πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Combin Editor for SU 2014

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    D
    Rich I sent a PM just to make sure. dtr
  • SCAD to SKP

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    pilouP
    Seems you have DXF and STL Export format from OpenSCad! So where is the problem ? DXF is native import format inside SU free V6 ! And Didier Bur has made a very coool Import Export pluging STL !
  • Scale definition to all components in Model? How?

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    tt_suT
    Well, I have my Scale Group Definition plugin - which has the code for scaling definitions. All that code needs is a loop to traverse the model. I'm quite busy this week, and then disappearing on vacation for two weeks. If anyone want anything before that they can just pull out the code and wrap it up. https://bitbucket.org/thomthom/scale-group-definition/src/30c19da82371f5dcaf95ef6e66098368da265a6a/src/tt_scale_group_definition/core.rb?at=master#cl-64
  • Using SCF hide tools problem

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    TIGT
    @mickath said: Hi All Sketchup expert out there. I have been using SCF hide tools with sketchup 7. However recently I had upgraded to Sketchup 2014. SCF hide tools cannot work with Sketchup 2014. Have any one of you experience the same problem ? What is your advice. Thanks Mickath This is unclear... Please post a link to the plugins which which you are having a problem...
  • [Plugin]Fly Through v1.4.0-Feb 27,2014.

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    JClementsJ
    I downloaded and installed today. Running SU2014, Windows 7. END key did not move down (or any direction). SHIFT key did not appear to move faster.
  • [Plugin] Attach Camera to Sun

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    Hey Jim, Very cool tool, thanks! Little prob: on SU8 Pro, OS X version, I cannot deactivate the "Attach Camera to Sun" menu item. It keeps showing as checked, and keeps following the sun. Could you please fix? Thx..!
  • Unable to use 1001 bit plugin in my 2013 sketch up

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    I tried installing 1001 in my V8 plugin folder, and nothing works and so have uninstalled the plugin. Any ideas anyone?
  • Plugin to make a hole in a group?

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    fredo6F
    @whaat said: Is there any chance you could develop a library and API for the hole drilling functions? Dale, Thanks for your encouragements, I appreciate. The algorithm is not that complex actually (the GUI is more time-consuming), but I have isolated it anyway in a separate class with no GUI dependencies. Note that the hole shape itself is specified as another class, called Stencil, which allows to aggregate several faces to build the hole pattern. Fredo
  • Idea: Camera Locks to Object when moved

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    cmeedC
    Hi Fredo Thanks for taking the time to look. I see from your video that your cursor is moving as you move the face around Does the point where you first clicked still lnference or is it the cursor that inferences?. So I would say it wouldn't be much use in the latter. But picking up the corner of the face would still be useful - you've travelled to the location and locked your face to its location in one move (I hope I've used the term 'inference' right)
  • Coral pattern question- which plugin would work?

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    mitcorbM
    Hi: Could you upload an image to Sketchucation instead of that link? It is requiring a login.
  • [Plugin] TIG-scale2surfacearea

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    olisheaO
    Awesome, thanks so much TIG. This plugin is perfect for reducing surface area of a model for 3D printing in ceramic. With i.materialise 3D printing service, ceramic is charged by surface area so this plugin will be useful to anyone 3D printing in ceramic and looking to reduce costs. Thanks again, this is above and beyond what I expected.
  • [Plugin] TIG-scale2volume

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    olisheaO
    Thanks for the reply, your plugins are amazing and some of my most frequently used! I must donate when I've got all this work out the way. You're a total star TIG!
  • [REQ] Strips and branches tools

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    JQLJ
    Definetely interesting, will follow this!
  • Followfy 0.2 (2014-05-15)

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    xiombargX
    Nice! Great plugin.
  • Name&Group geometry by layer...then default geometry

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    C
    To all: sdmitch has been on the case, and I am very happy to report he has exceeded all my expectations!(Layers_to_Groups plugin) I have no idea how you do it......but I am so grateful you can...and do! So.....a million thanks to sdmitch. All the best, Charlie
  • [Plugin] T3D exporter (for unrealEd2)

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    Z
    Do you have any plans to upgrade it to 2014 version? I would very much like to test it in SU 2014 and Unreal Engine 4.
  • [REQ] List of 2014 incompatible plugins

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    TIGT
    @wahoowetzel said: This is my current list of plugins that don't work in 2014. Obviously, the list is limited to what I've been using, so it's by no means comprehensive. Moving files over from an earlier version is a recipe for errors... If you get the latest versions of Plugins [from the PluginStore/EWH], then most of the ones you list should be v2014 friendly. For example Fredo's tools are all compliant as far as I know, so the far superior RoundCorner would replace the ancient BZRoundEdge ? Fredo's ToolsOnSurface covers many of the others you listed, as does his newer JointPushPull... I also know that TT's Cleanup is also made v2014 compliant. Remember also to get the latest Lib's for TT & Fredo's tools... Shapes.rb was also updated by the su_ team and is available from the EWH. The only one which I don't know of regarding v2014 compatibility/updates is CADspan's
  • Purge material or find material

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    tt_suT
    @unknownuser said: Saw you at BaseCamp, however you were busy. Had a green bowler, but was not brave enough to wear it at basecamp. Ah, yea, there was so many people I wanted to catch up with - but man that last BaseCamp was busy! Next time you just grab me and we'll chat. @unknownuser said: Now got any reason why I can't export to a CAD from SU 2014 and not have the hidden lines showing, like it does in SU 2013? I'm not sure what we're talking about here... examples?
  • Load Errors Help?

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    TIGT
    There's a temporary .rb file that you put into your Tools folder - it avoids this issue for PC v2014M0. Get it from here... http://sketchucation.com/forums/viewtopic.php?p=519331#p519331 When the next version v2014M1? is out the .rb will no longer be needed, and it will actually delete itself !
  • My First Plugin: Spirograph

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    For people just getting started with plug-ins, here's how you use one: Download the plug-in attached to the thread's first post. Click/drag it onto your desktop. Open any folder, and go look for where Sketchup's plugin file is kept on your computer. On mine it's in C:\Program Files (x86)\SketchUp\SketchUp 2013\Plugins This is also called a "path" in computer lingo. Your path should be something similar. This is where you get to add features to your copy of Sketchup. Drop the Spirograph.rb file from step 2 into that folder. You have to re-start Sketchup to use it, because Sketchup only loads plugins at start-up. You should see a Plugin called "Spirograph". Try some settings like: 16 8 7 20 and have fun. You can easily crash your system if you over-burden it with too many segments. Every curve can be reduced to line-segments, and "segments" is the setting you change to get a smoother effect. Too much smoothing will result in a system crash. It's sort of like that sandbox tool. It doesn't take too much to crash the system if you have an average-speed computer like mine. (For you pros using a graphics card of something, that probably doesn't apply.) 20 is a good number for reasonable smoothness for segments. Anything above about 30 for the fixed radius is a bit much too. You don't end up with a nice design anyway, but a dense mat of lines/edges. At some point it may be possible to use some C++ code to do the heavy multiplications internally done in the plugin to reduce crashes, but for now, I'm using the convenience of Ruby at the expense of system resources. Pretty cool, huh? Takes you back to when you were a wee-lad and using those sharp-pins that held down the fixed radius. They wouldn't allow any sharp edges in any toy today, now would they?

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