do the same, just incrementing by steps.... OK it's enough. 🤢


          http://i274.photobucket.com/albums/jj245/Spendauballet/KerkyThea/Wire018_th.jpg

          😉 S.

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          • fredo6F Offline
            fredo6
            last edited by

            @simon le bon said:

            -)But for me It is lacking various possibilities for "acceleration" (from various parabolic curves ... heyhey, my school knowledge is so far now)

            You are right, it should be possible to actually to map the variations on other mathematical curve. This would of course require more parameters. The one that springs to mind is the S-curve (also called Logistic curve) which provide slow then growing then slowing down acceleration.

            Let me check if I can isolate the formula so that it is easier to try various models of formula without multiplying the number of plugins.

            Fred

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            • pilouP Offline
              pilou
              last edited by

              Remember my rustic plug where you can cook any formula 💚

              http://forums.polyloop.net/picture.php?albumid=23&pictureid=421

              http://forums.sketchucation.com/download/file.php?id=30068

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • simon le bonS Offline
                simon le bon
                last edited by

                @unknownuser said:

                Let me check if I can isolate the formula so that it is easier to try various models of formula without multiplying the number of plugins.
                Fred

                @unknownuser said:

                Remember my rustic plug where you can cook any formula 💚

                👍 😉 Thank you Fredo to listen and to agree ; thank you Pilou to bring your quote..

                I feel right in such a good place...
                ☀ simon.

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                • simon le bonS Offline
                  simon le bon
                  last edited by

                  HOW TO

                  If you need it, here is a way to make it your own 😉


                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX001_th.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX002_th.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX003_th.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX004_th.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX005_th.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX007_th.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX008_th.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX009_th.jpg


                  http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX010_th.jpg

                  Fredo_BezierSpline v1.21
                  DBur_12 projection tools_v6.zip
                  RickWilson_Weld.rb
                  clf_Shape Bender
                  clf_Component Stringer

                  "Exemples using personal BZ_animation curves in conjunction with Component Stringer"

                  *s

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                  • simon le bonS Offline
                    simon le bon
                    last edited by

                    Hi Sketchy laborers 😉

                    I want to use again BZ__Animation in conjunction with Component Stringer.

                    My purpose was to draw an animated straight edges with an exact length. It is silly but I hadn't found how to reach this precise length via the VCB!!

                    After some tries,I had used two perpendicular guide lines spaced from my length and inferences to draw my animated edge!

                    Do I have missed something?
                    *simon

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                    • F Offline
                      fellanamedlime
                      last edited by

                      @pixero said:

                      Here is my reverse curve script.

                      Hi Pixero,

                      Just to say, your reversecurve.rb script didn't work properly for me (it didn't appear in Sketchup 7). So, with your permission, I dug around in the script and fixed it so it should work for Sketchup 7 users. I've posted it here. Enjoy, and thanks for this script - it's a life saver! (and the only one on the web..)


                      fixed reverse curve script by Pixero

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Hmm...it worked fine for me with SU 7.1.
                        Are you on a Mac?

                        1 Reply Last reply Reply Quote 0
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