🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • [Request] A one button texture rotate solution

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    @jean-franco said: Maybe this plugin from Julia Eneroth can help ? You just select the texture on your face and click the right or left icon in the toolbar. http://eneroth.port0.org/plugins/texturerotater/ Wow! Great! There it is... i assigned some shortcuts and it works! Thank You! (i just had to rename one function from "Counter Clockwise" to "Clockwise" because they were named the same in the .rb.) @fredo6 said: ThruPaint includes some ways to rate textures by 90° (and 180°). VCB: + or - the small texture edition palette has buttons for rotations Fredo Thanks Fredo! I tried the +/- thing before, but i wasn't aware that i have to hit enter to make it work! So there is another solution for use with ThruPaint.
  • BezierSpline Polyline - wrong align to axes

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    @unknownuser said: Have you tried to make the same in a special view like "View Top" with Camera Parallel Projection ? I was made this way - Top/Parallel. The same strange behavior with Polyline Chamfer and Polyline Divider. Drawing on a face helps indeed - thanks mitcorb!
  • Plugin Idea - Maya's HotBox?

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    renderizaR
    This is very good idea that cold potentially increase working speed. Here is a video of a plugin with interesting concept as welll... http://youtu.be/cH0SOE5ukMM
  • [req]rename objects with name of the layer

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    renderizaR
    @bagatelo said: You could change the code to rename the definition name? With the code below the definition name is created. model = Sketchup.active_model ents = model.active_entities groups = ents.grep(Sketchup;;Group) components = ents.grep(Sketchup;;ComponentInstance) num = 0 groups.each do |group| group.name = nil.to_s end groups.each do |group| if group.name == nil.to_s num=0 end groups.each do |g| if group.layer.name == g.layer.name if g.name == nil.to_s num+=1 bytenum = num.to_s.length if bytenum == 1 zeros = "00" end if bytenum == 2 zeros = "0" end if bytenum >= 3 zeros = nil.to_s end g.name = group.layer.name.concat(" - #{zeros}#{num}") end end end end components.each do |component| component.name = nil.to_s end components.each do |component| if component.name == nil.to_s num=0 end components.each do |c| if component.layer.name == c.layer.name if c.name == nil.to_s num+=1 bytenum = num.to_s.length if bytenum == 1 zeros = "00" end if bytenum == 2 zeros = "0" end if bytenum >= 3 zeros = nil.to_s end #c.name = component.layer.name.concat(" - #{zeros}#{num}") c.definition.name = component.layer.name.concat(" - #{zeros}#{num}") end end end end @bagatelo said: The reason I asked this plugin is because I'm trying to use the plugin "Solid Quantify by TAK2HATA". It's a wonderful plugin, and I need something to easily modify the names of components. Note the attachment files. Will check it out indeed.
  • Number of edges mystery

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    [image: UAap_removelonelyvertex.png] @tig said: You can use Move to relocate a line's end/start vertex and snap it to another. Also see... http://sketchucation.com/resources/pluginstore?pln=FredoTools In that Fredo has a tool that remove unneeded [lonely] vertices in collections of selected edges. So if your tiny edges are co-linear with another longer edge then it will merge the two into one longer edge... yes remove lonely vertex solves the problem but only when i copy the rectangular surface apart and select it individually when it is side by side with others, it doesn't work but i think i understand now the source of the problem when i zoom, i notice that the rectangular surfaces are overlapped just a little so logically, sketchup cut the edge and made 2, one almost the side of the rectangle, and the other, a very short one... I checked my original dxf file, and yes, they overlap also... so Baz was right, sometimes, draftsmen may be sloppy, especially me... thank you for helping me out [image: tsKu_overlappingsurfaces.png]
  • LibFredo6 Plugins Installation Problem

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    @dave r said: How about a screen shot of the Plugins folder. Best guess from what you're showing is you've installed it incorrectly or not really installed it at all. If you would get the Sketchucation Plugin Store and install it, you could automatically install LibFredo6 and other plugins correctly. I must have been installing it wrong. On the flip side, I did end up getting the Sketchucation Plugin Store. I absolutely love it! It installed it correctly for me. Thanks!
  • [Plugin] #SelectionHideShow.rb v1.1

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    TIGT
    View > Hidden Geometry ON will show all hidden objects. If it's on a Layer that is OFF you won't see it though... The Outliner will also show all instances that are on ON Layers... You can select them in the Outliner and they select in the model.
  • [REQ] collision control camera

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    Rich O BrienR
    http://sketchucation.com/forums/viewtopic.php?t=39694 haven't tried it though... You know I'm gonna suggest Blender too
  • [REQ] Plugin to make accurate budgets...

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    KrisidiousK
    No, I mean it can make accurate budgets... I was referring to the OP.
  • Product Connect Plugin

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    yorik1984Y
    how to launch in 2013 pro?
  • Plugin Folder Permision Issue

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    renderizaR
    Thank you TIG I used your first suggestion and it works great.
  • Count / selection count

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    TIGT
    If you want to extract the count of specific objects within a larger selection you need to filter the results. A one-liner typed or copy+paste into the Ruby Console +<enter> can so this. This example counts all instances of a component named 'parking' within a broader selection: c=0;Sketchup.active_model.selection.grep(Sketchup;;ComponentInstance).each{|i|c+=1 if i.definition.name=='parking'};p c; If you have several to count en mass like 'Parking', 'parking#1', 'parking#2' etc use a regex test like i.definition.name=~/^[Pp]arking/ to match more than one name... If you want to count ALL instances of a given component [with selection] use puts(Sketchup.active_model.definitions['parking'].instances.length) There are many possibilities ...
  • [REQ] Open nested component

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    pbacotP
    Say 7 nests for some. It is so many because I would have a door that has door parts, for example then I put it in a house that has house parts in a project that has multiple buildings. I notice that it takes a pause after each double click too or nothing happens. Not exactly killing me... Just thought someone had a one-click trick. Actually what I like to do sometimes is edit separate buildings in a separate file and reload the component to the site from there. Keeps it more manageable.
  • Make unique texture for every face selected

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    @aerilius said: You can make each single face unique using this plugin: http://www.sketchucation.com/forums/viewtopic.php?f=323&t=41441&p=466990 Thanks Aerilius.
  • Creating Bump Map / Height Maps

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    s_k_e_t_c_h_yS
    Thanks for the responses. The Bitmap to mesh is exactly what I was looking for =). The other is for exporting, but still looks pretty useful. Thank you.
  • Push/Pull without internal faces

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    pilouP
    There is also a PushPull multiple inside the toolbarr Projection by Didier Bur! And there is Remove internal faces by Wikii
  • Multiple segment editor plugin

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    onzkiO
    @tig said: http://sketchucation.com/resources/pluginstore?pln=ArcCurve_set_segments I tried it.. wow, this is amazing. I can set it endlessly, from high to low and vice versa Thanks a lot!
  • Geodesic Dome Plugin

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    s_k_e_t_c_h_yS
    All, I need your help to check which of the two interfaces has the best compatibility before I release the next version. Enclosed you will find two versions (they can co-exist together). Both have implementations of an accordion interface. The "black" version, is a customized accordion and this is really all this interface is focused on. It has an animated opening of sections with a bounce as the section expands. This is the prettier of the two, but is a one trick pony. [image: L5Ls_blackinterface.png] Interface based on Prototype and Scriptalicious The "white" version, is build on a whole platform of cool gadgets I could use for other interface niceties. Their accordion does an instantaneous open so it isn't as sexy as my black variant. Interface based on Bootstrap [image: 4WCC_whiteinterface.png] There will be slight differences in font size / color etc., but ignore these. The same with the color difference, its just to tell them apart (but I like the black coloring =P) I'm purely interested in whether the accordion works (sections slide open as you click on them) and whether it will generate ok (default settings are fine). If they are both broken, I'll be stopping at the liquor store instead of StarBucks this afternoon. If you have any issues, please tell me your Operating System and SketchUp version. Hopefully I'll get the next version released shortly. Sincerely, Sketchy.
  • Seeking out same Geometry

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    Rich O BrienR
    Try finding Replace Similar by Thomthom
  • SU 2013 Solar North

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    Z
    Bully XD

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