Long Time no see.
finally,I update this plugin to version4.5.1 for sketchup 2020.
Thanks
Latest posts made by tak2hata
-
RE: [Plugin] T2H_2D_DXF_IMPORT 2020+
-
RE: [Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)
@faust07.
IE10 higher supports Webgl.In chrome,the texture image is not supported in local storage.
So use "as JS file" option of texture export.
Or place all of them in network storage.The transparency is enabled When the Alpha value of pixel is 50% higher.
Thanks. -
RE: [Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)
Hi,everyone.
I update in 2016.1.31 here.
0.9.7#2016/01/06 - Modified by TAK2HATA.AlphaTest Add.v0.9.7.
0.9.8#2016/01/24 - Modified by TAK2HATA.Improve Scene Select.v0.9.8.
0.9.9#2016/01/29 - Modified by TAK2HATA.Camera FOV support.Able to run on IE.Select showing axes.v0.9.9.Enjoy!
-
[Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)
Hi,all.
This is simple viewer works on web browser.
Able to use section plane.I had distance from sketchup for a long time.
I am glad to add new plugin here.
This is exporter to webGL.
Require Sketchup 2014+.
I tested only on Windows7.
This script is based on SU2WEBGL by AKITENKOSHI.
Three.js License: The MIT License (MIT)Select menu ,"EXTENSTIONS" > "EXPORT >> WEBGL".
Type Options
"To Separated file" will make html and some javascript files.
"To One file" will make only html file.
Texture Options
"No" will export no texture.it becomes small.
"As Image File" will export textures as image file.it becomes large.
"As JS Fie" will export textures as js file.It becomes larger.*In Chrome browser,WEGBL can not read image file from local stragte.So "As JS File" helps fixing the problem.
Please download it from SketchUcation plugin store.
http://sketchucation.com/pluginstore?pln=T2H_EXPORT_WEBGLhttp://www.youtube.com/watch?v=kk_gn2UmcZ0
release note.
0.7.0 #2015/12/11 - Modified by TAK2HATA.v0.7.0
0.8.0#2015/12/16 - Modified by TAK2HATA.Texture Mapping.v0.8.0
0.8.5#2015/12/19 - Modified by TAK2HATA.Texture Mapping with base64 string.v0.8.5
0.9.0#2015/12/23 - Modified by TAK2HATA.Instancing and uv bug fix.v0.9.0
0.9.5#2015/12/25 - Modified by TAK2HATA.Add new UI.v0.9.5
0.9.6#2015/12/26 - Modified by TAK2HATA.Add FlySpeed Control.v0.9.6Update in 2016.1.31 here.
0.9.7#2016/01/06 - Modified by TAK2HATA.AlphaTest Add.v0.9.7.
0.9.8#2016/01/24 - Modified by TAK2HATA.Improve Scene Select.v0.9.8.
0.9.9#2016/01/29 - Modified by TAK2HATA.Camera FOV support.Able to run on IE.Select showing axes.v0.9.9.
Thanks. -
RE: [Plugin]T2H_BuildingStructureTools2.2.4 in20141207
Hi,all
I update this to V2.2.4 in 2014-12-07.
Some bugfix and Improve the profile selector.and "Mwall" Work well on MacOSX.Hi,Oxer.
Please try this version. -
RE: [Plugin] Make Fur v.2.1.0(20140323)
@brylie10 said:
sirs can you elp me with these. there are no grass in some parts.what might be the problem???thanks in advance!
Hi,brylie10.
Please set more high value for "Max Number"
That is limitation of fur blades number on one face.
Right Image is Inputbox dialog.
Left Image is Webdialog. -
RE: [Plugin]T2H_BuildingStructureTools2.2.4 in20141207
Hi,oxer.
This did not include the default_pflist.xml file in older version,too.
Only "sample_pflist_jis_japan.tsv" and "sample_pflist_northAmerica.tsv" and "sample_pflist_UK_AC.tsv" were included.
Now "sample_pflist_jis_japan" and "sample_pflist_northAmeric" and "sample_pflist_UK_AC" are included.
So I think missing "default_pflist.xml" file is not caused to new version.About Empty when select "MWall" and "Shapes",
Does the folders exist in your plguin folder? -
RE: [Plugin]T2H_BuildingStructureTools2.2.4 in20141207
Hi,All.
I update this to v2.2.1. in 2014.11.22.
Some bugs fixed.
and Change the sample profile files to have no extension name.
I found the point that oxer said.Thanks!
-
RE: [Plugin]T2H_BuildingStructureTools2.2.4 in20141207
Hi,all.
I update this to v2.2.0. in 2014.11.16.
Apply IFC classification in sketchup2015.
Thanks! -
RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)
Hi,all.
I update this to v1.5.0 in 2014.11.09.
Imrpove and add many parameters on dialog.
Thanks.