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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    noldo

    @noldo

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    Latest posts made by noldo

    • RE: [Plugin] TextureRandomizer

      I have not explained myself well, I try to upload a video to explain myself better.

      After randomizing, the alignments become misaligned.
      An option would be needed to fix one (and only one) random offset for each group / component.


      2022-07-23 17-03-52.mov

      posted in Plugins
      N
      noldo
    • RE: [Plugin] TextureRandomizer

      Hi TIG, thanks for the plug-in. It would be handy to have an option to fix the offset for textures evenly within groups.
      When you have groups with two or more internal faces often the texture is continuous and due to the way the plug-in is structured now this continuity is interrupted, because the faces are treated separately.
      Would it be feasible?

      posted in Plugins
      N
      noldo
    • RE: [Plugin] [$] S4U Divide

      Hi hdpv, i have recently purchased your plug-in.
      Amazing!
      But when (for example) i divide a rectangle into numerous small part (in every direction, x, y), the resulting small face have some error (bad polygon flow, miss polygon).
      I think the cause is due to the application of the grid in both directions at the same time.
      Perhaps the solution is to apply, in the algorithm, first the divisions in one direction, then the divisions in the other direction.
      Thanks for your work!

      posted in Plugins
      N
      noldo
    • RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

      @fredo6 said:

      @noldo said:

      Hi Fredo, the plug-in fail with this geometry type.
      Roundcorner work correctly.

      It looks like there is a problem in the model.

      One of the face is actually spreading over 3 blocks

      [attachment=1:3klx88xg]<!-- ia1 -->Multi faces Corner.png<!-- ia1 -->[/attachment:3klx88xg]

      This creates an issue with FredoCorner, as you can imagine.

      [attachment=0:3klx88xg]<!-- ia0 -->Noldo - Corner - Untitled.skp<!-- ia0 -->[/attachment:3klx88xg]

      I'll try to detect this type of configuration in a next version.

      Fredo

      Thank's for your work Fredo!

      posted in Plugins
      N
      noldo
    • RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

      Hi Fredo, the plug-in fail with this geometry type.
      Roundcorner work correctly.


      Untitled.jpg


      Untitled.skp

      posted in Plugins
      N
      noldo
    • RE: [Plugin][$] Vertex Tools

      @box said:

      Did you try hitting enter to finish.

      Yes, nothing change!

      posted in Plugins
      N
      noldo
    • RE: [Plugin][$] Vertex Tools

      Hi Tomtom
      I have purchased the plugin, but when i activating a gizmo the soft select radius in measurement dialog appear.
      I try moving the vertex when a gizmo is active (using the arrow), and the measurement dialog show the distance, but when i release the gizmo (arrow), the dialog automatically change to soft select radius, and the distance disappear.
      I can not move precisely vertex with numerical imput!

      posted in Plugins
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      noldo
    • RE: Make unique texture for every face selected

      @aerilius said:

      You can make each single face unique using this plugin: http://www.sketchucation.com/forums/viewtopic.php?f=323&t=41441&p=466990

      Thanks Aerilius.

      posted in Plugins
      N
      noldo
    • Make unique texture for every face selected

      It would be useful to have the possibility of applying a texture to a group or component, and then activate a function that makes each texture applied to a face, a unique texture.
      This would allow you to use an external program to bakerizing such as global illumination.
      To do this, however, it would also be necessary that the texture created as unique texture, were linked and not incorporated in the drawing in sketchup, in order to modify the texture only externally, without touching the model.
      Some might suggest the possibility of exporting the model, bakerizing textures and re-import the model, but in doing so you lose in precision, for this would be useful to intervene only on the texture.

      posted in Plugins
      N
      noldo