πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • SCF plugin store load error

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    TIGT
    This is a known issue which can afflict v2014 M0 PC users. It can happen with any plugin that trying to access the latest Ruby2 functions - IF you start SketchUp by opening a SKP which is on a drive other than where the SketchUp.exe file is located [usually C:]. To see this open SketchUp as an application ans then open the SKP = NO error. What happens is that SketchUp mis-makes the $: as it starts, and looks for the Ruby2 files on the SKP's drive NOT the .exe's drive, it can't find them, and there's the error message... Now for the good news... A temporary fix named !_fix_ruby_startup2-1-2.rb was developed, this went into the Tools folder and as it loaded it rewrote the $: properly. You could get it and its instructions by Searching on SCF... BUT v2014 M1 was released a few weeks ago and that no longer displays this problem See http://www.sketchup.com/download/all So I recommend you update to the appropriate PC version from there...
  • 3D fillet ruby tool

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    pilouP
    Now the new Joint Push Pull by fredo6 makes that I think! Minute 3.40 http://www.youtube.com/watch?v=XClkab8aOes
  • Cant click any buttons in plugin (1001bit tools)

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    H
    i have a same problem except Ruby said something like that: uninitialized constant GCH_1001bit_loader::GCH_1001bit_load::GCH_1001bit_free::GCH_1001bit_tools::GCH_1001bit_roof1>
  • We need your help with something...again

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    pbacotP
    I guess if I had more than one computer, it would make sense.
  • Don't remember of the box...

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    pilouP
    They are working perfectly in any versions! Some have access only by the right click! And maybe this very useful "one line" by TIG who makes each face of a selection in a component! m=Sketchup.active_model;n=m.active_entities;m.selection.to_a.each{|e|(g=n.add_group(e);g.to_component.definition.name="Face#1")if e.class==Sketchup;;Face}
  • [Plugin] TIG.save_all_components

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    Bob JamesB
    Thank you! I've started a folder to house all of the potentially useful (to me) components I create for each project so I have them available for future use. I know I could have been doing this by hand all along, but now I have no excuse because you've made it so easy. Thank you again
  • FlightPath2 question to RickW

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    S
    @rickw said: Edson, Yes, FlightPath and FlightPath2 require a path to follow. That path must be a curve - either an arc, circle, polygon, or "welded" curve (a set of edges that have been joined together into a polyline using the weld plugin). That path should be at the desired eye level. I usually create the path at ground level, then move it up 5' (~ 1.5m) to a person's eye height. Sometimes I draw a circle and move it very high above a building to do a flyaround from the air. Once you have created the path and have it at the desired eye height, select it and right-click to get the FlightPath menu. You will have four options for the target view: Camera path nodes - the camera will look towards the next vertex/node in the selected path. This is the same behavior as FlightPath (free). Single Point - as the camera moves along the path, it will look at a single point that you select. Two Points - as the camera moves along the path, it will look along a line starting at one selected point and transitioning to a second selected point. Target Path - as the camera moves along the path, it will look at a point that is moving along a second selected path. That path must be created in the same way as the camera path. Rick- Just DL'd fp2. Question regarding the final option "target path". I'm a bit unclear about the sentence "That path must be created in the same way as the camera path". Can you expand on this? What if I want to follow a path thru a building...I want to mainly look straight ahead, but as I pass by interesting nodes/rooms, I wish to change the viewpoint to somewhere along the side of the path. Then resume looking straight ahead. Typical walk-thru. What does that secondary path look like? Doe the "straight ahead" segments lay directly on top of the primary path? Thanks
  • Nodebased GUI [WIP]

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    tkluyskT
    For those still interested in this topic, I started a new thread here: http://sketchucation.com/forums/viewtopic.php?f=179%26amp;t=58195
  • [Plugin] s4u_Delete Instances Overlap_v2.0.0

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    @hdpv said: if you have many instances insert 1 position,it delete all and keep 1 instance/1 position. Thank you!! Makes sense now. Cheers....Scotty
  • [Concept]PDF Viewer

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    BoxB
    John, Inteloide's Comments plugin will pretty much do what you want. http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56899
  • [Plugin] MatrixProximity Update v1.9 20110708

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    TIGT
    @kaas said: hi TIG, Recently I did a project with lots of (high-polycount) trees and several camera positions. I really was missing some kind of LOD system. For instance, in one view some trees were very near and I wanted to use the high res version, in another view they were more in the distance and a low poly version would have speeded up the export of the views. So I looked for an LOD system for sketchup and Google turned up your 'old' plugin. I tried it in Sketchup 8 (the clients preferred version) but I can't get it to work. See attached file (all the components should be saved inside). What am I doing wrong?? Regards, Max You example SKP only contained instances that were called 'doos'. If they had been named 'doos+' or 'doos-' or 'doos~' the Proximity WILL work. So Select all of the 'doos' and use the context-menu option in the Components-Browser to replace all selected with 'doos-' ... Run the tool and, depending on your settings and the instances distance from the camera, you'll get 'doos+' or 'doos-' or 'doos~' for each appropriate instance...
  • [Plugin]Components Placer v1.2(Apr24,2013)

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    S
    Not work on Mac OS
  • Plugins will not install

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    TIGT
    There is a button at the bottom of the dialog. You click on that to confirm your choice of destination folder*** *** If you have the dialog 'minimized' drag its bottom edge downwards a little so that you can see the button... [image: mE2Q_Capture.PNG] Incidentally any idea why you have more than one destination offered, if you haven't specified one using a tool like Fredo's AdditionPluginsFolder tool ? What is the choice ? Always choose your own User Plugins folder UNLESS you have a good reason to choose otherwise ! Some 3rd party Plugins with their own installers** can put things into the 'shared' location without asking clearly, that then gets listed as an option **Like 'octane_render'...
  • 1001 doesn't work

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    Dave RD
    Maggie, if you can see the toolbar icons for the plugin in Sketchup but they don't work, chances are good you didn't install the plugin correctly.Close SketchUp and reopen it. Do you get any error messages? As Jim said, the best thing to do is contact the author directly. If you get any error messages, send those to him.
  • [Plugin] Window Tools: Revised, 4 tools, incl. icons.

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    TandemT
    Thank you very much for a great plugin.
  • Help with stl import export

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    olisheaO
    @jim said: [Works better how? The other one didn't work for me on mac v8, not sure why. The stl mm exporter just worked straight away and in the units I need.
  • [REQ] Deck Builder

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    pilouP
    Very cool ! [image: decko.jpg] [image: decko1.jpg]
  • Zoom Window Tool [REQUEST]

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    J
    Here is the non-working tool which needs the do_zoom() method filled in. https://gist.github.com/jimfoltz/15b0178ad353a6f7a845
  • A 2D line cutsection in sketchup? [solved]

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    masterpaulM
    @tig said: Look at http://sketchucation.com/pluginstore?pln=SectionCutFace Not really what I was looking for; however your flatten plane is; I will experiment I mean: http://sketchucation.com/forums/download/file.php?id=57217%26amp;t=1 Its exactly what I was looking for. Ill try running it. Edit: Well it seems nearly perfect; I'll take it as it is; its faster to erase unneeded ages then to draw your building again by hand. [image: eDEi_Experiment.png] Its seems to also flatten smoothed/soft edges. So when you smoothed/softened a lot of faces; you sure get a lot of line deleting. It also traces geometry that is hidden behind a face closer to the plane; however I can live with this, its not a big issue (it only takes a few secs. to delete).
  • Convert Array into Integer

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    R
    Hi, that has sorted it. Thank you

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